yes thats right I like cutscenes....
I dont think they are really the horrible slap in the face gamers take them for
oh dont get me wrong they can be used and abused for the sake of evil.....
but when used correctly I dont think they are that bad
and yeah everyone praises half life 2's method, and rightly so
but really...I dont think such a method would work with every game (and I might point out there are moments where even your contoll is taken away)
like mass effect, it wouldnt be the same if we had the whole free movment thing..I mean ok some people would prbably like it, we get a bit of this if you talk to zaeed on the normandy
but really personally I have the tradmark Bioware way that conversatins are presented cinematically, makes it engaging
and saits row 2...I found cutscenes to be half the fun as well
anyway bottom line is yes its subjective, and yes devs should always look for creative ways to tell the story, but cutscenes arnt always bad
I dont think they are really the horrible slap in the face gamers take them for
oh dont get me wrong they can be used and abused for the sake of evil.....
but when used correctly I dont think they are that bad
and yeah everyone praises half life 2's method, and rightly so
but really...I dont think such a method would work with every game (and I might point out there are moments where even your contoll is taken away)
like mass effect, it wouldnt be the same if we had the whole free movment thing..I mean ok some people would prbably like it, we get a bit of this if you talk to zaeed on the normandy
but really personally I have the tradmark Bioware way that conversatins are presented cinematically, makes it engaging
and saits row 2...I found cutscenes to be half the fun as well
anyway bottom line is yes its subjective, and yes devs should always look for creative ways to tell the story, but cutscenes arnt always bad