I Like Final Fantasy VIII ask me questions.

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Fox12

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Why on earth did Laguna abandon his family when they needed him? Saying he was busy isn't good enough. He led a nation. He could send some special forces dudes to grab them if he wanted to. He tried it later, after all.

How did no one notice they were all orphans who grew up together? I get that their memories are gone, but you would think they'd piece it together earlier. Or at least realize their memories have awful gaps. Like Squall lamenting the loss of his sister while she's, like, two feet in front of him.

Why do people hate poor Cloud for being emo when Squall really IS emo? Is it his kicking wardrobe? It's Squall's kicking wardrobe, isn't it? Why does anyone hate either of them when Tidus is a thing? Why is Tidus a thing
 

Roboshi

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Gyrick said:
What do you think of the game's story overall? The reason I ask is that I actually didn't mind the junction system (a main gripe I've heard about the game) and I think the soundtrack is gorgeous, but I ended up with an overall negative opinion of the game because I don't like the story.
I still REALLY like the story, mostly because it's a love story that doesn't revolve around a misunderstanding breaking the pair apart but instead a crazy time travel plot messing with the girl. People tend to hate Squall for being Emo, but like Cloud in FF7 and his "don't care" attitude, this is the START of his character arc (something most FF7 spinoffs forget is cloud got over himself). By the end of the game Squall is ready to trust those around him and open up again even admitting his feelings for rinoa after worrying that he was just a replacement for Seifer all that time.

Why on earth did Laguna abandon his family when they needed him? Saying he was busy isn't good enough. He led a nation. He could send some special forces to grab them if he wanted to He tried it later, after all.
He first left to find Ellone after the Estar forces abducted her as a possible sorceress before being abducted himself and getting involved with all that mess. Laguna does say he headed straight for Raine as soon as he could but by then Raine had died and he probably didn't know if Squall had even been born/survived the birth.

How did no one notice they were all orphans who grew up together? I get that their memories are gone, but you would think they'd piece it together earlier. Or at least realize their memories have awful gaps. Like Squall lamenting the loss of his sister while she's, like, two feet in front of him.
the world of FF8 takes place after a few generations of sorceress wars being an orphan is not uncommon, so it probably never occured to them that all being orphans was significant.

Why do people hate poor Cloud for being emo when Squall really IS emo? Is it his kicking wardrobe? It's Squall's kicking wardrobe, isn't it? Why does anyone hate either of them when Tidus is a thing? Why is Tidus a thing
People tend to hate cloud because he's the more popular character of the 3.

As for tidus, his BIGGEST flaw was simply being the first FF main characvter to be fully voice acted in an era when VA was just starting to get good. Poor James Arnold Taylor (aka ratchet from Ratchet and clank) did his best be often he would have to read his lines too quickly or too slowly to fill the same time slot as the japanese lines he was replacing (the biggest peril of dubbing)

But this isn't a defence of FF10 I might do that another day as that's a whole other kettle of fish.
 

Asita

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What was your overall opinion of the game's mechanical choices, such as the ATB gauge, summon boosting, junctioning magic, and the draw system?

Additionally, as you expressed a fondness for the card system, did you manage to prevent the spread of the 'random' rule, or did you limit your deck to lessen its practical influence?
 

Knight Captain Kerr

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I should say I've never played the game but...

What's an anti-magic field and how does it work? Like, is it a magically created anti-magic field, is anti-magic its own entity separate from magic like matter and anti-matter? Is it some kind of technology?

What's the funniest joke name to enter for a one of the characters?
 

FPLOON

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In your opinion, which Final Fantasy game would you consider to be the School Days of the franchise in general?

Bonus question: If any other Final Fantasy game should get a HD remake/remaster, which one should it be and why/how?
 

Tilly

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Roboshi said:
As for getting overpowered? I'd say the opening Dollet mission, in your first fight stop and Draw 100 of Cure, fire, blizzard and thunder from the soldiers. It takes a while but then you can junction that magic onto your stats for a massive boost early on any stats and magic seifer has gets transfered to selphie anyway.
A WAY bigger boost is to wait until you get Siren, learn L-Mag-Ref and turn Tents into Curagas. Can be done as soon as you get back from Dollet and gives insane HP, and even Str, when junctioned.
 

balladbird

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Knight Captain Kerr said:
What's the funniest joke name to enter for a one of the characters?
It was an extremely low-level joke, since I was in elementary school when I first played through 8, and thus had the sensibilities of.. well... and elementary schooler.

