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Arnoxthe1

Elite Member
Dec 25, 2010
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twistedmic said:
No, actually. I beat her the first time fairly easily (as in no rage-quiting or broken controllers/T.V. screens) and even beat Duku. My mistake came during the caverns level, right before I came to the Fire Worm.
In fact, I'd even beat that mini-boss once but died a few minutes later when I missed a small jump and ran into a trap.
Having to start over from the beginning when I was so close to the end of the game (I was over half way through level 12 of 16) was so discouraging, and the game so fucking hard, that I gave up on it and never played again.
P.S. I had to check an old FAQ/Walkthrough to get the level info right, I didn't remember this right off the top of my head.
Excuse me while I brag a little bit here.

Back in the day, when I was still a newb, that sort of situation might have stopped me as well. But I'm kind of a NG pro nowadays. I just ran through Normal here and I even challenged myself to do some hard boss fights like Awakened Alma without using any healing potions whatsoever. And the rest of the enemies? Heh, a fun diversion till I get to another boss fight.
 

GoaThief

Reinventing the Spiel
Feb 2, 2012
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Arnoxthe1 said:
Which brings me to my next Elder Scrolls idea! Savegame Safety!
Mmmm, nope not needed and be difficult to implement without stepping on somebody's toes with irritation.

Easiest thing to do is not be so silly again and actually use save game features properly.
 

Arnoxthe1

Elite Member
Dec 25, 2010
3,391
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GoaThief said:
Arnoxthe1 said:
Which brings me to my next Elder Scrolls idea! Savegame Safety!
Mmmm, nope not needed and be difficult to implement without stepping on somebody's toes with irritation.
Did you read what it does before you dismissed it? It would allow you to overwrite a character save with a save that has the same character but if you tried to overwrite, say Arnoxthe1 with, oh Boodon or something, Skyrim would just block it.
 

GoaThief

Reinventing the Spiel
Feb 2, 2012
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Arnoxthe1 said:
GoaThief said:
Arnoxthe1 said:
Which brings me to my next Elder Scrolls idea! Savegame Safety!
Mmmm, nope not needed and be difficult to implement without stepping on somebody's toes with irritation.
Did you read what it does before you dismissed it? It would allow you to overwrite a character save with a save that has the same character but if you tried to overwrite, say Arnoxthe1 with, oh Boodon or something, Skyrim would just block it.
Yes, I did read it.

I just read it again just to make sure.

I still think it's a terrible idea. Unable to overwrite an old, outdated save just because it's a new character? It would be a nuisance, and I'm being kind there.

User responsibility and correct use of saves is just a million times easier and the right thing to do instead of inconveniencing the majority to appease a careless (also generous here) minority.
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
6,651
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You must be pissed. I would be. Anyway, there's a mod that categorizes save games and characters for the PC version of the game. It's kind of sad that Bethesda couldn't think of that on their own. It's an essential thing to have in a game like Skyrim.
 

Arnoxthe1

Elite Member
Dec 25, 2010
3,391
2
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GoaThief said:
Yes, I did read it.

I just read it again just to make sure.

I still think it's a terrible idea. Unable to overwrite an old, outdated save just because it's a new character? It would be a nuisance, and I'm being kind there.

User responsibility and correct use of saves is just a million times easier and the right thing to do instead of inconveniencing the majority to appease a careless (also generous here) minority.
*shrug* You can always turn it off if you really don't like it.

Adam Jensen said:
You must be pissed. I would be. Anyway, there's a mod that categorizes save games and characters for the PC version of the game. It's kind of sad that Bethesda couldn't think of that on their own. It's an essential thing to have in a game like Skyrim.
Yes and no. Yes, because of obvious reasons.

And no because while I did spend a lot of time on that savegame, I spent a lot of time on that savegame, meaning I was growing just a little tired of it and it was probably time to start up a new character anyway.
 

GoaThief

Reinventing the Spiel
Feb 2, 2012
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Arnoxthe1 said:
GoaThief said:
Yes, I did read it.

I just read it again just to make sure.

I still think it's a terrible idea. Unable to overwrite an old, outdated save just because it's a new character? It would be a nuisance, and I'm being kind there.

User responsibility and correct use of saves is just a million times easier and the right thing to do instead of inconveniencing the majority to appease a careless (also generous here) minority.
*shrug* You can always turn it off if you really don't like it.
Or you could just make more than one recent save. Saves development time, bug crushing, and inconvenience for regular consumers who won't commit virtual seppiku when left to their own devices.

It's clearly the sensible option

Are you sure you wish to disembowel yourself and die a horrible, painful death? Press A to confirm
 

sanquin

New member
Jun 8, 2011
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Imo a game shouldn't need to accommodate to mistakes that users make. Lesson learned: Next time, have back-up saves.
 

Arnoxthe1

Elite Member
Dec 25, 2010
3,391
2
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GoaThief said:
Saves development time, bug crushing
1 minute of dev time, more like. What I'm recommending is such a simple sub-program, a novice could write this in 5 mins in BASIC.
 

TheYellowCellPhone

New member
Sep 26, 2009
8,617
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I remember when Skyrim came out, someone found a way to get old save games that you accidentally overwrote (or the game overwrote in its Quicksave frenzies). It's something like accessing the properties of the save file in you C:/ Drive and reverting it to an earlier date.

