I finished the game 2 days ago. I didn't cry at the end, also i was close. Instead i had to take a long walk afterwards to process everything that happened.
A little bit OT, but while i loved the story telling, i had some issues with it as a game (aside from the fact that one could argue about wheter it really is a game or more of a visuel novel). I felt like (don't know wheter its true) that there were a lot more cutscenes and much less game play in the last 2 episodes, which annoyed me somewhat. Also, sometimes what the game made of a decision what quite different than what i thought had happened. My main complain is letting Ben die in the bell tower: as no one was around when i made the decision, i expected to either get away with or at most get doubted when i tell the others that i couldn't save him. Instead everyone was completly clear that i decided to let him did. In a game where your decisions matter that much, it should always be clear what the consequences of your actions will be.
Also, i wish the ending would have depended more on your choices. The "cuting your arm off" decision didn't matter at all. The stranger storyline is mostly the same wheter you decide to take the stuff from the car or not. I also would have liked Ben and wheter you let him live or die playing a more important role. My idea for example would be that if you let Ben live, he leaves the city with Omid and "forgot her name", but decides to come back to look for you, so the after credits are him finding Clem and helping her leave the city. When you instead let him die, the after credits show Clem alone in the city and an uncertain fate. Would have rewarded you for doing the "right" thing and sticking with a char that what mostly useless or even dangerous for the group and annoying as hell.