I just soiled my diapers.

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BreakfastMan

Scandinavian Jawbreaker
Jul 22, 2010
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Silent Hill 3 and 4 had a number of moments where I just "noped" right out of the game. And pretty much all of the "I need scissors! 61!" bit from Metal Gear Solid 2 had me pretty terrified. Can't really think of any beyond those...
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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BloodWriter said:
lacktheknack said:
And from there, there's also Trilby's Notes, which gets the "otherworld" atmosphere just perfect... even better than Silent Hill.
I honestly think that even Yahtzee would disagree with that. He was emulating the same concept, even blatantly copying as a homage, and he didn't "do it better" by any means.

With that said, oh yes do I love Trilby's Notes ever so much, a love that would be even more deeper if it weren't for the quite boring and wonky stair climbing throughout the game.
Let him disagree with that all he likes... Cabadath Hotel was way more unfriendly, paranoia-inducing and overall scary than anything Silent Hill cooked up (except for the Church in SH3... ).
 

SlaveNumber23

A WordlessThing, a ThinglessWord
Aug 9, 2011
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The prison area in Amnesia: The Dark Descent I found to be the scariest part of the game. That along with the other wide open area I can't remember the name of, there is a red mist obscuring your vision and lots of crumbling pillars, while you get stalked by brutes. The entirety of the Justine DLC gets pretty damn intense too, particularly the flooded area.

Apart from that, I haven't ever had a game scare me to the point that I needed to pause the game or stop playing. Well, that is until I played Stalker Call of Pripyat. I was maybe 20 minutes into the game and stumbling around in the dark in a storm, I managed to fall into a deep and dark ravine where something which looked like Lifestealer from Dota with a gas mask on scared the hell out of me, haven't played the game since.
 

Pink Gregory

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Jul 30, 2008
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krazykidd said:
Silent hill 2 . The hospital . I still can't bring myself to beat that game . And i'm a grown man (boy?) now . My girlfriend doesn't understand how a videogame can scare me to such a point . But it does.
Was it that 'eeeeeeeek' sound that needles it's way into your ear when you go down the the basement?
 

nexus

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May 30, 2012
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Yesterday I was playing STALKER: Call of Pripyat, and I was going through tunnels quietly hunting a "Chimera" (meanie monster) in pitch black darkness. The lighting is superb, and everything casts magnificent and eerie shadows.. As I was exiting an overflow culvert, my flashlight beamed on some overhanging moss, and projected some crazy bouncing shadows just as some ambient monster noise played. It honestly looked to be some loathsome as of yet to be identified, demonic black creature leaping into the tunnel toward me.

I pooped my Berill-5M Armored Suit pants and shot a few rounds at some moss.
 

Sabitsuki

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Apr 20, 2013
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I played a demo of a game called DreadOut not too long ago. The best way to describe it is if someone took Fatal Frame and remade it by channeling the nightmares of people who played Fatal Frame. It was an excellent exercise in reminding myself why Fatal Frame was the last horror game I ever played that was not retro-pixel style or allowed me to carry a shotgun.

Remember the first Fatal Frame, when you wander around a bit before you encounter your first Ghost, and the encounter starts with a little cutscene so that you had a brief moment to gather your bearings in the face of sheer terror. So the game gives you a chance to learn that you have to use your camera to vanquish the spectral undead?

Well the developers of DreadOut saw this and decided "Sorry, we aren't developing this game for babies."

You get all of about fifteen seconds before you are let out to freely wander a pitch black corridor with nothing but a tiny flashlight, a cell phone, and a horrifying invisible ghost woman stalking you. Not to worry though, you do get some indications of how close she is. The nearer she gets, the louder a light musical score will get. You will have just enough time to clue out what the music is indicating before she suddenly appears in front of your screen and suddenly you find that you are no longer capable of ever feeling joy again.


Provided that, unlike me, your first reaction was not to shriek, immediately close the game, curl up into a ball, and contemplate whether or not your heart will physically burst; you will then be granted a few seconds before she comes at you again. With these seconds (or the time it took to boot up the game again for me), you will discover that you can go into a first-person cellphone cam mode. You will be pleased to learn that you can see ghosts when you hold up the camera. You will be less pleased to learn that oh shit, oh fuck, there she is, she's walking towards me, oh god why is she so horrible, why I am playing this game?

Anyway, after mashing a few buttons you will hopefully figure out which one takes pictures before being subjected to another round of scare-o-vision from the ghost gal. Taking her picture vanquishes her. I think. I didn't stick around to actually find out if she would come back, or if there were more ghosts, or what was even going on in this game. My heart was pumping so hard that I could feel years of my life draining away, and I decided I wanted to live long enough to be a decrepit old person more than I actually wanted to play this.

So that's the story of why I am browsing The Escapist at 2:30am instead of sleeping.
 

Trivun

Stabat mater dolorosa
Dec 13, 2008
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Never actually soiled myself, but the Houdini splicers were pretty damn scary the first time I saw them, in Arcadia. By the end of the game though they were just another 'rinse and repeat' enemy. Still, Bioshock was awesome all the way through. I just got used to the Houdinis by the end point.

