I Despise most microtransaction

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Siyano_v1legacy

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Jul 27, 2010
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Hi, after several years of the developer creating purely around design to prevent you from advance in a game as you want and put fake huge wall that you either wait in real time or pay real money to skip.

This kind of design is mostly done on "build your own X" where X is basically everything, farm, city, shacks etc...
I always been intrigue on why they do that, if at some point one of my action is either "please wait 8 hours or pay us 3$" I just don't understand how it entice me to pay or wait, for that matter, you are supposed to make a game that get my interest and make me want to play like I want, but now with your fake wall you prevent me of playing for 8 hours.
Also those kind of game never seem to have any kind of ends, so, at the end, I could fork a 1000$ into your game but at some point I would still be block by you fake wall? How is that not a stupid way to threat me after I spent so much?
I mean on one side I can spend less than 20$ for an Indie game that can give me, unlimited amount of play, without restriction and even sometimes can be a huge hit! (Binding of Isaac for example)
and even then, on the other side I have AAA game at 50$ or more and still can sometimes give me more than 100 hours of play through.
So your game that is designed with no matter how many team guy you have, you need more money than a big established AAA company like Blizzard or Bioware?
Well I dunno, I may be mitigated. Some of those game sometimes are fun, but I never like or feel the like to spend more than a real games I can play without restrictions, I just don't get it.

So being "poor" is a bad thing, you can't really buy all the game you want and then the supposed F2P games ask to work for 5¢ an hour or pay 3$ to skip that 8 hours waits, no thank I rather beg for money I would get more
 

GonzoGamer

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Apr 9, 2008
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There's a game like that I play on my phone sometimes: Crime City. It's really pedestrian and bland, the kind of thing you play while on line at the bank. I just don't understand why someone would pay money for some items. Do people really spend quality time playing these games?
I rarely do a microtransaction. If I've gotten a lot of play out of a game and I expect to get more and something grabs my interest, I'll buy it. But that's really rare. I got one of the $1 Borderlands 2 skins and before that I think I got a vehicle or two for Just Cause 2.
 

everythingbeeps

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Sep 30, 2011
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I don't mind them as long as they're cheap and it's not necessary to buy a whole bunch of them, and there are other ways to acquire whatever they provide. For instance, a lot of android games that use microtransactions also give you the same kind of stuff if you do stuff like try other apps or whatnot. That's fine.

But it gets out of hand super quickly, to the point where games offer content-for-pay that would bring the total cost of the game into the hundreds of dollars or more. Example: The Simpsons "Tapped Out" which is a super-simplified Sim City clone; a ton of stuff is locked away with 'donuts' which are the game's "special" currency, and those things are stupid expensive. I gotta believe it would cost several hundred dollars to actually access all the content. Sure, none of those things are "necessary", and the game itself is just a blatant time waster, but they just want too much.

But if it's a free game, and a couple later level packs cost a buck or two each? No problem. A free game with some sort of time-saving cheat for a couple bucks? Swell. Those are okay by me.
 

Orange12345

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Aug 11, 2011
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I don't have a problem with it in free-to-pay games, they have to make money somehow. But aside from that I universally HATE microtransactions in normal games if I pay for something I expect to get a level of respect above being advertised to
 

Siyano_v1legacy

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Jul 27, 2010
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I know they have to make money, I think there is better option than putting huge fake wall to prevent from playing normally.
Also why they seem to need more than any regular game you can have out there, why are they are so different?
For me there is no incentive to even play if I see, pay 5$ or wait 24h. Let also add grind for a week or pay us 5$. Why it is all about money?
 

kailus13

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Mar 3, 2013
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Siyano said:
I know they have to make money, I think there is better option than putting huge fake wall to prevent from playing normally.
Also why they seem to need more than any regular game you can have out there, why are they are so different?
For me there is no incentive to even play if I see, pay 5$ or wait 24h. Let also add grind for a week or pay us 5$. Why it is all about money?
In a free to play game it's so they can offer the game free to everyone, including those who don't buy anything. Those who do purchase microtransactions carry all the weight in this regard.
 

lRookiel

Lord of Infinite Grins
Jun 30, 2011
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I don't mind micro transactions for things like Champion skins in LoL, considering it's not pay2win.

But yeah those city building f2p games where you can pay to speed up your advancement are bullshit. I stay clear of them for that reason.
 

Kirov Reporting

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Jan 12, 2013
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everythingbeeps said:
Example: The Simpsons "Tapped Out" which is a super-simplified Sim City clone; a ton of stuff is locked away with 'donuts' which are the game's "special" currency, and those things are stupid expensive. I gotta believe it would cost several hundred dollars
Yep, you're spot on here. I played that 'game' for a good while, I liked the animations and it was good for a few laughs, but I can not believe that as you rightly said, the larger donut packs run up in the hundreds of pounds/dollars.

I would be significantly more inclined to invest a little reciprocal money in these apps (after all, a few hours of entertainment is well worth £1-£5 to me) but when I feel that the prices are insultingly high (to get a full-featured 'town' would cost more than buying new RAM, a graphics card, a copy of Arkham Asylum and change left over for a nice hot cookie) then I get a terrible taste in my mouth, followed by an immediate need to delete the app.

There is no problem with a little supportive microtransaction, if it adds something on top (the 'nuts on the ice cream' effect) but when you give people a cone with a thin coating of ice cream and ask for £60 for the cone to be filled, while down the road there is a much more interactive and fun ice cream store that for the same price puts you in a massage chair and gives you a cone that can do more things, such as write documents and browse the internet..

Hold on, the analogy police have just knocked on my door, and they look pretty angry..