I have an idea for a zombie game

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Sean Hollyman

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It'll probably never get made,, but whatever..

Alright, there's a city that has been abandoned after a zombie outbreak, and there are occasionly infected (zombies going round) , (it's a bit like 28 days later.) You play as a member of some kind of government quarantine squad, sent in to clear the city. It would be a bit like Metro 2033, where you have to wear protective clothing and a gas mask, and procure ammo and weapons on site.

It would be free-roam, with missions in between, and at the end of the day you must return to base camp, stock up on supplies, health, and ammo, and wait until morning. Next morning, you set off into the city again.

The city and areas around it would be free roam, and you get to explore every building and location. It would also have co-op, so you and a buddy could explore together.
 

Fiz_The_Toaster

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Interesting, so kinda like Silent Hill only with zombies and it's during the day. So, can you roam around at night? Or will bad things happen, just curious.
 

Sean Hollyman

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Fiz_The_Toaster said:
Interesting, so kinda like Silent Hill only with zombies and it's during the day. So, can you roam around at night? Or will bad things happen, just curious.
I supposed it could be like Silent Hill, but it has a more Metro 2033 feel to it.

And bad things could happen at night, so you can either go back to base or find a place to sleep.
 

Ghengis John

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I like your idea and it doesn't seem hard to do. I also have an idea. As much as I think zombies have been done to death, I'd like to see a zombie simulation game. You start out in a metropolitan area at the start of the outbreak. You will have to manage your character's hunger and water needs and you may pick up other survivors who can lend you a hand but for whom you will have to do the same. Your survival strategy is up to you. You can roam with a small band or try to set up a bastion survivor community. You can roam the region freely. The longer the outbreak persists however, the worse the situation in the city will become. The game will push players towards holing up someplace, either in a fortified building, a courtyard walled off with shipping containers, a gated community, an abandoned house in the city or country side or maybe even a supermarket or mall you name it. Resources are finite wherever you go and you can order your survivors to do tasks like wall building, tunneling, item repairs or farming. You would have to keep everyone fed and hydrated while managing the growing zombie moat outside your walls with the idea being a focus on anti-zombie fortification and survival through minimizing exposure. Of course emergencies might occur like crop failure due to a lack of knowledge, an early cold wave that upsets winter heating plans or an outbreak of disease that would require you to plan sorties out of the fortress.
 

CountChopula

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I have an idea: how about we put a stop to zombie games. Really. I mean REALLY. How many ways can you kill a mindless walking biological automaton?
 

Fiz_The_Toaster

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Sean Hollyman said:
Fiz_The_Toaster said:
Interesting, so kinda like Silent Hill only with zombies and it's during the day. So, can you roam around at night? Or will bad things happen, just curious.
I supposed it could be like Silent Hill, but it has a more Metro 2033 feel to it.

And bad things could happen at night, so you can either go back to base or find a place to sleep.
I've never played Metro 2033, but I get the idea. Sounds fun, would probably be the only zombie game I'd play all the time. A good portion of the zombie games I've played is pretty much, 'here's a crowbar, go break stuff.'

Night time sounds interesting, I think that's where it could go full force into Metro 2033, and have it be super hard. Hmm...., sorry, now I'm hijacking your idea. I like it though.
 

Fiz_The_Toaster

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Ghengis John said:
I like your idea and it doesn't seem hard to do. I also have an idea. As much as I think zombies have been done to death, I'd like to see a zombie simulation game. You start out in a metropolitan area at the start of the outbreak. You will have to manage your character's hunger and water needs and you may pick up other survivors who can lend you a hand but for whom you will have to do the same. Your survival strategy is up to you. You can roam with a small band or try to set up a bastion survivor community. You can roam the region freely. The longer the outbreak persists however, the worse the situation in the city will become. The game will push players towards holing up someplace, either in a fortified building, a courtyard walled off with shipping containers, a gated community, an abandoned house in the city or country side or maybe even a supermarket or mall you name it. Resources are finite wherever you go and you can order your survivors to do tasks like wall building, tunneling, item repairs or farming. You would have to keep everyone fed and hydrated while managing the growing zombie moat outside your walls with the idea being a focus on anti-zombie fortification and survival through minimizing exposure. Of course emergencies might occur like crop failure due to a lack of knowledge, an early cold wave that upsets winter heating plans or an outbreak of disease that would require you to plan sorties out of the fortress.
That's actually a really cool idea. I think having it be more of a survival game rather than storming in and killing everything in sight would actually be more fun and challenging.

It could have RPG elements in it, not so much in character leveling up, but maybe in leveling up your 'base area' and perhaps resisting the infection.
 

