I can't get into Baldur's Gate...

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Fasckira

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Oct 22, 2009
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kyosai7 said:
I'm using Baldur's Gate Trilogy, which updates BG1 to use all of BG2's gameplay systems and graphics, so I am using BG2's combat.
Aye, but I was generally speaking on the BG2 part - I just find it a lot more enjoyable all round so the other aspects might help you overcome your dislike for the combat in conjunction with turning off auto-pause.
 

Pink Gregory

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Jul 30, 2008
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Anthraxus said:
PieBrotherTB said:
Anthraxus said:
It's not necessary for the trash mobs of kobolds, but for the tougher fights that's what you want.
I think this would be relevant here.


self-snip
You know what ? Due to the sheer amount of those fuckers in that pic, I wouldn't even consider that an easy fight, per say, even though they are just kobolds. Unless you can use the enviorment and funnel them into a narrow corrodor with all your guys on the other side. (of course alot also depends on your characters, what level/what they have at that point) But I would think you would have to do some micro managing vs those kinds of numbers. (looks as if the guy/gal playing is in some trouble there, lol)

I was more or less referring to more your normal type mobs of 10 or so really, where you don't even need to go into the bag of tricks and you could just let em' whack away without having to pause, but yea.
I took that screenshot...I was certainly in some trouble :D I honestly can't remember how I came out the other side of that.

I have to admit, if you're impatient, don't, DON'T start as a wizard, it took some will to get me through the Nashkel mines (yeah, I'm not exactly good at BG)

Kobold commandos can wreck your shit even if yer careful; Hobgoblins however, can be easily minced a few levels in.
 

The Madman

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Dec 7, 2007
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Bertylicious said:
Anthraxus said:
PieBrotherTB said:
Anthraxus said:
It's not necessary for the trash mobs of kobolds, but for the tougher fights that's what you want.
I think this would be relevant here.


[http://s205.photobucket.com/albums/bb65/Tobles_2007/?action=view¤t=thefuck.jpg]
You know what ? Due to the sheer amount of those fuckers in that pic, I wouldn't even consider that an easy fight, per say, even though they are just kobolds. (of course alot depends on your characters and where they are/what they have at that point) But I would think you would have to do some micro managing vs those kinds of numbers. (looks as if the guy/gal playing is in some trouble there, lol)

I was more or less referring to more your normal type mobs of 10 or so really where you don't even need to go into the bag of tricks and you could just let em' whack away without having to pause, but yea.
I remember that room! There's a lightning bolt trap in the corridor you can trigger with Imoen who can dodge out of the way and/or die (meh) to create a pinball of death that kills them all whilst they're still off screen.

Baldurs Gate is the bollocks from an age when men were men and you'd live longer if you didn't annoy Montaron.

Mayhap a week or more!
If memory serves, that's the optional dungeon that runs between Ulcaster Ruins and Firewine Bridge. That place is deadly for low level groups! Lots of traps, a few dangerous mid-level creatures, and those damned kobolds.

Never underestimate kobolds, even in BG2 they can pack a punch if there are enough of them. Kobold Commando have been the bane of many an adventurer. On the bright side taking down a group of them means tons of magical arrows to loot, and in BG1 magic arrows are amazing. Any sort of arrow really, archers absolutely dominate in BG1. It's only in the higher levels towards mid BG2 that they begin to become less dominant a weapon as powerful magic and awesome armour comes into play.

As for that location, there's a bounty hunter around the eastern edges of the wilds by Firewine Bridge that drops one of the best gauntlet in the game if I remember right. One of those things you only discover after exploring!
 

kingthrall

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May 31, 2011
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Reasons why you failing at getting immersed into Baldurs gate


1. You have not left candlekeep, what the hell did you expect? Of course your not going to be able to swing and hit everything on the first go you barely have any perks and bonuses yet. There is no Free pre-purchase dlc with a 1000 damage dagger as a complimentary weapon.

2. Use space-bar frequently, and the number keys and F1-F10 keys to quickly select what you want. The combat is actually some of the best in reality you just looking at the animations which kind of makes me think you played too much Dragon Age or some MMO. Its all based on D+D rules and random die rolls you are blaming a system on its built which is kind of sad.

Its like blaming Crusader Kings, Hearts of Iron and all those games for having bad combat but have a really advanced system in place. It just doesn't cut the cheese your argument for me. Especially since this game is regarded as an all time classic rpg.

3. Your character is built incorrectly. Make sure you put the statistics and get good die rolls before you even start the game. One of the biggest mistakes I made especially was putting 18 in Charisms for my sorceror in Icewind Dale 2 when the affected attributes have changed. If your a warrior make sure you have at least 18 Strength and 14-15 of Dexterity and Constitution.

Of course, did you really think you would beat it in the first go? It took me three characters to get the hang of it. Bite the bullet and play on.
 

Zeren

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Aug 6, 2011
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I personally loved the combat in all of the BG games as well as the Icewind Dale games. I would like more games with that style of combat.
 

