I find Skyrim kind of... boring.

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Raggedstar

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Bruenin said:
Raggedstar said:
I actually got off from playing Skyrim. Keep in mind I'm playing on PS3 and this is my first Western RPG so I have no point of reference. I also haven't completed the main story (I arrived at Solitude yesterday, clocked in maybe just shy of 20 hours) and I downright suck at it sometimes.

While I do have fun with Skyrim and respect it's scale and beauty, I do agree with all the criticisms in this thread. The plot and characters aren't that engaging, the quests are pretty boring, and I find the combat very awkward. But I love the wilderness and finding new places (also I don't have any dragon-slaying games, especially none that has me do it as a kitty decked out in armour). So I like it, but I do see how it's rather dull.

Also, only glitch I got was the game freezing two days ago. Just thought I would toss that out since I'm downright amazed yet depressed at the same time. Everyone gets backwards dragons and flying horses but me :(
You 'got off' from playing Skyrim?
Perhaps I should specify. I meant I just finished a playing session with Skyrim a few minutes before posting. I posted that late at night (when things seem to make sense but don't), so I'll change the wording if there's any confusion. I apologize.
 

kabahaly

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Mods shouldn't make a game better, the game should be the best in vanilla form. If mods make a game better, then the developers are benefiting from the developers of the mods and making money off them.
 

OpticalJunction

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Jul 1, 2011
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I found it boring too at times. Oblivion held my attention for far longer, even though it had repeating dungeons and ruins.
 

DaMullet

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wombat_of_war said:
Lorpo said:
After 600 hours of skyrim I have narrowed my mod collection down to 62 of the best and its made it a whole new game. That's one of the greatest things about Skyrim, if you don't like it there's a mod to change it. I tend to roleplay my characters a bit too, I have a battlemage who is holier than thou and wouldn't steal a crumb to save herself, An orc warrior who has a vendetta against the forsworn and a thief who is all about the loot amongst others. I dunno if that makes a me a little odd but it gets me more immersed into the game and I don't tend to notice its flaws. I am still finding cool new stuff too. The other day I found the three billy goats gruff complete with dead troll under the bridge, that cracked me up! Like BathorysGraveland2 said, Skyrim Nexus is your friend.
660+ hours in it myself and thats the reason i have so much time in it as well. roleplaying a character rather than trying to be a jack of all trades.

simply put skyrim is first and foremost a console rpg and as such is designed from the outset for someone who will sit down, play it once and experience most of it in one playthrough hence being able to become head of every guild, etc

its pretty, the country side is well down with good placement of dungeons, etc but as others have mentioned the world is pretty lifeless when you get down to it, plus they limited the dungeon tilesets were you are limited to tomb or dwemer and almost every one you fight is a dwemer construct, draugher or bandit. i swear there are more bandits in skyrim than actual people living in cities.

as much as i like it its sad to see the potential thats there and what it could of been
I've just gotten back into Skyrim after getting bored with it because I read this article about it;

http://hubpages.com/hub/skyrim-interesting-character-builds

Role playing a character with flaws instead of going through the motions to fill out a spread sheet is so much more enjoyable. With a few mods, I've really been able to make my own story; Start a new life, realistic needs, and werewolf overhaul.

Here's what's happened so far. I'll just point out the major events.

She is a breton that was born in the imperial province and was living a happy life as a farmer. Until she was attacked by a monster and almost died. Life returned to normal until the full moon rose and she changed into a werewolf and killed her parents. When she awoke, she was horrified and grabbed what money she could and ran in a panic and in fear of herself. She got on a caravan to Skyrim only to have it attacked by bandits and she was left for dead. After regaining conscience, she was left with nothing but the clothes on her back and a few spells to protect her. She followed the signs and the road north to the next big city Windhelm. There she found the Nords to be racist and cruel. Hungry and tired, but no food for money, she had to steal to live. After getting a bit of gold in her pocket and some food into her, she took the carriage to the other city they had past coming into Skyrim, Riften. There she was greeted by a nice man in the market that saw she was broke and offered her gold for a job. She took it and with a little slight of hand, pulled it off. The Thieves Guild took her in and gave her an opportunity to start building a life here.