For whatever reason I loved naming Grevier "bandaid" or "first aid", that way, when you get to the point in the game that Ultimecia finally summons him, she would say "Bandaid..make them bleed" and the logical absurdity of a device used to quell bleeding causing bleeding would make my 9 year old self erupt into fits of giggles.


For a more adult brand of low-brow, there's always the Spoony Experiment recommended one of naming Rinoa "A WHORE" and her dog "ANAL", just so that the first line of her limit break tutorial reads "A WHOREs limit break uses ANAL"
 

flying_whimsy

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I loved VIII as well (it's also my favorite of the franchise and would have made for a kickass mmorpg). That said, I use cheats to cut down on the grind (like I do with all jrpgs, but I still leave it so I can fail... stupid marlboros), so my focus has always been more on the story. I loved everything about that game: it was so fantastical from the little country towns to the teenage martial schools to the hidden super scifi city to the moon full of monsters and all that weird timey wimey stuff. I had a friend that played it, too, and we would sit together and read all of the dialogue in funny voices. Good times. I still play once every year or two; still got my player's guide.

Squall is one of the few FF characters I can think of that has good reason to be emo: he's a war orphan in a mercenary high school getting trained to personally ensure there are more war orphans in the future. He has all sorts of abandonment issues and I always enjoyed how stupidly teenage his thought processes were (although on that one the same goes for all of the characters except for maybe selphie).

I find it interesting how many people mention selphie not being developed when she has one of the most clear-cut arcs in the game: it's just that her story is shown more than told like it is for the other characters. She desperately latches onto the garden festival in the same way squall latches onto being alone and fails a lot. Then her home garden gets blown up (because she couldn't stop it, all she could do was try to mitigate some of the damage). Even through it all, she still tries to smile and put her friends first (which goes well with her limit break). Of all of the 'quirky' girls FF has had over the years, I actually felt she was the most relatable.

I guess my question for the op would be: did you learn to junction death to defense the hard way like I did when the level 100 party got wiped out when some random enemy cast level 4 or level 5 death?
 

Someone Depressing

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Firstly, why do you hate yourself so much?

Secondly, are you able to cure the recurring nightmares that Squall's death scene gave me?
 

Roboshi

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Someone Depressing said:
Firstly, why do you hate yourself so much?

Secondly, are you able to cure the recurring nightmares that Squall's death scene gave me?
Well there isn't a squall death scene.
 

Roboshi

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Asita said:
What was your overall opinion of the game's mechanical choices, such as the ATB gauge, summon boosting, junctioning magic, and the draw system?

Additionally, as you expressed a fondness for the card system, did you manage to prevent the spread of the 'random' rule, or did you limit your deck to lessen its practical influence?
ATB is a great system, whether you see the bar filling or not. Summon boosting was useful but got tiresome, juctioning magic was great though drawing got a bit of a grind.


The random rule CAN be gotten rid of with a trick in visiting another area getting their rule and transfering it. I'm a huge completionist so I always got every card in the game.

What's an anti-magic field and how does it work? Like, is it a magically created anti-magic field, is anti-magic its own entity separate from magic like matter and anti-matter? Is it some kind of technology?
Well is it really so hard to believe that a world with both magic and technology would end up with technology that can block magic? I mean the world of physics is all about trying to find the connection between the forces of our universe.

In your opinion, which Final Fantasy game would you consider to be the School Days of the franchise in general?

Bonus question: If any other Final Fantasy game should get a HD remake/remaster, which one should it be and why/how?
I've not seen school days so no idea.

I'd love to see FF9 remastered just because the high polygon count caused some jagginess.
 

RJ 17

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Verywell, why do you have such a lousy taste in RPGs?

:p

But seriously, to quote Sean Connery: "I'll play your game you rogue..."

1: Why is every character in that game an emo git? Squall broods more than Batman ("No one's going to talk about ME in the past tense!!!"), Seifer is hell-bent on proving he's gone through puberty and thus prone to drastic measures of overcompensating, Zell has a severe inferiority complex, Irvine couldn't hit a target to save his life, Quistis has a deeply repressed sexuality, Selphie buries her deep self-loathing under a mask of utter cheerfulness, and Rinoa has profound daddy issues. 1.5: Is a well-rounded and stable character so much to ask for?

2: The Draw system...just why?

3: Do you enjoy the fact that binding magic to equipment allows the game to have an inverted difficulty curve? That is to say it gets easier as you go along until your characters are quite literally invincible and use limit breaks on every turn?

4: Why is the card game such an utter pain in the ass?

5: In a world in which guns, motorcycles, jetpacks, motorcycles equipped with jetpacks, missiles, lasers, giant spider-mechs, and enormous college campuses capable of turning into hover-cities exist, why is anyone still using swords, nuchucks, and whips?

