I Hate Metro 2033, and I Blame YOU

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Kuzlo

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hazabaza1 said:
People in this thread are wrong.
So very, very wrong.

All I didn't like in the game was the fucking amoeba enemies near the end. People who got to that bit know what I'm on about.
Only part that made me seriously rage, and only because my AI partner wanted to die so badly. My eye started twitching when a friend told me you could destroy their spawns.

OT: Overall I loved the game. One of the best FPS's I've played and not really that difficult. I restarted a lot at the beginning, but that was because I wanted to be stealthy and kill everyone (like in the Arkham games). In Metro, it's usually a choice: you either stealth around and don't let anyone hear you or kill a guy and get ready to use a crap load of ammo to kill his compadres. Make sure to grab the stealth or armor upgrade in one of the stations, depending on your play style.

Anyways, atmosphere and setting of the game is pretty damn awesome, and the story had a nice bit of thought provocation.

Never played Stalker like some others, but picked it up during the Summer Sale so looking forward to that.
 

BloatedGuppy

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KrossBillNye said:
I am not trying to flame you I am honestly just trying to understand why you think it is the forum members fault for you to buy this game and not like it...
http://en.wikipedia.org/wiki/Sarcasm

http://www.englishclub.com/vocabulary/figures-hyperbole.htm

It's all in good fun, chum.

I really do hate the fucking game though, that part was 100% legit.
 

ramboondiea

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my only gripe with this game is that i got it on pc, so i got all those ranger weapon earlier on, one shotting deamons kind of takes away the threat, and i know what your saying, just don't use the op railgun, well screw you, i am a metro survivor and i will use any means to survive! haha
 

Trig0n

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hazabaza1 said:
People in this thread are wrong.
So very, very wrong.

All I didn't like in the game was the fucking amoeba enemies near the end. People who got to that bit know what I'm on about.
Same here. That one escort bit with the amoebas and your friend who apparently had no concept of self preservation who literally walked right through them T.T

Anyways, needless to say I loved this game. Played Stealthily and firing ball bearings and sharpened metal bits into people's skulls was gratifying. Sure it was odd that they could hear glass crunch underfoot when they were listening to music by a campfire, but nevertheless it was still really good, and I'm confident the next one will likely rectify the few issues it did have.
 

Something Amyss

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tsb247 said:
I also HATE checkpoint save systems. They are the reason why I HATE consoles. They are used because of the limitations placed on consoles and the developers never bother to streamline for PC! PCs have ridiculous amounts of hard drive space!
LOL.

You can't be serious here. this is one of the weirdest correlations I've ever seen.
 

Right Hook

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May 29, 2011
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I enjoyed sections of Metro 2033 but was ultimately let down by it. I'd been really excited by it but as the game went on I felt my excitement being slowly sucked out me as more annoying/bad things happened as opposed to fun/good. I got to a point where I had to escort some random guy, I think he may have been a doctor and despite having AI who were also "helping", as soon as I needed to reload my gun, something would inevitably jump out of a random dark corner and kill him. I was already pretty exhausted with the game so after I failed at this a handful of times, I gave up with intentions to pick it back up, that was a year or two ago and I still haven't gotten back into it.

I still hope the sequel will be good but I highly doubt I will purchase it.
 

SextusMaximus

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May 20, 2009
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Oh shit? you have an opinion different from a few of us? WE'RE SUCH BRAINLESS DICKS.

I've seen just as many poor reviews of it on the site as good ones, get over it.
 

Sean Hollyman

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hazabaza1 said:
People in this thread are wrong.
So very, very wrong.

All I didn't like in the game was the fucking amoeba enemies near the end. People who got to that bit know what I'm on about.
Oh man, that part.

I think we all hated that part.

Lucky my game glitched and I did it without effort :D
 

Signa

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CityofTreez said:
Signa said:
hazabaza1 said:
I blame the damn consoles.
Blame the console, but not the dev?
Ok, you're a game dev. Ask yourself these questions:

-You want a quicksave feature in your newest shooter. Where do you put the button on the controller?

