I found your original post a mix of somethings to avoid and somethings to think about. Simply put, do not wave your degrees around online no matter how much more valid they make your opinion. One doesn't begin an argument by stating, "I'm an expert, therefore my opinion is more important than yours," because it will inevitably turn most of your listeners against you.
Next up:
JRPG's Are An Outdated Method of Storytelling...
Which I might have agreed with, had you then not gone to point out a series of game play flaws that have absolutely nothing to do with story telling. Now I will admit, JRPG game play does have a tendency to pull one out of the immersion of the game, especially more recent games. However until recently even Western RPGS have had this problem. The Dialog tree is a still often used form of information gathering, and dispersing, that is frankly annoying and outdated too. Bioware has done a good job of dropping this, but some games just can't seem to avoid it.
And also, there's a reason some of the older JRPGs are still awesome when the new ones aren't. I feel there is a sense of rawness to the game, where they hadn't gotten everything down quite right yet. The new games have such a polished shine when it comes to monsters, drops, equipment, and everything else, and a frankly dizzying number of choices to them that they actually stop being interesting. ooh! Red slimes! That means fire weapons!
And then I go back and play FF4 advance, which still has goblins and ogres, and I find myself enjoying the combat more. It's the same combat as before, but the sense that not everything is perfectly modeled in this world is refreshing. There was more creativity in the game, because there's simply more in the game.
Oh sure, there's only six or seven monsters in an area just like in the newer FF games, but some of them are just random or amusing to play against in this one, and when I played FF10 there was nothing all that special except for one or two boss fights.
Problem Two: The plots are flat, and formulaic, the characters are generic and unlovable, the story progresses like your morbidly obese mother without her Power Chair.
Imma go ahead and go on record here saying that Final Fantasy VII had the greatest opening to any RPG ever, and if you disagree with me you should give up civilization and flee into wilderness like the idiotic savage you are, living off of squirrels and the occasional camper because obviously you are unprepared for artistic complexities of Modern Civilization and you should be kept away from art at all costs so as not to pollute it with your literal nega-taste. Final Fantasy VII is bar none the best example of how to pull off a story in a JRPG. I have an Art Degree. I know this.
Sure, except i found FFVII's plot Flat, Formulaic, and the characters generic too. In fact, out of the FFVII franchise, the only game I've enjoyed was Dirge of Cerberus. That storyline was interesting- a broken man facing the jetsam of his past as it bubbles up to try and kill him.
Also, I don't care about your unmitigated hate towards me now or your art degree still. Frankly, I think if that's what you think people who disagree with you should do, you should be forced to do it yourself.
Problem Three: It exploration, not exposition you assholes.
or how about both? There's room enough for both games in this world, and especially the ones that get both. Hell, Morrowind has a HUGE amount of exposition when you count all the books, dialogue trees, guilds you can become master of, journal entries... and this is one of your favorite games to reference in terms of exploration. Now to be fair, I loved the exploration too, raiding daedric shrines was just awesome. But your point seems rather invalid in light of these facts.
When I watched the opening to Final Fantasy XII, I spent my entire time asking myself what the fuck happened on two different levels. Firstly, how the fuck did the artistic man-gods who made FFVII turn into these assholes, and secondly, what the fuck was going on?
There were, for a while, two teams who made Final Fantasy games. They would literally alternate, so team A makes FFV and team B makes FFVI.
I don't think this is the case any more, however maybe it's just that in twenty years we've gone from an original core of story writers to FANS of the original story writers, who keep going back and stealing from previous FF games... a lot.
Unmitigated Hatred said:
Ever notice how people can look at a painting and go "eh, not my thing?", but a huge group of people can come to a consensus on whether or not a story is good or bad, like the Star Wars Prequel? That's because as human beings storytelling is innate and universal. A bad story is a bad story. You can't just look at a real awful movie like Star Wars Episode I or whatever and go "well I can't make fun of this movie because art is subjective." It's just an objectively shitty movie for a number of easily discernible reasons [http://www.youtube.com/watch?v=FxKtZmQgxrI&feature=related]. I have the same problem with most JRPGs.
Unfortunately, I have to disagree with you. Some people really like Star Wars Episode I, though I'm not one of them.
Also, some people like Twilight. I'm not one of them.
Also, some people like Harry Potter. I'm not one of them.
Unfortunately, story lines have never truly been innate and universal. This is why when you get to greek Myth, you find them divided into types, such as creation and war, and romance. I'm gonna go out on a limb and say different audiences demanded different stories, and many had preferences for which stories they'd enjoy.
I actually agree with your position, just none of your arguments.