Athinira said:
No, that's what i just said. Enjoyment is personal, and can vary from person to person. It's people inability to IGNORE their enjoyment, and see something for what it really is.
There is lots that Skyrim did wrong. You can criticize a lot of games with ease. In fact (broken record mode) it is a lot easier to criticize a game than to look past criticisms and compliment something.
You can come up with more criticisms for your favourite game than compliments for your least favourite game. I can come up with way more criticisms for Skyrim than I can compliment it, even though I think it is one of the better games of 2011 that I played.
Overall? I think Skyrim definately did too much wrong to be a shining example of game design, starting with the fixed release date. For example, Blizzard pushes back their stuff again and again to try and make an extremely well polished game. Not enough AAA game developers do that. I'm not talking about just with D3, which is excessive, but they do it with starcraft, WoW patches and expansions, etc..
I don't judge Skyrims game design by how much fun i had with it. I'm judging it by how much fun i feel I'm missing out on if a more competent studio created the game.
People expect a bethesda game. They tend to see the pitfalls coming, and are already willing to look past them before the game even comes out. Compared to say Bioware's (Bethesda's seemingly main competitor) new games...
And yes, the analogy was terrible. I agree, so here is a (slightly) better one: I can't tell you that you can't (or shouldn't) enjoy candy, but i can tell you that candy won't do your teeth nor your health any good.
To be honest I was going to mention junk food in my response, but decided not to bother editing my post with worries I wasn't getting the analogy.
Speaking of editing, if this is a double post, then apologies. I heard that if I edit in a quote, the quoted person won't recieve a message.