I like the new method of remastering older games now by completely upgrading the graphics.

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Samtemdo8_v1legacy

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In the Xbox 360/PS3 days most remasters back then often just upscales the resolution to HD quality like 1080p like Devil May Cry, God Of War, etc.

Now publishers are going as far as updating even the graphics or straight up remaking games.

Crash Trilogy, Spyro Trilogy, Shadow of the Colossus PS4, Medieval, and Warcraft Reforged are all essentially the same game but the effort in remkaing the graphics to current quality standards does make it feel like a new game.

Right now my hope is that the Metroid Prime Trilogy gets a Remaster on the Switch with udpated graphics like the aformentioned games I listed. Especially the first 2 games.
 

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I'd like it if they put in the effort to actually improve upon the game. Crash for instance might have better graphics, but the camera still makes some levels a complete shitshow, like the freaking rickety bridge one. And while Spyro is overall a very solid trilogy, that first game is bare bones as fuck by today's standards. I'd be nice if they made it so the enemies required more than just one simple attack to defeat them.
 

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I'd like some updates to movement systems and quality of life standards that we now have.

I remember replaying Baulders Gate 2 remake edition. There was a common glitch with a domed area in one of the cities from the original release that is STILL not fixed. Bethsheda games would be another example of still glitchy games. Fixing some major bugs would be nice.
 

Squilookle

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I agree to an extent- though Crash showed us what a mess happens when you change the gameplay even slightly.

I'm in favour of upgrading graphics/including new control schemes, and maybe putting online multiplayer in something that was previously only local, but the game should always be playable in exactly the way it first came out, and to date only the Monkey Island remasters and the cancelled Goldeneye remake have included a 'graphics swap' button that can switch the graphics on the fly.

That feature should be standard.
 

Chimpzy_v1legacy

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Yeah, it's kind of nice, although I share the common opinion that it would be even nicer if they also upgraded other things than the audiovisual. Still, it's arguably better than just rendering the game at 1080p and maybe some higher res textures, if even that effort (looking at you Konami).

Not really sure whether I think Crash and Spyro are remasters or remakes tho. Remaster implies taking the original assets and improving them with modern technology, but they don't do that. The assets are remade from scratch. In musical terms, it's like taking an old timey song and re-recording it using modern equipment, but keeping the composition exactly the same. Or maybe like a shot-for-shot movie remake. Know what? Doesn't matter.
Squilookle said:
to date only the Monkey Island remasters and the cancelled Goldeneye remake have included a 'graphics swap' button that can switch the graphics on the fly.
Iirc, the remasters of Halo 1 and 2 from Anniversary and Master Chief Collection have that feature too. As does the Day Of The Tentacle remaster.

I guess your point stands tho, since that's still only a handful of games.
 

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While better graphics are nice, if you're gonna spend that much time working making it better, actually fix some of the issues with the game. Fix some(or ideally) of the major bugs, maybe improve some of the janky bits.
 

Dreiko_v1legacy

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Some remasters also use new content that was previous JP-only. For example, the Tales of Vesperia remaster is based on the jp-only ps3 version of the game, which has a bunch of new content and a new party member (this hilarious Pirate girl) and so on. It's basically not just a remaster but an enhanced edition and a remaster in one.
 

Samtemdo8_v1legacy

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Dalisclock said:
While better graphics are nice, if you're gonna spend that much time working making it better, actually fix some of the issues with the game. Fix some(or ideally) of the major bugs, maybe improve some of the janky bits.
Well one of my other hopes is that a Mass Effect Trilogy remaster not only imrproves the graphics (even as far as better facial animations) but import the gameplay controls of Mass Effect 3 into the first 2 games.

Dreiko said:
Some remasters also use new content that was previous JP-only. For example, the Tales of Vesperia remaster is based on the jp-only ps3 version of the game, which has a bunch of new content and a new party member (this hilarious Pirate girl) and so on. It's basically not just a remaster but an enhanced edition and a remaster in one.
I feel alot of remasters and remakes fails to take the opportunity to reintroduce things that were gonna be in the game in development.

Shadow of the Colossus was gonna have more colossi then 16 (although some of them were prototypes to the current ones, some of them are completely original like a Spider Colossi and a Monkey)

God of War 1 was gonna have a boss right before you take Pandora's Box.
 

