I just found a new reason to hate kinect star wars!

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teebeeohh

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Jun 17, 2009
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viranimus said:
teebeeohh said:
how could you hate that?
Strike 1: Hate original star wars (predominantly BECAUSE of Han Solo)
Strike 2: Dancing is an archaic art form that should have died once we had greater means to convey emotions than rhythmic convulsion
Strike 3: Shoehorning in a dancing mini game into a universe where that level of frivolity is an absolutely rare occurrence based soley on the control mechanism and used to pad extra content into a game that basically anyone who had seen it already knew it was going to be a fluff piece to utilize the kinect instead of a serious attempt at a game anyway.


Honestly? very easily. Its not humorous. Its just sad and distressing to see a great piece of technology being buried under mountains of shovel ware crap and becoming increasingly devoid of true innovation.
but it's kinect and star wars, to actually hate stuff is requires effort and energy and time and why would you spend this on kinect(which will never produce a good game because making shovelware and gimmicks for 60$ a piece makes way more money) and star wars(a franchise that has its few golden bits buried under mountains of shit)
 

idarkphoenixi

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There are other songs to this game. Something tells me this is no April fools joke....

"And that, is why you fail."
 

Terramax

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Jan 11, 2008
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This makes complete sense actually. Star Wars has always been campy, and not to be taken seriously.
 

viranimus

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Nov 20, 2009
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Ok, first on the dancing quotes. Let me state that what I said... was the nicest possible way I could express my opinions on it. It IS an opinion. I do not expect anyone else to share it. I simply expressed it and I will not speak any further on it.

Buretsu said:
You're saying that the Kinect was a great piece of technology, and an innovation? You obviously have a better sense of humor than you thought!
I did say the Kinect is a great piece of technology that has great levels of potential. I did not state that it was an innovation. What I stated was that any sort of developer innovation is being hindered by the misconception that the only thing you can develop for the kinect is dancing/workout/carnival esque games. Rise of nightmares is a good first step. Gunstringer was somewhat enjoyable. But there is not going to be a good game made for it, if developers keep coming back to the same old standby. I actually consider the base of the Star Wars Kinect game, at least a step in the right direction by trying to draw interest to kinect by attaching it to an established franchise, much as the ME3 enhancements did.

teebeeohh said:
but it's kinect and star wars, to actually hate stuff is requires effort and energy and time and why would you spend this on kinect(which will never produce a good game because making shovelware and gimmicks for 60$ a piece makes way more money) and star wars(a franchise that has its few golden bits buried under mountains of shit)
It takes no effort to hold loathing over something you have despised since you were a child. It comes as effortlessly as respiration. What requires effort is to have looked beyond the years of hate of a horrible franchise that was set forth with the original trilogy, and see the potential and good in it that was established much much later, of which I have.

As for Kinect. Its not the fault of the technology.(well maybe some) The failing is that we are trying to force its technology to fit existing control mechanisms and gameplay mechanics, which will not work well. Instead we should be looking for new and innovative ways to explore the technology in an interactive medium, but that experimentation is not going to happen if we keep trying to force a round peg into a square hole.

Heres an example. We clearly know what doesnt work with the Kinect. What would work? One of the first things I did with Kinect when I got it was not hook it up to the 360, but to the PC, applied the hack, and got a rudimentary profile to allow me to play AaAAaAaaaAaah! Reckless disregard for gravity. In ways it worked flawlessly. In other ways it became perception distortingly disorienting. But The potential is there for someone who would be paid to develop control mechanisms for a game of that structure. Just exactly the same sort of learning curve that had to have happened when track pad gesturing first started to take shape for laptops and then smartphones.

Now look at a game people may have never considered for Kinect. Myst. That is a game that if done well could showcase some of the strengths of Kinect between object manipulation and voice commands.

With this kind of technology still being in its infancy we need to foster experimentation with gameplay mechanics that can work with it. With developers being forced to shoehorn in things that publishers perceives as "works" and thus less risky its not only hindering the development of the technology but building a future where kinect sensors will be found beat to high heaven on the shelves of stores like Goodwill and the Salvation army.
 

Novania

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Feb 5, 2009
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It greatly shames me to say this but watching this is making me want to play it...
 

The Human Torch

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idarkphoenixi said:

There are other songs to this game. Something tells me this is no April fools joke....

"And that, is why you fail."
HAHAHAHAHAHAHAHAAAAAAAAAAAAAAAAAAAAAAAAAAHAHAHAHAHAAAAAAAAAAAAAAAAAAAAAAAAAAA. Christ, haven't laughed this hard in a while.

Turns out that Star Wars doesn't need George Lucas to ruin it.
 

HardRockSamurai

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May 28, 2008
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OK, that dance was hysterical (you can watch it here [http://www.gametrailers.com/video/im-han-kinect-star/728712] in HD), but I swear to god if I see even a single frame of it edited into any future Star Wars special edition DVDs, I will drive my car into the nearest lake...

[small]...also, his backup dancers should have been wookies...[/small]
 

Goofguy

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Nov 25, 2010
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That's entertaining as hell. Don't think I'd ever want to do it myself but that's hilarious.
 

Lunar Templar

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Arontala said:
Lunar Templar said:
Andy Shandy said:
Darth Vader better be a playable character in this dancing malarkey.

lemme fix that for you, that they may feel the full effect.
Personally, I prefer this one.

true, that one is better, but the gif was from the 'can't touch this' one so had to go with that