Eacaraxe said:
You clearly missed the part where I pointed out Vault 101 is a cult.
And when is this indicated?
Like, if Vault 101 is a cult, then your character was raised in a cult. Amata was raised in a cult. Butch was raised in a cult. Even if we accept that Kendall has been promised 72 sweetrolls in paradise and is thus totally fanatically devoted to martyring himself trying to kill you, it makes no sense that every other character in the Vault
except the security team is still perfectly capable of reason.
Vault 101 is an authoritarian society. All the vaults are authoritarian societies, because resources are scarce and ultimately because they are social experiments set up by an authoritarian government. But there is no evidence that Vault 101 was set up to be a cult.
Eacaraxe said:
That's the entire point of all the "obey the Overseer" propaganda you encounter in the entire intro sequence; for having specifically mentioned the GOAT, you're missing the environmental storytelling in which the GOAT is the most obvious part that directly informs you, the player, why and how later events play out as they do.
Every Vault has that propaganda though. Like, every single one, and some of them were pretty nice. Again, the vaults are a social experiment set up by an authoritarian society which made extensive use of propaganda in all areas of public life.
I mean, if you want to talk about environmental storytelling, let's talk about one of the most obvious things in he GOAT sequence..
Again, let's imagine this is a cult. Here you have a group of kids who wear different clothes, maintain an internal identity separate to the other vault dwellers and have a self-consciously rebellious and anti-authoriarian attitude. None of these things are compatible with Vault 101 being a cult. Cults do not produce rebellious kids, they
fix rebellious kids. They fix them so badly that kids who are raised in cults often never rehabilitate into normal society. But in Vault 101, tunnel snakes rule.
Eacaraxe said:
You're thinking of Fallout: Brotherhood of Steel, not Fallout Tactics.
Nah, Fallout Tactics is non-canon. The Midwestern brotherhood and their expedition to Chicago is mentioned in other games, but the events of Fallout Tactics involve some massive retcon of some very important details to the backstory the Fallout setting, and as such it's always been treated as non-canon.
But the Midwestern Brotherhood wasn't the problem. In fact, they make vastly, vastly more sense than the east coast brotherhood because they have
actual reasons to do stuff. Their airship crashed near Chicago, and they could not survive with their remaining resources and manpower, so they formed alliances with local settlements and tribes who send them recruits and resources in exchange for protection. Voila, you have a brotherhood of steel who are less isolationist and more helpful, but who are still the same organisation and still have the same objectives. It's believable change, because it's driven by material circumstance.. not spontaneous conversion.
Eacaraxe said:
Lyons' detachment got there, and was so disgusted by the brutality, chaos, suffering, and utter inhumanity of what was going on they decided to just burn it all and save who could be saved.
Why?
In every previous incarnation, the brotherhood never cared about what was going on in the rest of the world. This was the fundamental problem with their organisation and their way of life. They were detached from the world in their bunker, and they preferred it that way. In Fallout 1, they are paralysed over how to respond to the super mutant threat because it violated their isolationist ideals. The vault dweller has to convince the brotherhood elders to even help, because they won't do anything on their own. In Fallout 2, the brotherhood is in decline, their presence in Northern California is reduced to a couple of agents. The influence of the brotherhood has never expanded, and they aren't interested in using their remaining power to do anything. Even when one of their agents is murdered by the Enclave, they do nothing. Canonically, after the game ended they didn't even have the power to attack the Enclave remnants in Navarro on their own, and relied on an alliance with NCR.
And sure, it's not a problem if the brotherhood find a new lease of life after the defeat of the enclave. Like, the problems they face in Fallout 2 would be a really good motivation for them to change their ways, like the midwestern brotherhood did in Fallout Tactics and like Veronica wants the Mojave brotherhood to do in New Vegas. But it isn't like the brotherhood was completely unaware that the world outside their bunker was horrible and cruel,
that's kind of why they stayed in the bunker in the first place. To have an organisation with literally centuries of culture and tradition based around rationalizing their isolationism suddenly flip on dime because of a sense of moral duty to people who the brotherhood has always believed are primitives who are doomed anyway just isn't good motivation, it's a cheap justification to boil the brotherhood down to the rawest possible elements of just being the "good guys".
Eacaraxe said:
Don't get me started on how ridiculous people sound when they claim the BoS in FO4 is in any way "closer" to the BoS in 1 and 2. Yes, the aggressively-expansionist, borderline imperialist, power whose modus operandi is the acquisition of exclusively military technology to exploit against others, who not only intervene in external politics and society but actually work to subvert or overcome the status quo going so far as to extort farmers, is totally more in line with the "original" Brotherhood than Lyons' minimally-interventionist order.
That's true. The FO4 brotherhood are very different from the Brotherhood in Fallout 1 and 2. But, and I think this is what people mean, they have
believable motivations. They come across as an organisation trying to do what they think is right, but who ultimately know they can't help everyone and have to put their own needs first.
Also, imperialists? Like, their entire reason for being there is to destroy the institute, which they see as an existential threat to humanity as a whole through the abuse of technology and in particularly, the creation of humanlike synths. The acquisition of technology is military focused because the brotherhood expedition to the commonwealth is military in nature. Extorting farmers is an actual military practice that pre-modern armies relied on to be able to march and fight.