Monsterfurby

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Mar 7, 2008
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The best way to enjoy BGT is with a full party of friends. In a single room or via voice chat. Removes all the tedium of group management but adds the probably greatest feeling of "every role has something to contribute" in the history of gaming (that's pretty much the only thing DnD ever got right).
 

excalipoor

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Jan 16, 2011
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You can turn off auto-pause and use spacebar when you need to issue commands instead. Also, BG2 is a much better game to start with I think. Playing BG1 isn't exactly necessary to get into it, and the beginning doesn't drag as much. The characters start at a higher level too, so combat is a bit more of a braintease with all the abilities available to the party.

I can almost quarantee that you'd like them if you just stuck with it...but I can see why getting into them would be agonizing in this day and age. They haven't aged well.
 

johnnyLupine

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Nov 19, 2008
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If Baldurs fence has gaps in then you could always try to fit your arm through and undo the gate from the other side?
 

Monsterfurby

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Mar 7, 2008
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Anthraxus said:
Monsterfurby said:
The best way to enjoy BGT is with a full party of friends. In a single room or via voice chat. Removes all the tedium of group management but adds the probably greatest feeling of "every role has something to contribute" in the history of gaming (that's pretty much the only thing DnD ever got right).
The draw for alot of ppl is full party control and it's not 'tedious' to them as you put it.
If I only could control one character, it would be pretty boring for me, compared to controlling a whole party. That's what NWN is made for.
"every role has something to contribute"
I don't even understand what this means. You still have 'different roles contributing', your just in control of them all.
Aye, but DnD (even ADnD) has always been very well balanced, and that carries over to Baldur's Gate. Don't get me wrong - I do enjoy the single player campaign, but ever since I started playing it in MP with some friends, I feel that the multiplayer experience is even more fun.

By the contribution part I mean that every party member has their moment to shine, to be heroic, to save everybody else's rear.

It might be because I - usually the GM in our role-playing rounds - finally get to play for a change. It might be because I enjoy cooperative multiplayer experiences more than competitive ones by default. We as a group enjoy it immensely though, and I can only recommend trying it out if one feels that the single player campaign is not their thing (with tedium I was referring to the OP's impression of the practice fight).
 

Gallium

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May 3, 2011
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I enjoy the combat system, but can see why it isn't to everybody's taste. (Hell, I can't stand the Diablo combat system)

With this in mind, the first few hours of Baldur's Gate 1 are among the most harrowing experiences in gaming if you don't know what you are doing. Doubly so if you are a Mage. By don't know what you are doing, I mean have not have intimate knowledge of DND second edition.
(In this respect, BG2 did a far better job... and even then it is very poor).

My first run though (many, many years ago), I didn't realise you could rest outdoors or in mines. That made life difficult. Indeed, when compounded with my ignorance in other areas, I still twitch slightly when somebody mentions kobolds.

So, with this in mind, why should you continue? Why is it great?
Well, once you get the hang of it, the combat system results in some great, complex, tactical battles. The story pretty good (sure, ain't Shakespeare, but night and day above the vast majority of computer game story lines). Memorable characters.
Most importantly, I have yet to play a game that encapsulates the spirit of adventure so well.
(In this respect I prefer the original Baldur's Gate to it's sequel.)

So, if you can, get out of Candlekeep. Get a few party members. Set off into the wild. You will never look back.
 

Rack

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Jan 18, 2008
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Monsterfurby said:
Aye, but DnD (even ADnD) has always been very well balanced, and that carries over to Baldur's Gate.
What? Are you joking? AD&D? Balanced? It's about the least balanced thing in the known universe. It would be funny if they had made any pretence towards balance but the fact of the matter is that not only was balance not a consideration, but its unlikely the developers even realised that there was any reason for it to be a consideration. The fun of Baldurs Gate is taking something that unbalanced and breaking the hell out of it.
 

ResonanceGames

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Feb 25, 2011
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Baldur's Gate 1 is TOUGH the first time around. I'd almost recommend starting with the second one and then playing the first one if you're struggling with the combat. Though there's something to be said for experiencing the whole story in order on your first playthrough.

Another option would be to play Torment first. It's a better game, and while the combat is worse in terms of weapons and abilities, it's structured almost identically and is much easier.
 
Apr 5, 2008
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turn off the automatic pauses so you only pause it manually with the space bar when you want. Later, you can re-add options as you see fit.

There's a little learning curve, yes, but after not very long it becomes a lot more intuitive, particularly as you learn to use your party members' abilities, the abilities you use most often, etc. It's not as immediately accessible as a modern game, but I assure you it's worth sticking with.
 

VladG

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Aug 24, 2010
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kyosai7 said:
So, I have Baldur's Gate 1 and 2 off GOG, and even rigged up Baldur's Gate Trilogy, so I can play through them all in high res, in one giant story, etc, etc. There's just one problem: This combat is garbage and completely turns me off from whatever roleplaying fun I have, and I haven't even left Candlekeep yet!

I'm in the practice basement where you get the trial party, and this combat is just godawful. The pauses interrupt spell animations, and there's just overall a bad interface for stuff. I mean, I know the basics of 2e AD&D, so that's not it...

Is Baldur's Gate REALLY worth suffering through this combat?

Well, the interface is horrible for modern standards, there's nothing you can do about that (unless the upcoming HD remake greatly improves it). But most people (me including) actually enjoy the combat. There are some options regarding the pauses, you can pretty much disable them completely (though that's going to make the game very difficult).

But if even so you really don't like it, the game is pretty much not for you. It's as simple as that.