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Samtemdo8 said:
Well one of my other hopes is that a Mass Effect Trilogy remaster not only imrproves the graphics (even as far as better facial animations) but import the gameplay controls of Mass Effect 3 into the first 2 games.
Basically, all three ME games should share the same combat and leveling system IMO. ME1 is archaic, ME2 is simplistic. ME3 did it just right. I still love ME3 combat system. Can't get enough of it.

What I find strange is the Ubisoft decided to remake Assassin's Creed III. It should be released in March 2019. Hopefully they'll address more than graphics. AC3's main problem was that it was left unfinished so a lot of gameplay mechanics didn't work as well as they had obviously intended. And the missions were boring as hell.
 

Samtemdo8_v1legacy

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Adam Jensen said:
Samtemdo8 said:
Well one of my other hopes is that a Mass Effect Trilogy remaster not only imrproves the graphics (even as far as better facial animations) but import the gameplay controls of Mass Effect 3 into the first 2 games.
Basically, all three ME games should share the same combat and leveling system IMO. ME1 is archaic, ME2 is simplistic. ME3 did it just right. I still love ME3 combat system. Can't get enough of it.

What I find strange is the Ubisoft decided to remake Assassin's Creed III. It should be released in March 2019. Hopefully they'll address more than graphics. AC3's main problem was that it was left unfinished so a lot of gameplay mechanics didn't work as well as they had obviously intended. And the missions were boring as hell.
Regarding Mass Effect I want also all three games in literally one disc or one program like it was for the Master Chief Collection and the Crash Trilogy. Because it would make the Save progress transfer from one game to another all the more smoother. I struggle hard to transfer the completion save from Mass Effect 1 to Mass Effect 2 on PC, and it does not even fully transfer every thing I did at all.
 

votemarvel

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As to remastering Mass Effect. Personally I'd rather they bring the combat from the first game, tweaked to take into account where you hit the enemy, brought into the other two games.

Here's the difficulty though. Mass Effect 2 could easily accept the combat of 3, the level designs are fairly similar and both games telegraph when fights are going to occur thanks to the placement of chest high walls. those chest high walls are a needed requirement thanks to shields and barriers that are less effective then wet toilet tissue

Mass Effect 1 is different to its siblings however. Shields are actually effective and can be boosted with barrier and Immunity, this is necessary as the game's levels have very little in the way of cover and it is possible to walk into a fight you are completely unprepared for and even be taken out by a sniper from across the map.

In short you can't just drop the combat from Mass Effect 2 and 3 into the first game, you'd have to completely redesign the levels to add in greater amounts of cover and make them more linear and less open.

The same holds true for moving ME1's combat into the next two games. You'd have to redesign the levels to take into account the stronger shields and abilities, as well as the Individual cooldowns.

EA's insistence on using in house engines though is the greatest problem for hoping for a remaster of the trilogy, they won't want to license Unreal Engine 3 again and certainly not Unreal Engine 4. So we are more likely to see a remake in the Frostbite engine and given the horrible job they did with Inquisition and Andromeda, I think I'll stick to High Resolution Texture mods.
Samtemdo8 said:
Regarding Mass Effect I want also all three games in literally one disc or one program like it was for the Master Chief Collection and the Crash Trilogy. Because it would make the Save progress transfer from one game to another all the more smoother. I struggle hard to transfer the completion save from Mass Effect 1 to Mass Effect 2 on PC, and it does not even fully transfer every thing I did at all.
What trouble are you having importing the completion save from 1 to 2?

All you should need to do is go into the Mass Effect 2 Configuration Utility (MassEffect2Config.exe), go to Save Games and then click Copy Mass Effect 1 Save Games. Doing it that way has worked perfectly for me every time, bringing my choices across without issue.
 

Samtemdo8_v1legacy

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votemarvel said:
As to remastering Mass Effect. Personally I'd rather they bring the combat from the first game, tweaked to take into account where you hit the enemy, brought into the other three games.

Here's the difficulty though. Mass Effect 2 could easily accept the combat of 3, the level designs are fairly similar and both games telegraph when fights are going to occur thanks to the placement of chest high walls. those chest high walls are a needed requirement thanks to shields and barriers that are less effective then wet toilet tissue

Mass Effect 1 is different to its siblings however. Shields are actually effective and can be boosted with barrier and Immunity, this is necessary as the game's levels have very little in the way of cover and it is possible to walk into a fight you are completely unprepared for and even be taken out by a sniper from across the map.

In short you can't just drop the combat from Mass Effect 2 and 3 into the first game, you'd have to completely redesign the levels to add in greater amounts of cover and make them more linear and less open.

