Hi, after several years of the developer creating purely around design to prevent you from advance in a game as you want and put fake huge wall that you either wait in real time or pay real money to skip.
This kind of design is mostly done on "build your own X" where X is basically everything, farm, city, shacks etc...
I always been intrigue on why they do that, if at some point one of my action is either "please wait 8 hours or pay us 3$" I just don't understand how it entice me to pay or wait, for that matter, you are supposed to make a game that get my interest and make me want to play like I want, but now with your fake wall you prevent me of playing for 8 hours.
Also those kind of game never seem to have any kind of ends, so, at the end, I could fork a 1000$ into your game but at some point I would still be block by you fake wall? How is that not a stupid way to threat me after I spent so much?
I mean on one side I can spend less than 20$ for an Indie game that can give me, unlimited amount of play, without restriction and even sometimes can be a huge hit! (Binding of Isaac for example)
and even then, on the other side I have AAA game at 50$ or more and still can sometimes give me more than 100 hours of play through.
So your game that is designed with no matter how many team guy you have, you need more money than a big established AAA company like Blizzard or Bioware?
Well I dunno, I may be mitigated. Some of those game sometimes are fun, but I never like or feel the like to spend more than a real games I can play without restrictions, I just don't get it.
So being "poor" is a bad thing, you can't really buy all the game you want and then the supposed F2P games ask to work for 5¢ an hour or pay 3$ to skip that 8 hours waits, no thank I rather beg for money I would get more
This kind of design is mostly done on "build your own X" where X is basically everything, farm, city, shacks etc...
I always been intrigue on why they do that, if at some point one of my action is either "please wait 8 hours or pay us 3$" I just don't understand how it entice me to pay or wait, for that matter, you are supposed to make a game that get my interest and make me want to play like I want, but now with your fake wall you prevent me of playing for 8 hours.
Also those kind of game never seem to have any kind of ends, so, at the end, I could fork a 1000$ into your game but at some point I would still be block by you fake wall? How is that not a stupid way to threat me after I spent so much?
I mean on one side I can spend less than 20$ for an Indie game that can give me, unlimited amount of play, without restriction and even sometimes can be a huge hit! (Binding of Isaac for example)
and even then, on the other side I have AAA game at 50$ or more and still can sometimes give me more than 100 hours of play through.
So your game that is designed with no matter how many team guy you have, you need more money than a big established AAA company like Blizzard or Bioware?
Well I dunno, I may be mitigated. Some of those game sometimes are fun, but I never like or feel the like to spend more than a real games I can play without restrictions, I just don't get it.
So being "poor" is a bad thing, you can't really buy all the game you want and then the supposed F2P games ask to work for 5¢ an hour or pay 3$ to skip that 8 hours waits, no thank I rather beg for money I would get more