6: If Esther's cloaking field is emitting a frequency that jams all radio waves in the world thus preventing the broadcast of TV, how are the Galbadian soliders able to remote-control the spider mech without the control signal getting jammed as well?

Roboshi said:
Someone Depressing said:
Firstly, why do you hate yourself so much?

Secondly, are you able to cure the recurring nightmares that Squall's death scene gave me?
Well there isn't a squall death scene.
I believe he's referring to the fact that Squall gets impaled straight through the chest by a huge ice spear and shrugs it off like "I got better."
 

Roboshi

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RJ 17 said:
Verywell, why do you have such a lousy taste in RPGs?

:p

But seriously, to quote Sean Connery: "I'll play your game you rogue..."

1: Why is every character in that game an emo git? Squall broods more than Batman ("No one's going to talk about ME in the past tense!!!"), Seifer is hell-bent on proving he's gone through puberty and thus prone to drastic measures of overcompensating, Zell has a severe inferiority complex, Irvine couldn't hit a target to save his life, Quistis has a deeply repressed sexuality, Selphie buries her deep self-loathing under a mask of utter cheerfulness, and Rinoa has profound daddy issues. 1.5: Is a well-rounded and stale character so much to ask for?

2: The Draw system...just why?

3: Do you enjoy the fact that binding magic to equipment allows the game to have an inverted difficulty curve? That is to say it gets easier as you go along until your characters are quite literally invincible and use limit breaks on every turn?

4: Why is the card game such an utter pain in the ass?

5: In a world in which guns, motorcycles, jetpacks, motorcycles equipped with jetpacks, missiles, lasers, giant spider-mechs, and enormous college campuses capable of turning into hover-cities exist, why is anyone still using swords, nuchucks, and whips?

6: If Esther's cloaking field is emitting a frequency that jams all radio waves in the world thus preventing the broadcast of TV, how are the Galbadian soliders able to remote-control the spider mech without the control signal getting jammed as well?
1-As said before most of these people are going through a character arc and therefore when people quit the game early on they only see their starting point and assume that's how they exist throughout the entire thing.

2-The Draw system is a bit of a grind, but no different to the AP grinding required to get magic is FF6

3-Don't MOST RPG's have that problem, I mean by the end of most FF's you've got so many abilites and magics you just floor the final boss.

4-because it isn't, the rules spreading through the world can be though.

5-because magic also exists and again swords meeting machinery is been a staple of final fantasy since FF6

6; I believe the galbadian Biggs and Wedge were responsible for improving that signal to the level it could be useful.

I believe he's referring to the fact that Squall gets impaled straight through the chest by a huge ice spear and shrugs it off like "I got better."
Even Squall was shocked that he recovered from that, though again this is a realm where magic exists. As for the "Squall dies theory" I talked about that in like my third response.
 

RJ 17

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Roboshi said:
1-As said before most of these people are going through a character arc and therefore when people quit the game early on they only see their starting point and assume that's how they exist throughout the entire thing.
What arc? The entire story is a time-loop ending with them all being kids and Matron being granted Ultimecia's power...again. The entire story is really pointless.

2-The Draw system is a bit of a grind, but no different to the AP grinding required to get magic is FF6
The difference being that once you've mastered a spell in FF6 it's yours to keep. Spells in FF8 have a limited number of uses.

3-Don't MOST RPG's have that problem, I mean by the end of most FF's you've got so many abilites and magics you just floor the final boss.
Not to the extent of FF8. Every other FF maintains a challenge throughout, in FF8 you can literally become invincible with limit breaks every turn.

4-because it isn't, the rules spreading through the world can be though.
My point exactly.

5-because magic also exists and again swords meeting machinery is been a staple of final fantasy since FF6
The Empire had MagiTek Armor and war machines, however technology wasn't nearly as prevalent in FF6's world as it is in FF8's. Common soldiers in FF6 had swords, common soldiers in FF8 have guns.

6; I believe the galbadian Biggs and Wedge were responsible for improving that signal to the level it could be useful.
But you interrupt them before they can complete their repairs, they only fix it later in the game when the President gives his speech while you're in Timber. Beyond that, they were fixing the TV dish, how would that prevent Esther's cloaking/jamming field from continuing to jam everything else?

Even Squall was shocked that he recovered from that, though again this is a realm where magic exists. As for the "Squall dies theory" I talked about that in like my third response.
I doubt a pheonix down could fix a massive gaping hole in someone's chest. And I'm not talking about the "Squall's Dead" theory which assumes the rest of the game is some sort of dream or whatever (truth be told I've never heard this theory but the fact remains that after taking that Ice Spear to the chest, I'm pretty sure Squall would be missing a couple vital organs...such as a heart and lungs). The real answer to the "Squall's Dead" theory is "because reasons".
 

