Phoenixmgs said:I do think most people do find faster paced gameplay more fun, not that that's better. The Matthewmatosis face-cam reactions do a really good job of demonstrating that as well. I also think that Souls other playstyles aren't as well executed as the standard dodging playstyle either making that style more "fun" as well. Playing a shield playstyle is just holding a button and being invulnerable to getting hit, dodging requires more from the player. Of course, the riposte mechanic is pretty half-assed as far as when you can actually use it as he showed in the video so there's no point in even getting good at it. And the range stuff is pretty weak whether magic or bows. Sure, dodging in a game or even real life is basically a QTE, lots of things are basically QTEs when you break them down; the riposte is a QTE as well and it's the most "fun" mechanic of the shield.hanselthecaretaker said:Interesting video, but I somewhat disagree with the general premise of dodging automatically being objectively more fun. I really like Bloodborne, but it feels less tactical overall by relying on dodging around like a rabbit (Happy Easter) or gun parrying for defense, which is easier and less risky than Souls because you can attempt it outside of your opponents' range. Dodging and hacking/slashing especially just makes the combat feel like nearly every other action game (which is probably why Bloodborne instantly resonated with people that didn't "get" Souls) by removing the tension that guy felt against Allant around 16:25 and forcing you to rely on i-frames, which I personally consider somewhat of a bane of modern game design and one of the worst aspects of SoulsBorne combat. They are basically like a QTE without the actual prompt. Bloodborne remedies a lot of Souls' bloat and imbalance by a quality over quantity approach and buffered by practicality in upgrading and summoning, but it still carries over the biggest combat design flaws and limitations.
It also gives the player far more options and play styles than Bloodborne, which is why although many people "got" and enjoyed Bloodborne more than they did with Souls, many more Souls fans still consider Dark Souls a better Souls game, regardless of it having a subjectively labeled "boring" way to play. Shields can still be fun if done right.
As it stands now, I think i-frames are a necessary evil in action combat systems. Games that have very low i-frames or none at all never "feel" right. I've been playing Monster Hunter World a lot and the game has very low i-frames on the standard dodge and so many times after I get hit, I'll say to myself "I wasn't there" or "that didn't hit me". I've never played a game where I ever thought the hitboxes were done great and unless you have pinpoint hitboxes along with properly tracking those hitboxes as the characters move, you need i-frames. So until games get really good hitboxes, i-frames are required and it'll probably stay that way because adding in i-frames is like 100x easier and less time consuming for developers than making perfect hitboxes.
Also, Monster Hunter does a lot of combat things Souls does but far better like you actually have to manage your stamina in MH. In a Souls game, you can just attack until you run out of stamina and dodge away in a split second after recovering a sliver of stamina. Whereas in MH, if your dodge needs a 5th of your stamina, you can't dodge until you get that much stamina. Each move in MH also requires more deliberation for every attack because you are committing to longer animations than you are in a Souls game. MH really punishes you for mashing buttons and makes the player press each attack in your combos at the very tail-end of each attack so you don't get stuck in animations. I've come across as pretty hard on the Souls games not because I hate them or "they suck" but because they really don't do that many things good when it comes to their gameplay mechanics and they could be so much better. Souls wants to be this slow and deliberate action game where stuff like positioning and stamina management is crucial but it really is just masquerading as that IMO. From Super Bunnyhop's video on For Honor, the game really seems to have a great skill-based sword and shield gameplay far above a Souls game so you can do defensive/shield gameplay better.
The thing is, Dark Souls can have excellent hitboxes.
It would be better if games could be designed around more of a logical hit register format instead of taking shortcuts to look cool or simplify various encounters.
I'd also rather play Kingdom Come: Deliverance. I tried For Honor and it seemed ok, but Ubisoft would've forced me to abandon it sooner than I would have liked based on principle alone.