I have a question for Borderlands players.

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JUMBO PALACE

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I just got the game today and I just have one question I hope one of you guys can help me with. Each weapon has a set damage stat but then in some cases a x2,x3,x11 etc. flashes after displaying the original damage stat. Do you simply multiply the damage by this to get the real damage or is it a different stat altogether? Thanks :)
 

Avatar Roku

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I think that's the Crit Multiplier. Like, if it says "X 7", that means the damage is multiplied by 7 with a Headshot.
 

rockingnic

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If it's a shotgun, it does a spread of x# with each shot, most of the time. My shot gun at the moment does 113 x9, so each round spreads 113 damage 9 times in a spread area. I found a shot gun that said 200ish x6 but found out it fired all 6 rounds in the clip with a pull one of the trigger, not very efficient, same goes for assault rifles, pistols, smgs, etc because they use up your ammo faster than you probably want them to. I, myself, tend to stay away from those who, for instance, uses 2 or more bullets per shot unless, just makes you reload alot more not to mention makes you look for ammo. I say test them out to see what you prefer.
 

Ziltoid

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Poopie McGhee said:
I think it's Multiplied because it's how many bullets it shoots at a time...
Thats rate of fire. I'm not really sure on the multipliers, but I have noticed the guns that say if I use a gun that does 350 damage and another that does 100X7 my 350 will do more damage, usually.
 

Snotnarok

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It's a multiplier

25x7
25 refers to the damage 7 refers to the buckshot from the shotgun burst, so if you hit with all 7 buckshot pieces you'd do 175 damage.
 

JUMBO PALACE

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A lot of you are mentioning shotguns, but I just got an smg that has a x2 multiplier. what does that mean?
 

rockingnic

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JUMBO PALACE said:
A lot of you are mentioning shotguns, but I just got an smg that has a x2 multiplier. what does that mean?
It uses 2 bullets for one shot but deals the damage of both the shots, not that great if the clip size is low. Shotguns are the only ones with a spread but they can still fire multiple bullets with one shot. There are shot guns that you pull the trigger once and fires all 6 rounds or so, then you have to reload right after. If you use it when you have a single weak enemy you kill in a shot or two, it's a waste of the 4-5 bullets.
 

JUMBO PALACE

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Okay so for shotguns it's about the spread of damage, and for automatic weapons it's how many bullets are fired at once. Thanks a lot guys. Really appreciate it.
 

Knonsense

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The multiplier seems to refer to the number of projectiles fired in each shot. This is most obvious in some of the helix rocket launchers. They fire three rockets with each shot which spin around in a helix, and it does the amount of damage listed times the number of rockets that hit in the shot, at a maximum of three (which can be hard to do unless it's a big target.)

With shotguns it's pretty much the same thing, except it's harder to actually see this happening. All that you really need to know is that you shouldn't expect to get all 11 pellets in the shotgun to hit very often unless you're really close, your shotgun is really accurate, and/or your target is really big.
 

Poopie McGhee

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Ziltoid said:
Poopie McGhee said:
I think it's Multiplied because it's how many bullets it shoots at a time...
Thats rate of fire. I'm not really sure on the multipliers, but I have noticed the guns that say if I use a gun that does 350 damage and another that does 100X7 my 350 will do more damage, usually.
I know what Rate of fire is... it's a different number... it's more like
Knonsense said:
The multiplier seems to refer to the number of projectiles fired in each shot. This is most obvious in some of the helix rocket launchers. They fire three rockets with each shot which spin around in a helix, and it does the amount of damage listed times the number of rockets that hit in the shot, at a maximum of three (which can be hard to do unless it's a big target.)

With shotguns it's pretty much the same thing, except it's harder to actually see this happening. All that you really need to know is that you shouldn't expect to get all 11 pellets in the shotgun to hit very often unless you're really close, your shotgun is really accurate, and/or your target is really big.
 

Eclectic Dreck

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Poopie McGhee said:
I think it's Multiplied because it's how many bullets it shoots at a time...
This is it.

Most shotguns fire multiple projectiles. The damage given is for each projectile. Thus if a weapon deal 50 x 7, it fires seven shots each doing 50 damage. If all 7 shots connect, you deal 350 damage.
 

Eclectic Dreck

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IdealistCommi said:
JUMBO PALACE said:
A lot of you are mentioning shotguns, but I just got an smg that has a x2 multiplier. what does that mean?
I'm think it means that is shoots 2 bullets with each pull of the trigger.
This is entirely correct. Some of the best SMGs have this feature but they tend to burn through the ammo like it's popcorn.
 

rockingnic

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JUMBO PALACE said:
Okay so for shotguns it COULD BE THE the spread of damage OR NUMBER OF ROUNDS, and for automatic weapons it's how many bullets are fired at once. Thanks a lot guys. Really appreciate it.
Fixed. Shotguns could act like how the others do and fire multiple shots in succession. I'm level 44 and a quarter of my way through my second playthrough (for creditability) and I BELIEVE (not for sure though)if it says x7, x9, x11, it will mean the spread, any other numbers if will fire multiple rounds of ammo per pull, like x6 with a clip size of 6, it will fire all six rounds with one pull of the trigger.
 

Chipperz

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Ziltoid said:
Poopie McGhee said:
I think it's Multiplied because it's how many bullets it shoots at a time...
Thats rate of fire. I'm not really sure on the multipliers, but I have noticed the guns that say if I use a gun that does 350 damage and another that does 100X7 my 350 will do more damage, usually.
I think that's to do with damage resistance - one shot at 300 will be resisted once, seven shots at 100 will be resisted seven times. Also, are they different damage types?

Here's one for everyone! Sledge's Shotgun is 136x11 damage, with +106% damage, and +10000% Bust Fire Count. Does that make it potentially 280x110000 or something silly? I know with an accuracy of 0.0 it'll never get that good but, if I got in really close to a Brute (or go back and fight the Roid Maniac), could I pull it off?
 

duchaked

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JUMBO PALACE said:
Okay so for shotguns it's about the spread of damage, and for automatic weapons it's how many bullets are fired at once. Thanks a lot guys. Really appreciate it.
yup that's it lol
my co-op buddy figured it out before me
(I'm the FPS gamer and he's more of the RPG, MMO, RTS gamer)
 

Chicago Ted

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I think it's how many shots are fired. In the case of shotguns, how many pellets and how much damage each does. Same with SMGs and such, except with bullets.
 

Avatar Roku

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All these thoughts had occurred to me, but what about when there's a separate stat that says "Bullets fired +2" or some such? For example, I had a shotgun with two (explosive) bullets per clip, and it said "Bullets fired + 1" and the damage flashed "X3". Each time I fired, it only ejected one of the bullets, and I noticed 2 impacts, so...