Modern Warfare 3 is not a modern-day military shooter. It is a futuristic shooter.
"But McNinja, how? Last time I checked, I don't live in the future." Wrong. The future is now! Just kidding. The future was yesterday.
By futuristic shooter, I mean Unreal Tournament. We are playing players playing a game. Let me break it down:
Multiplayer:
-This is a massive tournament, like Unreal Tournament/Championship. Players arrive in the lobby, wait for a map to be selected, and are then transferred into the correct appearance by way of holograms. This also explains how a knife can pass through thick armor instantly.
-Also, the knives are the equivalent of vibro-blades/lightsabers/power weapons. Armor means nothing.
-Players respawn. How would that work? Respawners from the Unreal universe, that's how.
-Players regenerate health. Nanotechnology and advanced gels (see medi-gel from Mass Effect) are applied to wounds and broken bones after enough time between taking "damage." Pain inhibitors make it so players can still move without that troublesome "pain" thing. Perks such as Final Stand allow players to live longer, but the nanotech and the gel partially immobilize the player for a short time due to the amount of damage taken.
-Lag is a by-product of the immensity of the game. The system used is not used to this sort of game, and still to this day required maintenance, despite the length of service.
-The system tries to be as accurate as possible with the sway and reticle bloom. However, since no one in the future really cares to look up how firearms in 2011 actually worked, they just winged the programming.
Singleplayer:
-The players from the future know what happened. They studied history. It's boring. Instead, they're just making this sh*t up as they go.
There you go. Now, before anyone says "wow, you really have nothing better to do than find excuses for the piss-poor game that is CoD:MW3?" I say, I thought all of this up in about 10 minutes, and some of it up as I was writing this.
Regardless, I think that the CoD series (and the Battlefield series as well) is actually an Unreal Tournament-style... game, with the only change being the time period the players choose to be in answers a lot of questions, and does indeed excuse a lot of the BS that goes on in both the single and multi-player. I mean, if you lived in the future, had a game you could play with millions of people simultaneously where you were the actual player and had unlimited respawns, but had grown bored of your own time period, what would you do?
So, what do you think of this?
"But McNinja, how? Last time I checked, I don't live in the future." Wrong. The future is now! Just kidding. The future was yesterday.
By futuristic shooter, I mean Unreal Tournament. We are playing players playing a game. Let me break it down:
Multiplayer:
-This is a massive tournament, like Unreal Tournament/Championship. Players arrive in the lobby, wait for a map to be selected, and are then transferred into the correct appearance by way of holograms. This also explains how a knife can pass through thick armor instantly.
-Also, the knives are the equivalent of vibro-blades/lightsabers/power weapons. Armor means nothing.
-Players respawn. How would that work? Respawners from the Unreal universe, that's how.
-Players regenerate health. Nanotechnology and advanced gels (see medi-gel from Mass Effect) are applied to wounds and broken bones after enough time between taking "damage." Pain inhibitors make it so players can still move without that troublesome "pain" thing. Perks such as Final Stand allow players to live longer, but the nanotech and the gel partially immobilize the player for a short time due to the amount of damage taken.
-Lag is a by-product of the immensity of the game. The system used is not used to this sort of game, and still to this day required maintenance, despite the length of service.
-The system tries to be as accurate as possible with the sway and reticle bloom. However, since no one in the future really cares to look up how firearms in 2011 actually worked, they just winged the programming.
Singleplayer:
-The players from the future know what happened. They studied history. It's boring. Instead, they're just making this sh*t up as they go.
There you go. Now, before anyone says "wow, you really have nothing better to do than find excuses for the piss-poor game that is CoD:MW3?" I say, I thought all of this up in about 10 minutes, and some of it up as I was writing this.
Regardless, I think that the CoD series (and the Battlefield series as well) is actually an Unreal Tournament-style... game, with the only change being the time period the players choose to be in answers a lot of questions, and does indeed excuse a lot of the BS that goes on in both the single and multi-player. I mean, if you lived in the future, had a game you could play with millions of people simultaneously where you were the actual player and had unlimited respawns, but had grown bored of your own time period, what would you do?
So, what do you think of this?