I have an idea for a zombie game

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Savagezion

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Mar 28, 2010
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s0nic_al said:
Ghengis John said:
I like your idea and it doesn't seem hard to do. I also have an idea. As much as I think zombies have been done to death, I'd like to see a zombie simulation game. You start out in a metropolitan area at the start of the outbreak. You will have to manage your character's hunger and water needs and you may pick up other survivors who can lend you a hand but for whom you will have to do the same. Your survival strategy is up to you. You can roam with a small band or try to set up a bastion survivor community. You can roam the region freely. The longer the outbreak persists however, the worse the situation in the city will become. The game will push players towards holing up someplace, either in a fortified building, a courtyard walled off with shipping containers, a gated community, an abandoned house in the city or country side or maybe even a supermarket or mall you name it. Resources are finite wherever you go and you can order your survivors to do tasks like wall building, tunneling, item repairs or farming. You would have to keep everyone fed and hydrated while managing the growing zombie moat outside your walls with the idea being a focus on anti-zombie fortification and survival through minimizing exposure. Of course emergencies might occur like crop failure due to a lack of knowledge, an early cold wave that upsets winter heating plans or an outbreak of disease that would require you to plan sorties out of the fortress.
Wow...That sounds like a fantastic variation on Sims style games actually. You would have your main protagonist sim, and various NPC ones that you have to order around, but keep their motives up at the same time or else they may just desert in an attempt to "go it alone." Give them their own varying personality traits. You may be on to something with that one. Somebody contact EA.
Ghengis John said:
Keall said:
It already exists. It's called All Flesh Must be Eaten, and it's a tabletop RPG.
Which means that nobody has played it. Myself included. But even if it were exactly like what I was thinking of (which it couldn't be looking at the rules here which include Chinese hopping vampires, cyber punk weapons and... qi strikes?!?) table top RPG's are basically just a place to steal ideas shamelessly from for video game development.
Hey guys, something similar is already in production called "Dead State". Check it out. (I love promoting this game.)

EDIT: Bah, forgot to mention that not every one of those ideas is implemented but something similar is in production nonetheless. This game has many cool venues of the zombie apocalpse in it. The articles are definitely worth a read.

Home Page:
http://www.deadstate.doublebearproductions.com/

Game Article:
http://www.pcgamer.com/2011/05/03/dead-state-preview/

List of more articles:
http://www.irontowerstudio.com/forum/index.php/topic,1019.0.html
 

Deadyawn

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Jan 25, 2011
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How about a zombie game where you play as a zombie? Wait no, that exists. Umm, how about a zombie game that is after all the humans have been killed and you have to lead the zombies to a necrotic utopia. It'd be like civ but with zombies. Actually I've got a better idea, how about we don't make anymore zombie games, at least for a while. I've already got enough on my backlog.
 

Foxbat Flyer

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Jul 9, 2009
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Ghengis John said:
I like your idea and it doesn't seem hard to do. I also have an idea. As much as I think zombies have been done to death, I'd like to see a zombie simulation game. You start out in a metropolitan area at the start of the outbreak. You will have to manage your character's hunger and water needs and you may pick up other survivors who can lend you a hand but for whom you will have to do the same. Your survival strategy is up to you. You can roam with a small band or try to set up a bastion survivor community. You can roam the region freely. The longer the outbreak persists however, the worse the situation in the city will become. The game will push players towards holing up someplace, either in a fortified building, a courtyard walled off with shipping containers, a gated community, an abandoned house in the city or country side or maybe even a supermarket or mall you name it. Resources are finite wherever you go and you can order your survivors to do tasks like wall building, tunneling, item repairs or farming. You would have to keep everyone fed and hydrated while managing the growing zombie moat outside your walls with the idea being a focus on anti-zombie fortification and survival through minimizing exposure. Of course emergencies might occur like crop failure due to a lack of knowledge, an early cold wave that upsets winter heating plans or an outbreak of disease that would require you to plan sorties out of the fortress.
I like this, Put this up to a game making place, it would be awesome to play
 

Keall

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Jul 5, 2010
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Ghengis John said:
Keall said:
It already exists. It's called All Flesh Must be Eaten, and it's a tabletop RPG.
Which means that nobody has played it. Myself included. But even if it were exactly like what I was thinking of (which it couldn't be looking at the rules here which include Chinese hopping vampires, cyber punk weapons and... qi strikes?!?) table top RPG's are basically just a place to steal ideas shamelessly from for video game development.
I've played it. I still play it. It's not as well-known as D&D, but it's not unknown, either. And if you look at the extended rules, yeah, it gets idiotic, but stick with the original rule books, and it's pretty much exactly what you want.