008Zulu_v1legacy

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I like FF8 a lot. It kickstarted my interest in computer based RPGs.

The GF's causing amnesia isn't very well explained. In the beginning when they send you to the computer to download your first GF's, you'd think amnesia would be something they'd warn you about. Maybe they don't have consumer protection laws.

That was the only thing I didn't get about the game.
 

Oly J

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Roboshi said:
Indeed with the recent darling of the FF series getting a remake the PSone era of FF has been under the internet eye much more closely than normal (and, lets be honest, it was under a microscope already).

FF7 is obviously one of the most popular games of all time and enough to give erections to JRPG fans everywhere when it gets remake and a damn fine game it is too.

FF9 is arguabley the best in the entire series depending on who you talk to, the swansong of the traditional style that made JRPGs popular in the West.

Which leaves 8, possibly one of the most polarising in the entire series. With entire internet content producers building careers on hating this entry in the series.

And yet, I really enjoy this one, I do see there are flaws, but I also see the qualities that endue to this day. But as this is a forum I thought I'd open this up to everyone, so ask away.
VIII is actually my sentimental favourite for some personal reasons, (you could probably tell by my Avatar)

There's a theory I came up with for an ultimate conclusion that I'd like to know your opinion on (or if you've encountered it before)

At the end of the game, Squall is sent back to when Edea is still Matron, in this scene, Ultimecia passes on her powers to Edea so that she can die, this follows that in order to die, a sorceress must pass on her powers to another, Ultimecia, being apparently the last sorceress, must therefore have all of the residual power of every sorceress to ever exist. (granted that is based entirely on the assumption that a sorceress can't die without passing on their powers, which is not entirely confirmed)

but the point I'm arriving at is that Ultimecia passes her powers onto Edea, who eventually passes them onto Rinoa who also inherits powers from Adel. Again, being the last sorceress follows that Ultimecia has all the power of every sorceress ever, including Rinoa, who inhereted Edeas power (which was Ultimecias power) and enhanced it with Adel's.

My thinking is that this would create an endless temporal loop wherein Ultimecia's power goes to Edea, then Rinoa, is enhanced by the addition of Adel's and eventually goes back into Ultimecia, and then passed onto a past version of Edea and the cycle repeats.

The problem with this cycle, is that with each repetition of it Ultimecia would grow more powerful due to every time Rinoa absorbs Adel's power. That being the case, there must come a point where she is eventually too strong for the party to defeat, and therefore beats them, but if that were the case she would have already compressed time into a single moment like she wanted to. The only way this makes sense is if every repetition of the cycle actually creates a parallel universe in which Ultimecia end up marginally stronger, because if every loop happened in the same universe time would have been compressed before the game even began. This would mean that your entire experience of the game is just one run of this unending cycle. The alternative to the multiverse theory here is that complete compression of time is impossible. But where would that leave everything?


anyway those are my thoughts on the ending, have you ever encountered this basic theory before? What do you think?
 

008Zulu_v1legacy

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Johnisback said:
The only thing you didn't get?
And this question goes out to you too OP, does this mean you "got" the fact that Irvine never mentions or displays any reaction to being reunited with the people he grew up with (and remembers) or never brings up the fact he might have some trouble killing the woman who raised them?
That tied in to my point about the amnesia.

But as for killing the woman that raised them, they were taught that all Sorceress are evil destructive creatures. The fact that he hesitated with taking the shot could be him remembering her for the person she was, while the others did not.
 

Silvanus

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Oly J said:
anyway those are my thoughts on the ending, have you ever encountered this basic theory before? What do you think?
That assumes that Adel's power will just keep adding to what's there already each cycle, rather than being redundant after the first time.

It also assumes that a Sorceress must pass on all the power they've gained from others before death, rather than only their own.
 

SweetShark

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I didn't saw any flaws to FFVIII back then. I was a simple kid and I didn't care so much for details which they would destroyed my flow enjoying the game.
Now I am Bigger....I mean Older I see very clearly the flaws.....but I don't care anymore.

It is like when you were playing Doom as a kid and when you grow up you see the real story of it: You want to get revenge because the Demons killed your pet Rabbit Peach.........
But I don't care, because Doom is Doom. There is not explanation. My true honest feeling let me love some games even they have MAJOR flaws.

Btw my favourite FF game is Final Fantasy 12.