columbianbacon said:
Wow, saw an argument a mile away on this one. Not to flame, troll or intentionally rile up anyone, what I hate about these discussions is a constant lack of examples on the dislike party. By examples, I mean what characters in what games do you dislike the personality, and why? Sure, you hate the stories telling, but please tell me exactly what the problem that you have it is, and indeed which story.
I'm not saying anyone has to like the games, or that they are perfect or whatever. It just annoys me that people say 'I don't like the characters in them' and just leave it at that. Explain! Please! Say Tidus is a total douchebag, tell me Squall went too Emo, lay out the fact that Valkyria Chronicles trivialised the actual military in comparison to the Militia with only hinting that the top brass sucks balls (only one incompetant General seen, thank you very much!).
Unfortunately, asking for specific examples about the genre for me is a bit too long of a list. Going into the ones I like would even be a shorter list but still would have around 8-10 examples I would have to explain 1 by 1 in depth which I am not really up for atm. First off, even in all the JRPGs I like, none of the characters are that relatable, particularly interesting, or both. While the character archetype may be interesting, the actual character isn't. The 2 main problems with their characters are:
1.
They either simply don't explore them (sometimes to let the player know they are a side character and not to pay them much attention or to make them seem 'mysterious' either way, it robs the character of personality)
OR
2.
They shove their thoughts and emotions down your throat. Every cutscene I have to be reminded that my protagonist is tormented/in love/etc. No emotion is ever conveyed subtly. They may make a subtle gesture towards another character like handing them a pendant but the game drag it out and cues the background music and makes a big scene out of it and entirely destroys any hope of subtlety to the scene.
Bad characters will make the best of stories feel hollow because the audience has no way to really involve themselves vicariously. I agree with Rocklobster that I think this may be a cultural issue here. Maybe these characters are more relatable in the eastern culture but in the west, a lot of the characters do seem childish. I have no idea, though. I, personally, can't enjoy a good story with bad characters. The best it can hope for is some sort of unique charm to it like Earthbound/Mother or Chrono Trigger had. (Two of my favorites) When they try to be serious, they lose me because I don't believe them and/or can't relate to that. It's just too cheeky and reminds me of teenage "puppy love".
I have to mention Katawa Shoujo is really superb and I give it two thumbs up in its writing above any other JRPG I have played probably. I didn't even have any interest in playing the game but eventually all the buzz and the fact it was free got me to mess around with installing it and checking it out. I'll be a sonuva ***** if they didn't actually get me giving a damn about Hisao and Lilly on my playthrough and I planned on hooking up with Shizune originally. Every girl seemed interesting (except the chick with no legs, for me - I didn't ever see her much) and there were a couple of good subtle moments in there. I bring it up because even that game had some unnatural things that rip you out of the experience. The worst offender went by the name of Kenji. He was an anchor pulling down on the overall writing in the game. It is still a really well written game because it has many great characters and yet there really is no story. "Hisao goes to a new school and meets a disabled girl" sums up the plot. It varies from there but that goes to show you how important good developed characters are to writing.
That game is the best JRPG writing I have seen, hands down. Kenji, the librarian chick, and Misha really drug in the Japanese cheekiness though by the truckload. I was surprised Mutou didn't. The nurse got real close a couple of times but always pulled it back in. As well the whole game had a "tone" about it though that felt outside of believability, however, it did make the emotional scenes feel "natural".
TrilbyWill said:
Demon's Souls is technically a JRPG.
Yeah.
You wouldn't think so from playing it, would you?
Demon's Souls was not expected to sell well and Sony even outright said, they thought it was a shit game.
For my personal experience with Demon?s Souls, when it was close to final I spent close to two hours playing it and after two hours I was still standing at the beginning at the game. I said, ?This is crap. This is an unbelievably bad game.? So I put it aside.
http://www.psnation.org/2012/02/13/sony-we-thought-demon-souls-was-crap/
Sony would have pulled the plug on it mid-production but it happened to slipped through the cracks.