That's how her story started off.

Here are some other quirks that she has picked up; She doesn't like to touch dead people because of the memories of her parents so will only loot things like gold and arrows off of them. She's become an alcoholic because she doesn't have the nerves to battle things like the undead and usually has to have a drink or two before entering. Which makes her stumble around while sneaking!

She hates her werewolf side and refuses to turn, but under the full moon she still has to and has to spend the whole night hunting. She stumbled across Helgan and now there are dragons about. She became the Dragonborn, but is still terrified of herself and wants nothing to do with it and will try to run from dragons when possible. .... Until the day she accidentally goes "FFFFFFFFFFUS!" in bed, then she will have to make the journey up the mountain to see the grey beards! But that hasn't happened yet.

She cleared out a fort full of necromancers one full moon and as she retraced her steps she found out they were doing horrible things to people. Now all she can think about is her spouse ending up in the hands of one of these groups. She's debating if she should stop just going after gold with the Thieves Guild and actually try and help! Just after that she was approached by the Dawnguard too! :D

Skyrim is now a totally different game to me! And I'm only level 8 so far! I'm excited to see how she will react to different things as they come up! Will she give up drinking? Will she ever find a cure for her lycanthropy? How will she react to the Greybeards and dragons talking to her? I'm so excited and I just can't hide it! :D
 

Amir Kondori

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Apr 11, 2013
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Skyrim is pretty boring. Of course I have still put over 200 hours into it. Bethesda is great at building amazing worlds, they are not nearly so good at putting interesting things for you to do in these worlds.
 

C F

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Caramel Frappe said:
The problem people may have with Skyrim is that they skip out on certain experiences without realizing that it's hurting their immersion, the real fun with the game. See, let me explain a few pointers.

  • - Fast traveling: When people fast travel, they avoid feeling like the world is just really that big and can't grasp the RP element. Imagine if it didn't exist and you encountered new things along the way or it was more challenging... then it might feel more 'real'.
Oh, hey. A list. Now, I don't often do this, but I think I'm going to pick it apart one-by-one simply because everything here is the exact opposite of what I do, and yet I enjoyed Skyrim immeasurably. Won't that be fascinating?

Now, unless you're the kinda guy who craves distractions 24/7, fast-travelling systems are a god-send. Did you know that the very first thing I wanted to do once I finished up with the Helgen/Riverwood/Whiterun stretch was run off and join the Imperial Legion? I took a look at the map, and Solitude was perhaps the longest walk I've ever seen in a game away. While my mind was fiddling with this slightly fabricated hyperbole, I decided walking there from Whiterun was going to be my number one priority.
After 5 minutes of encountering jack-all except two wizards who wanted to kill me for no discernible reason, I hit the mountains halfway there, and encountered a Frost Dragon.
My being level 4 without a bow didn't help when the Frost Dragon beat the everloving snot out of me and I ended up back in Whiterun due to autosaves. After the nicely-paced introduction of the intro quests, that wastelandic RNG experience threw me for a bit. I think I quit playing for a couple of days, but then decided to get into it again when I discovered you could just hire a carriage instead.
Yeah. My first real fast travel convenience saved my interest in the game.

Later on, the best way to fill out my map was to fast-travel 70% of the distance to a far-off dungeon (for there must always be a dungeon far away that you've never been to), and hike the remaining 30%. Sure, Skyrim is huge and epic and intricately designed. But I play a horseless swordsman, so cliffs and arrows and dragon strafing runs tend to get on my nerves and detract from the scenario when my main goal is to just enter a cave somewhere.
I can go through it on occasion, but adventuring through caves is my bread and butter here. You may enjoy all the bandits and forsworn, but different things do it for different people.