-How do you load that save file?

-How many saves can a player have?

-Does it save into the player's profile, or is it a separate file?

-Do different profiles see all saves, or just the ones that made the save?

-How much does it cost to test this?

-Does quicksaving break the game at any point because a player could load in the middle of a script?

-When porting to the PC, do you scrap the whole save system, checkpoints and all?

-How do you change the UI to accommodate such a feature?

-How much of your game's programing depend on checkpoints?

-Is changing the main menu's UI worth it? "New Game" and "Continue" won't be the only options anymore.

I don't blame devs for keeping things simple when making a game on the console, and I don't blame them for keeping things simple when they port it to the PC. I DO blame them for making a product designed to run on one machine for one consumer base and expecting it to pass for all versions of that game. I know some games allow quicksaving on consoles (Skyrim), but it's necessary, because there's no place to put reasonable checkpoints since it's so non-linear.

EDIT: Ok, I suppose I'm blaming the dev a little bit, but it's the limitations of the console that they are having to work around. There's no F5-F9 on a controller. Every button is precious, and using 2 to save and load is asking too much.
 

HerrBobo

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Aside from being set after nuclear fallout and fighting mutants, Metro has NOTHING in common with the STALKER games.

Different game play mechanics, world size, one is sandbox the other is not, ect, ect. Heck they are not even set in the same country. Metro has more in common with CoD than it does with STALKER.

Anyhow, I really liked it, sure the stealth is shit and the amobea suck, but the setting and graphics are just awesome. The detail in the game is second to none from the home made weapons to the conversations you overhear, like the guy talking about the tank he had radio contact with.

It all leads to a game that is just dripping in atmosphere and immersion.

Its in my top 10. Not perfect, but man it just sucked me in.

Book is pretty good too.
 

Moonlight Butterfly

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I don't know what to say to you OP I love it.

The atmosphere is suffocating it has a good pace and it's hard enough to be challenging. The storyline is really gripping too.
 

Signa

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SmashLovesTitanQuest said:
Adam Jensen said:
It's a boring game. I didn't find it fun at all. I didn't even like the story that much. Overall it was a very disappointing experience.
Boring? BORING? You can describe Metro as many things, but boring? Seriously? Maybe get past the first checkpoint next time... :/
To be fair, I had a really hard time describing it as "fun," but that's part of why I liked it so much. It was the very definition of immersive. I was playing through a story/adventure, and it wasn't meant to be fun. Artyom was not having fun running for his life.
 

Moonlight Butterfly

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Signa said:
SmashLovesTitanQuest said:
Adam Jensen said:
It's a boring game. I didn't find it fun at all. I didn't even like the story that much. Overall it was a very disappointing experience.
Boring? BORING? You can describe Metro as many things, but boring? Seriously? Maybe get past the first checkpoint next time... :/
To be fair, I had a really hard time describing it as "fun," but that's part of why I liked it so much. It was the very definition of immersive. I was playing through a story/adventure, and it wasn't meant to be fun. Artyom was not having fun running for his life.
It's very stressful. You think nothing can get worse then suddenly Nazis, Nazis everywhere.
I have been ill lately and I can't stomach more that a couple of levels at a time. It's great though :p
 

Kelethor

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hazabaza1 said:
People in this thread are wrong.
So very, very wrong.

All I didn't like in the game was the fucking amoeba enemies near the end. People who got to that bit know what I'm on about.
Fucking YES! Those bastards were the worst!

OT: It may not be some people's cup of tea, but I rather enjoyed Metro 2033. sorry if I personally led you to believe it was god's gift to man. my bad bro.
 