I haven't completed the first Silent Hill yet, because I only bought it a short while ago and have been playing other games recently as well (getting sucked in to the awesomeness of The Secret World), but both Midwich and Alchemilla really creeped me out. I wasn't too sure that the school was so scary at first when the Otherworld came along, but while exploring it the scraes just kept on creeping slowly up behind me. The less ammo I had there, the worse it got... As for the hospital, that was just a mind fuck from the start. The worst part is that I only discovered how to get the liquid that saves Cybil AFTER I'd finished the hospital, and couldn't get into the room to fetch it afterwards, so I'm doomed to let her die when I start playing it again... :(
 

Jandau

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Dec 19, 2008
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Shalebridge Cradle in Thief 3. The part where you climb a long winding staircase to a door at the top of a tower. When the pounding started I just up and ran. However, I was so immersed in the game by that point that it simply didn't occur to me to pause the game or to get away from the screen, I turned around and ran in the game. Once I was pretty much back at the level entrance I calmed down and realized how retarded I was...
 

Seydaman

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Nov 21, 2008
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Thief 3's, The Cradle, I literally did not play for months because of that level. When I did, it was in full light, no sound, windows open on a clear sunny summer day. Still chilling.

I do not like horror at all, it's too, scary...derp. Seriously, last horror movie I watched was 28 Weeks Later, had nightmares for a week.
 

DaedricDuke

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Apr 9, 2013
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In Time Splitters 3 when that zombie stag attacks you in the dining room. Jesus that was the most horrifying thing I ever saw.
 

MidnightSt

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Sep 9, 2011
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I absolutely and totally HATED (in that way that you hate things you're scared of) the Catacombs under the Buried Village in Planescape: Torment. I mean... I went in, it was... chilly, but okay, for about half an hour, and then... It grew on me, and I wanted to get out as soon as possible, because they were scary and bleak and dead, and... well yeah, not too different from the rest of the PST world, but still... In some way, they were horrible.

Then the part in System Shock 2, where you have to go through the coolant tubes, I don't know why, but I sincerely had a very strong and unpleasant urge to get out from there as soon as possible... Maybe it was the hyperactive music, maybe... I don't know. And then in the end, in the body of the many, because... well, that one should be obvious.

From newer games? I can't think of anything
 

Bestival

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May 5, 2012
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Daft Time said:
Anathrax said:
YOU LIARS. I refuse to believe none of you soiled their pants while gaming at one point.
You're not getting many responses because this thread happened only like three days ago, and about another half dozen times since I registered. People are a bit burnt out man, they've said their piece on this one. I'll answer anyway, but it's worth checking sometimes.

Vampire: The Masquerade - Bloodlines (holy fuck, I'm bringing that game up a lot these days) during the Ghost level. The level was whole new kinds of unsettling for me, I just kept waiting for it to happen and, damn. It was rough. At least in those jump scare games the tension fades after the cheapness.
Yeah, I never play horror at all, for some reason I just can't handle it.
I did play VTMB a lot though, no really, a LOT. And that hotel is terrifyingly awesome, on the first playthrough I actually stopped playing for a few days there.
Very nicely done, making you piece together what happened without the ghost just showing up and telling you.
Just plain good game design that in a game full of vampires and werewolves and what have you, the scariest part by a mile is the place with no actual enemy at all.
 

FieryTrainwreck

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Apr 16, 2010
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I'll second the "dog jumping through the window" bit from the first Resident Evil. That was my first experience with any sort of horror game, and I was woefully unprepared for such an effective sucker punch.

I honestly haven't been very frightened by anything in a game since. I tend not to play horror games. Not because they're scary or whatever, but because you sort of have to "bring it on yourself" by succumbing to predictable game design e.g. wearing headphones so you can make out intentionally soft audio cues right before the game slams you with an extremely loud jump scare.

I watched Kill List recently. It was scary and traumatizing. I think video games were on a better trajectory, in terms of generating true horror, before they became big business. Nowadays, it's all action. I mean what's scary when you're more or less always carrying an assault rifle?
 

Autotelic

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May 21, 2013
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I had some moments in Fallout 3. It's not exactly a horror game, but some of the dungeons scared me a bit.

However, Minecraft is hands-down the most terrifying game. No horror film I've seen can compare to creepers.
 

Killclaw Kilrathi

Crocuta Crocuta
Dec 28, 2010
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System Shock 2, creeping around the narrow ship corridors with maybe three shots left in a damaged pistol and not quite being able to pinpoint where the groaning sounds are coming from...
 

Innegativeion

Positively Neutral!
Feb 18, 2011
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Here's a weird one; Fable 2's secret home the Winter Lodge.

It just... it's hard to describe, watch the video. Many of you probably haven't and won't play it anyway.

I dropped a brick, and I swear I was mentally scarred for at least a few days afterward.