LordOmnit said:
Sorry about sounding like a jerk with that and missing something.
No problem!
1) "you have to remember that that is a facet of yourself ("that" being a tyranical, slave-driving warlord)."
Well, no--the 'facet' of myself is that that of being a democratic, social welfare state-embracing liberal who enjoys *playing* a tyranical, slave-driving warlord. You've confused enjoying *playing* something with enjoying actually *being* something.
2) "but would it make it any better if some, say, celestial being with absolute control over us was to use us as dolls to amuse itself?"
You're attacking a strawman here--I never made any point about it not being beastly because I have "absolute control" over those digital people. My point was that they are no more people than, say, an actual strawman. What makes it non-beastly for a farmer to put a strawman out in a field all day as opposed to a person is not that the farmer has absolute control over the strawman, it's that a strawman isn't a person at all. Same thing with my digital population in _Civilization_ or someone's digital stable of prostitutes in _GTA_.
edit:
"In a different situation than video games, we (as a human species, generally) view those malformed ink-blots we call people in comics and books subject them to the same standards as we do real people."
Well no--we really don't. We *conditionally* view them as such--'if that were for real, that person would be evil'. However we don't think of someone in a comic book as having caused as much suffering as someone who was real. At least, if we don't need professional help!
What I'm trying to illustrate to you is that there is a better definition of 'evil' or 'violence' than the one you have. That for something to be 'evil' or count as 'violence' it not only has to be these kind of acts, but it must also cause some sort of real-world suffering.