I'm actually rather enjoying it. The humor and the style appealed to me, despite being an adult, and once I got the hang of the combat, I actually didn't mind it at all, really.
some people have complained that the story doesn't exist, or that certain things are unclear or difficult. I've put some thought into it and I came to the following conclusion:
Wildstar has no pity for you.
It has story, but if you want it, you'll have to actually take a moment and READ IT. It's not going to bash you over the head with a plot-point for every quest just because you're lazy. If you want story? Great. Take a moment and read the quest dialogue. If you just want to grind levels and race to the endgame? Go ahead. You choose your level of immersion in the story. Wildstar has no time for your whining. What part of "we're here to make this planet ours" did you not get in the opening cutscene and tutorial? Why else do you think most of the quest hubs are little more than tents and camps and the occasional military outpost or dusty garrison town? You're first wave on a brand-new, unsettled world. Visual consistency with the basic idea of the story. No pity.
It has combat, but MMO Raiding 101 states: "don't stand in the fire." Why should that be true for just raiding? If the mobs were all standard MMO fare, people would just complain that there's nothing new in the combat system. A friend of mine watched a group of seven people wipe on a "boss" mob during the Exile tutorial. He walked up to it, same level, and soloed the thing. Why did the group of seven fail? Because despite Telegraphs, despite OBVIOUS graphics, despite them TAKING DAMAGE, they STILL stood in the fire. Wildstar has no time for your "who can blow their load the fastest?" contests between you and the mobs. Go ahead. Stay stationary. When you die and rez at the graveyard, the yard will give you a snarky remark for your failure. Get off your butt, have some awareness, and move next time. No pity.
Nothing new on the talents/stats front? Pfft. Wildstar knows us. It knows the moment a reasonable amount of people hit endgame content the theorycrafting will start. Inside a month there will be a 'required' build for every role of every class in the game. Rift couldn't break that, even with it's plethora of choices in it's talent system. So piss on it. Why fight the inevitable when you could be devoting that time and brainpower to other things? Why should it waste time trying to make you into a special snowflake when you and it knows you'll be picking a pre-calculated talent and stat setup to play anyway? No pity.
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Yes, questing could be a bit more immersive, but from what I've seen there's plenty of cohesion if you actually make some effort. Yes, boss fights can be a bit of a mess or difficult, but...oh...what's that? Dark Souls is calling? Well why would that be, I wonder?
It's not perfect, but I think I've begun to see some of the philosophy behind the game, and if what I'm interpreting is right (which I may be totally off-base, as I can always be) if they hold this course and work at improving things? They could have a pretty good product on their hands.