Don't know the specifics, look it up.

I haven't got many stories to offer besides this.
 

SlaveNumber23

A WordlessThing, a ThinglessWord
Aug 9, 2011
1,203
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You only had one save for a character you spent two years on?! Are you insane? I have at least 10 saves for characters I've only spent a few hours on. This savegame safety thing is completely unnecessary, just back up your saves manually.
 

Arnoxthe1

Elite Member
Dec 25, 2010
3,391
2
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SlaveNumber23 said:
You only had one save for a character you spent two years on?! Are you insane? I have at least 10 saves for characters I've only spent a few hours on. This savegame safety thing is completely unnecessary, just back up your saves manually.
*sigh*

1. I'm kind of an anal person when it comes to how many saves I have floating around. I really don't like just having a huge mess of save games that take up a lot of space and make it to where sometimes you have to sort through all that just to get to your desired save. Not only that, I'm still using a small 20 GB HDD so I have to conserve a lot of space.

2. Technically I do have multiple saves of that character... BUT, they were all saves in notable points in the main quest storyline. My latest save from that archive is QUITE old. About a year or so I'd wager.
 

Mikejames

New member
Jan 26, 2012
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The glitches, the user-error...
Elder Scrolls was the series that put me on the habit of having like eight backup saves.
 

SlaveNumber23

A WordlessThing, a ThinglessWord
Aug 9, 2011
1,203
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Arnoxthe1 said:
*sigh*

1. I'm kind of an anal person when it comes to how many saves I have floating around. I really don't like just having a huge mess of save games that take up a lot of space and make it to where sometimes you have to sort through all that just to get to your desired save. Not only that, I'm still using a small 20 GB HDD so I have to conserve a lot of space.

2. Technically I do have multiple saves of that character... BUT, they were all saves in notable points in the main quest storyline. My latest save from that archive is QUITE old. About a year or so I'd wager.
Ok but surely its worth keeping at least a couple of regular saves, that's not much clutter and the save file sizes are really quite small. I mean playing a game like Skyrim on only one save is like rock climbing without a harness.
 

Arnoxthe1

Elite Member
Dec 25, 2010
3,391
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SlaveNumber23 said:
Ok but surely its worth keeping at least a couple of regular saves, that's not much clutter and the save file sizes are really quite small. I mean playing a game like Skyrim on only one save is like rock climbing without a harness.
Well, in my defense, I climbed without a harness for almost two years successfully.
 

BQE

Posh Villainess
Jun 17, 2013
334
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This makes me appreciate the fact that Witcher 2 created a new save file every time you saved or autosaved. It come in handy a few times when the game would bug out, or I would want to redo a decision or some such.

However, it was also incredibly annoying to muck through soo many saves. This is particularly true when I was so afraid of losing data (again) that I would save constantly and neurotically.
 

Guffe

New member
Jul 12, 2009
5,106
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My friend had on the first Pokemon Red, with some help of my Blue, actually caught 'em all and leveled them to 50, 60,70 and 80 depending on how important they were to him.
His little sister gets her hands on the game and makes a new save profile xD
 
Sep 13, 2009
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sanquin said:
Imo a game shouldn't need to accommodate to mistakes that users make. Lesson learned: Next time, have back-up saves.
Really? I think that's a pretty important thing to do. If not, why make waterproof watches? Phones that don't shatter or become useless when dropped. I'd much rather a system that allows for some error or mistakes rather than one where I need to constantly be worried about momentary lapses of attention. I've lost several gamecube memory cards worth of data because of accidentally turning it off while it was saving. A system where this wouldn't cause you to lose data, or at least wouldn't cause you to lose all of the data on the memory card would have been greatly appreciated by me

OT: I can very much sympathize with you on that. I think your idea is useful, since I've definitely saved over a file I didn't want to before on Skyrim (even though I had somewhat recent backups). I'd take it one step further though and have it separate different characters into separate sections, and have it create a new section every time you make a new character. Not only wouldn't you be able to save over the wrong character, but you wouldn't have to fish through 50 unsorterd save files to find the character you want to play at that moment
 

sanquin

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Jun 8, 2011
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The Almighty Aardvark said:
sanquin said:
Really? I think that's a pretty important thing to do. If not, why make waterproof watches? Phones that don't shatter or become useless when dropped. I'd much rather a system that allows for some error or mistakes rather than one where I need to constantly be worried about momentary lapses of attention. I've lost several gamecube memory cards worth of data because of accidentally turning it off while it was saving. A system where this wouldn't cause you to lose data, or at least wouldn't cause you to lose all of the data on the memory card would have been greatly appreciated by me.
A simple "This save file belongs to another character, are you sure you want to overwrite?" prompt should be fine. A full on lock for certain save files shouldn't be needed. Just like how I think a warning of "don't dry your dog in this" should be needed for microwaves. Or "keep away from small kids" for small, shallow-able objects.
 

Barbas

ExQQxv1D1ns
Oct 28, 2013
33,804
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Well, I've been there and back again (haha, I made a funny) a few times. It made me learn to back up my saved game files to a separate folder after each gaming session. The quick-save button sometimes crashes my game, so I avoided using that and just saved manually instead. Each character has about 3 saved games to their name now. A sub-folder in the save menu for each character would be a welcome addition in my eyes, though. It would make everything so much more organised and neat for my OCD.