Sean Hollyman

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Ghengis John said:
I like your idea and it doesn't seem hard to do. I also have an idea. As much as I think zombies have been done to death, I'd like to see a zombie simulation game. You start out in a metropolitan area at the start of the outbreak. You will have to manage your character's hunger and water needs and you may pick up other survivors who can lend you a hand but for whom you will have to do the same. Your survival strategy is up to you. You can roam with a small band or try to set up a bastion survivor community. You can roam the region freely. The longer the outbreak persists however, the worse the situation in the city will become. The game will push players towards holing up someplace, either in a fortified building, a courtyard walled off with shipping containers, a gated community, an abandoned house in the city or country side or maybe even a supermarket or mall you name it. Resources are finite wherever you go and you can order your survivors to do tasks like wall building, tunneling, item repairs or farming. You would have to keep everyone fed and hydrated while managing the growing zombie moat outside your walls with the idea being a focus on anti-zombie fortification and survival through minimizing exposure. Of course emergencies might occur like crop failure due to a lack of knowledge, an early cold wave that upsets winter heating plans or an outbreak of disease that would require you to plan sorties out of the fortress.
I like that idea, it could fit in with mine. After exploring in the day, and maintain and preserve the home base and it's survivors at night. The effects of your day efforts influence what happens in the night.
 

Ghengis John

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Razada said:
Ghengis, your game exists. Its a flash game, Go find it on Kongregate.
Interesting. Mind pointing me towards it? I've heard bad things about kongregate and I'd rather minimize the amount of sites I open there.
 

CannibalCorpses

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I'd prefer a survival game where if you get bitten you become one of the undead and start to lead them against the other survivors. You could have a whole subplot of hiding your bite until you turn and then let the madness begin. One victory would be survive till help arrives, the other would be kill all survivers before they escape. You could have plenty of shades inbetween of course to spice up the endings.

Resource management for the survivors and earning the respect of the other zombies for the undead side. Build your defences or build your army...your choice.
 

Alssadar

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If I remember fondly, I believe Ben Yahtzee was talking about zombie games the other day...

OT: The game sounds like a good idea, as survival shooters are more or less rpgs these days. The game could have some relative rpg aspects but I think it could be a bit more like Metro 2033's little life, wrecked technology that barely works. It could also be cool if you could find survivors who can assist in manning defenses, providing their professions in aiding you, and otherwise fight alongside.
 

s0nic_al

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Ghengis John said:
I like your idea and it doesn't seem hard to do. I also have an idea. As much as I think zombies have been done to death, I'd like to see a zombie simulation game. You start out in a metropolitan area at the start of the outbreak. You will have to manage your character's hunger and water needs and you may pick up other survivors who can lend you a hand but for whom you will have to do the same. Your survival strategy is up to you. You can roam with a small band or try to set up a bastion survivor community. You can roam the region freely. The longer the outbreak persists however, the worse the situation in the city will become. The game will push players towards holing up someplace, either in a fortified building, a courtyard walled off with shipping containers, a gated community, an abandoned house in the city or country side or maybe even a supermarket or mall you name it. Resources are finite wherever you go and you can order your survivors to do tasks like wall building, tunneling, item repairs or farming. You would have to keep everyone fed and hydrated while managing the growing zombie moat outside your walls with the idea being a focus on anti-zombie fortification and survival through minimizing exposure. Of course emergencies might occur like crop failure due to a lack of knowledge, an early cold wave that upsets winter heating plans or an outbreak of disease that would require you to plan sorties out of the fortress.
Wow...That sounds like a fantastic variation on Sims style games actually. You would have your main protagonist sim, and various NPC ones that you have to order around, but keep their motives up at the same time or else they may just desert in an attempt to "go it alone." Give them their own varying personality traits. You may be on to something with that one. Somebody contact EA.
 

Wandering_Demon888

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Nah I'm pretty much overdosed on zombie games right now I couldn't take another one right now even if I tried....Multiple movies and videogames about zombies are slowly killing my enjoyment and excitement of them. Zombies are just corporate whores that now just sell themselves to the highest bidder. They're not even scary or terrify anymore, because people use them so much these days. First person shooters about zombies or have mini games are just so cliche now. Add it to the ever growing pile buddy....
 

Khadhar

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CountChopula said:
I have an idea: how about we put a stop to zombie games. Really. I mean REALLY. How many ways can you kill a mindless walking biological automaton?
How about 1950s robot invasion? With human sized bots aswell as giant Neutro-style robots stomping up and down the streets with big searchlight eyes!
 

Wandering_Demon888

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From what you said anyway it doesn't even really seem like an original idea to begin with. It's like you cookie cut everything you've played or watched about zombies and put them all together. That's not very creative....
 

burningdragoon

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CannibalCorpses said:
I'd prefer a survival game where if you get bitten you become one of the undead and start to lead them against the other survivors. You could have a whole subplot of hiding your bite until you turn and then let the madness begin. One victory would be survive till help arrives, the other would be kill all survivers before they escape. You could have plenty of shades inbetween of course to spice up the endings.

Resource management for the survivors and earning the respect of the other zombies for the undead side. Build your defences or build your army...your choice.
Yes. I think the 'if you get bitten, you become a zombie' angle needs more representation in zombie games. I've had a similar idea before although more story focused. Progresses differently depending if/when you get bitten and if someone finds the bite or not, etc.

OT: It's a fine idea. I don't think it's anything special though.