  • - Being OP: People who get their characters to be so strong, are really just killing the experience. What's the point of fighting an Elder Dragon if you can 2-hit KO it? Limit yourself so that you can still be a hardcore fellow but also have challenges. Without challenges, the fighting will seem far more dull and some even say it's dull to begin with!
This one I kind of have to agree with. Not enough to stop me from doing it, but hey.
There are 18 skills. You only need six to break the game and send it crying home to mommy: One Handed, Restoration, Speech, Smithing, Enchanting, and your armor skill of choice. The level cap is 81, but you can easily be your strongest by 40.
Oh, what's up Draugr MurderBoss DeathKing? I've been craving a one-on-one. Let me take out this sword fashioned from dragon bone and filled with the soul of a mammoth.

Okay, I must admit. That can get old after you've flawlessly butchered your way through your fourth dungeon in a row. But having OP skills makes it so you can feasibly use whatever gear takes your fancy. I love walking around with Ulfric's clothes, but I also enjoy not murdered every 5 seconds due to poor armor selection. And I love self-imposed challenges, because they're much funner than any vanilla challenge the game can throw at you (not to mention a thousand times less infuriating).
> Remember that time I killed an Elder Dragon with shield bashing as my only means of attack? Yeah, that was sweet.
> How 'bout that time Serana killed a Revered dragon with magic, and the only skill I relied on was Restoration to keep her in the fight? Took forever, but it was so satisfying that I jacked the Dragon's gems and made her a necklace.
> Or the time I ran into a forsworn region by myself and used all three words of Storm Call, then proceeded to do absolutely nothing except sprint around dodging the Ravagers until the lightning killed them all? In the words of Gordon Freeman [citation needed [http://www.youtube.com/watch?v=_lrdRKCCYtk&t=3m20s]]: "Yeah, I think we're done here. You brought this on yourself."

It's entirely possible for you to find ways to amuse and challenge yourself on either low or high end of the spectrum. You just have to <color=#005682>8e a tad Cre8ive.

  • - Cliche Character: Making a Nord who's melee is cliche' and makes the story/game feel simple. Mix your guy up with things that their race/talent isn't used to and you'll find it more entertaining. For example, make a khajiit female who's very good with magic. I was highly amused far more then using a Breton who's good with magic, ect.
Yeah. Gotta avoid being cliché. That's why I'm an Imperial with the Imperial Legion who's good with swordplay, heavy armor, persuasive speaking, smithing, and I dabble in a bit of magic.
Oh, wait.

Not to say your idea isn't good, either. It's Skyrim. At this point in TES, race and gender might as well be cosmetic.
...Female Khajiit who's into magic. [http://www.prequeladventure.com/2011/03/prequel-begin/] Where have I heard that before?

  • - Soloing: We're social beings, creatures that like interaction. Sure Skyrim is single player, but don't play THE ENTIRE GAME by yourself. Have an NPC follow you, and no... not Lydia. I mean a character who's very good but also doesn't get in your way like a mage or someone likable such as Aela.
I do solo the game for the most part. When it's just me and the environment, it feels a lot more like my adventure.
Sometimes you need a buddy though. And I love how Skyrim's got a decent selection. J'zargo's a cool guy, and he helped me carry 800 pounds of Dwemer metal out of Mzulft at one point.
Archaeology: Go big or go home.

Doing these will certainly get your hype more up. I've tried these and lasted 122 hours longer then say ignoring these facts. But also do note that Skyrim isn't for everyone plus if you play like... Dark Souls, you'll migrate to that combat over Skyrim's.
160 hours.
On my current playthrough. But who's counting?

...Oh! I've been quoting you the entire time, Caramel? Fancy that!
I need to get into the habit of looking at the usernames more often.
 

prpshrt

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Jun 18, 2012
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Thing is that the hype and godly praises the game received was due to the fact that it was released at a time when atrocious games like field of duty or battlecall were being released and a good chunk of people were drooling over them. At that point, skyrim was a breath of fresh air and people had a lot of fun not being told what to do or where to go. It also took the realism that those fps games were proud of and fired it in to the sun by allowing you to kill a dragon by yelling at it. So you can see why a game like that would get really good reviews and such. Personally, I liked it anyways. Fun game.