I was wondering the other day. Why do the AVP games work as Aliens games but Colonial Marines not? The whole point of Alien as a franchise, I always thought, was the idea that you are being stalked and surrounded and overwhelmed by otherworldy creatures you have very little understanding of and very little hope of overcoming. A game in the Alien universe would be more suited to a Slender-esque stalk-'em-up, not a squad-based first-person shooter where the Xenomorphs are assigned the role of cannon fodder. So why does AVP not suffer from that?
...the Predator.
In the AVP games, you have that stalked feeling, the idea of going up against insurmountable odds. Not from the Xenomorphs, but from the Predator. AVP Marines vs Xenos is as broken and unfaithful an Aliens experience as Colonial Marines, but the idea of that third party watching over you at all times, with its click-click-click and its triangular laser sight aimed at your balls... that fills in the gap. That's why Aliens games where you play as a marine, fighting waves of Xenomorphs, has worked before. And the removal of that element is arguably what makes Colonial Marines' flaws poke through.
...the Predator.
In the AVP games, you have that stalked feeling, the idea of going up against insurmountable odds. Not from the Xenomorphs, but from the Predator. AVP Marines vs Xenos is as broken and unfaithful an Aliens experience as Colonial Marines, but the idea of that third party watching over you at all times, with its click-click-click and its triangular laser sight aimed at your balls... that fills in the gap. That's why Aliens games where you play as a marine, fighting waves of Xenomorphs, has worked before. And the removal of that element is arguably what makes Colonial Marines' flaws poke through.