I was explaining why Exclusivity was almost null last generation but not the 5th and 6th. The Ps1 and ps2 sold SOOOOO many machines and porting games was so difficult back then that exclusivity was viable, easy even. Then when the ps3 had such a rocky start and the most popular machine was so weak, things started being multi-platform out of necessity. Now, with x86 being the architecture, it doesn't matter how many units consoles sell. They are so easy to port between that there's realy no reason not to.Negatempest said:Yes, the ps1 library and ps2 library was fantastic. I have no idea what comparing the sales of Sony from 5th through 6th gen has anything to do with 3rd party AAA game variety.
Indie developers are great and love their variety. But I blame myself for not specifying in my post I mostly speak of AAA developers. No, you did specify that quite clearly. I was only including them in discussion and saying that indie developers have their own niche areas that AAA developers aren't necessarily needed in. Sure, a game like minecraft makes "runaway-and-buy-an-Island" money, but the vast majority of those games don't make anything close to what AAA titles make on a bad day. In some way, complaining about AAA developers not being more niche can be a little like complaining that a 5-star restaurant doesn't also serve hotdogs and spaghettios. Not that indie games are the hotdogs and spaghettios of the gaming world, just that they are incredibly cheap to make and usually don't make anything close to the return other things would. The thing you're forgetting is that AAA typically refers to the kind of budget behind the game. All the small and innovative games you like aren't typically AAA titles anyways. So to say that AAA devs aren't making them is kind of axiomatically true.
Yes, their former systems had a lot of exclusives. But I don't see what that has to say about AAA development as a whole besides that they are capable of multi-platform development.I loved sony in the 6th and 7th gen. They were my games of choice after the sega genesis. So when I think about their former games compared to the more modern ones, it is just sad. Fear of risking new ideas, color or allowing the player to play as they wish to hampers games now.
3rd party AAA games of the 7th gen (I'll stick to games that are available on the console) that were popular and at least tried something new (such as being a new IP):
Alan Wake
Army of Two
Assassin's Creed (the first game debuted here)
Batman Arkham Asylum
Bioshock
Bayonetta
Borderlands
Crackdown
Crysis
DarkSiders
Dark Souls
Dead Island
Dead Rising
Dead Space
Dragon Age
F.E.A.R.
Left for Dead
LittleBigPlanet (This was 3rd party when created, Sony didn't purchase them until 2010)
Mass Effect
Mirror's Edge
No More Heroes
Portal
Saint's Row
Sleeping Dogs
Etc.
I guess I'm just not sure what you think is missing. Major game titles are just getting more and more numberous to the point that a sane person can't play all of them even if they wanted to.
Sure, I remember that they weren't in every game back then either.Remember cheat codes? When you could just mess around in a game with infinite ammo and god mode without worrying about ruining the atmosphere of a game?
Games like:
GTA IV and V
The new FFTactics version for the psp.
Metal Gear Solid IV
Assassin's Creed III
Dead Space
I mean, they're all over the place. Some are literally cheat codes. Some are cheat actions. Even Skyrim could be on that list with so many exploits. These not being included in several games isn't because they're cheap. It's because cheats can easily kill games. I like the way MGS does it, where it's usually something that you have to earn in one playthrough.