Signa

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Moonlight Butterfly said:
Signa said:
SmashLovesTitanQuest said:
Adam Jensen said:
It's a boring game. I didn't find it fun at all. I didn't even like the story that much. Overall it was a very disappointing experience.
Boring? BORING? You can describe Metro as many things, but boring? Seriously? Maybe get past the first checkpoint next time... :/
To be fair, I had a really hard time describing it as "fun," but that's part of why I liked it so much. It was the very definition of immersive. I was playing through a story/adventure, and it wasn't meant to be fun. Artyom was not having fun running for his life.
It's very stressful. You think nothing can get worse then suddenly Nazis, Nazis everywhere.
I have been ill lately and I can't stomach more that a couple of levels at a time. It's great though :p
Yeah, I think it took me about a year and half of periodic playing to get through it. I took about a year of that time off right before I got to the library. It was a pretty tense moment to get back into it.
 

Upbeat Zombie

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Hey some games aren't for everyone. I really like Metro 2033, and I'm hoping Metro Last Light will be good too.

But yeah the game's controls aren't hair tight, and it's pretty linear. But I knew all this going in so I was pretty satisfied with the game for its story,and immersion.

I could see however if hearing the praise the game got, and if you came into it expecting something like a Fallout. How you could be a bit disappointed.
 

CityofTreez

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SmashLovesTitanQuest said:
EDIT: Ok, I suppose I'm blaming the dev a little bit, but it's the limitations of the console that they are having to work around. There's no F5-F9 on a controller. Every button is precious, and using 2 to save and load is asking too much.
> Pause
> Load/Save

Most console games don't have that because they don't have enough buttons as a m/kb, but what stops them from putting it into the menu?

Upbeat Zombie said:
But yeah the game's controls aren't hair tight, and it's pretty linear.
Nothing wrong with a game being linear.
 

tsb247

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Zachary Amaranth said:
tsb247 said:
I also HATE checkpoint save systems. They are the reason why I HATE consoles. They are used because of the limitations placed on consoles and the developers never bother to streamline for PC! PCs have ridiculous amounts of hard drive space!
LOL.

You can't be serious here. this is one of the weirdest correlations I've ever seen.
I am serious, and there is nothing weird about it.

At the cost of derailing this thread, I will keep this a little more discreet. Again, my problems with Metro 2033 stem not from the game itself, but rather from the fact that it had so much potential that was squandered on poor choices by those that developed the game - including choosing the lead platform for development.

One of my biggest gripes with the game as stated earlier, is the lack of a decent save system, advanced graphics options, and the compartmentalized gameplay experience. I firmly believe all of these flaws could have been alleviated had it been developed on a PC and then ported to consoles from there. I have this same set of complaints for the latest Wolfenstein and Operation Flashpoint games.

Generally, console games favor check-point style save systems rather than a user-defined save system due to the limitations of consoles. Limitations like a very limited set of buttons, finite hard drive space (or more limited than a gaming PC, and a lot of it is generally taken by firmware updates a lot of the time), and fixed system resources (can't change the processor or graphics card) all factor in to game design. Sure, some console games like Skyrim have a decent save system, but for the most part, consoles use checkpoint style save systems. This was generally not the case for PC games until as recently as about five or six years ago.

Sure, sometimes the developers use such a system to create a sense of immersion and to prevent breaking the flow of a game. However, it is a pet peeve of mine to completely leave out the option to do so. I see it as especially criminal to do so when the game is released on a system (the PC) that can handle a high-end game with ease and has few limitations with respect to system resources.

This trend is leaking over into the PC gaming market due to the fact that so many games are developed on consoles and then ported to the PC. What PC gamers like myself, especially those who have been playing since the early 90s are seeing as a result, is that games are actually having fewer features and options that used to be an industry standard. Things like a save system, advanced graphics options, and the ability to heavily modify games are becoming less and less common as consoles become the dominant platform for development.

Those who have been playing PC games since the day of Wolfenstein 3D, Dune II, and the original Doom can likely tell you that PC gaming has definately seen a decline in the quality of games due to the advancement of consoles.