The same holds true for moving ME1's combat into the next two games. You'd have to redesign the levels to take into account the stronger shields and abilities, as well as the Individual cooldowns.

EA's insistence on using in house engines though is the greatest problem for hoping for a remaster of the trilogy, they won't want to license Unreal Engine 3 again and certainly not Unreal Engine 4. So we are more likely to see a remake in the Frostbite engine and given the horrible job they did with Inquisition and Andromeda, I think I'll stick to High Resolution Texture mods.
Samtemdo8 said:
Regarding Mass Effect I want also all three games in literally one disc or one program like it was for the Master Chief Collection and the Crash Trilogy. Because it would make the Save progress transfer from one game to another all the more smoother. I struggle hard to transfer the completion save from Mass Effect 1 to Mass Effect 2 on PC, and it does not even fully transfer every thing I did at all.
What trouble are you having importing the completion save from 1 to 2?

All you should need to do is go into the Mass Effect 2 Configuration Utility (MassEffect2Config.exe), go to Save Games and then click Copy Mass Effect 1 Save Games. Doing it that way has worked perfectly for me every time, bringing my choices across without issue.
Its more then that. Because lets just say I can't even get Mass Effect 2 to launch at all on Origin.

And the baffling thing is the game does launch when I do it from Steam (My brother has it on his Steam library share)

And I distinctly remember that after save transfering it, the game just crashes. (On the Origin version mind you when it does launch)
 

votemarvel

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That's a very odd situation as both the Steam and Origin versions of the first two games save to the same location C:\Users\YourNameHere\Documents\BioWare. Mass Effect 3 saves there too. So no matter the storefront the MassEffect2Config should be able to import from the first game and bring your completion save across without messing up your choices.

I'm not sure what to suggest to be honest as I've used disc, Steam, and Origin, versions of the first two games over the years and not encountered the problem that you have. They've all used the same save locations as well. I've even used the Mass Effect 2 Save Editor to bring Xbox 360 saves across to my PC version.

The only thing I can suggest is something you've likely already tried. Uninstalling and reinstalling the game.
 

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Adam Jensen said:
What I find strange is the Ubisoft decided to remake Assassin's Creed III. It should be released in March 2019. Hopefully they'll address more than graphics. AC3's main problem was that it was left unfinished so a lot of gameplay mechanics didn't work as well as they had obviously intended. And the missions were boring as hell.
I thought the missions were fine(for the most part), but agree the economy mechanic needs to get fixed. If it's your main source of income, have it actually work and be worth it, instead of being able to hunt beavers and such to earn a ton more than trying to craft furniture.
 

Squilookle

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Chimpzy said:
Squilookle said:
to date only the Monkey Island remasters and the cancelled Goldeneye remake have included a 'graphics swap' button that can switch the graphics on the fly.
Iirc, the remasters of Halo 1 and 2 from Anniversary and Master Chief Collection have that feature too. As does the Day Of The Tentacle remaster.

I guess your point stands tho, since that's still only a handful of games.
Yeah I had a feeling there'd be others- those were simply the only ones off the top of my head
 

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While the FFVII remake has its share of detractors, I actually like the concept of rebuilding a game to match more modern sensibilities.

People will probably ***** if the RE2 remake no longer uses ink ribbons and typewriters for saves, but what's wrong with a regular ass save system?

Some old ideas are just somewhat goofy. If they decided to remake Daggerfall(just an offhand example), I sure hope they don't carry forward the dated crappy controls of having to wave your mouse around to swing a weapon.

There's also game franchises that improve their gameplay with their sequels. So if we're going to revisit the first game, it should really be remade with the improvements of the sequels.

A lot of remasters don't actually look much better anyway. Whoopdeedoo, higher resolution textures. Thanks I guess? Sometimes for older games it can look worse. Lower resolution textures allows me to filter it through with my imagination. But when I just get higher resolution textures, no normal maps, lighting or PBR or higher poly models to back it all up it can look absolutely bizarre.
 

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Games shouldn't be remastered. They should be played as they were originally released. Funny all the hate George Lucas got for changing Star Wars post release, but game companies don't get that kind of ire when they do it.
 

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Better graphics are nice but really I just value remasters as the next best thing to (a lack of) backwards compatibility. I'm sorry my PS4 can't play either of my PS2 or P3 copies Shadows of the Colossus, nice the option to get it yet again on PS4 is available.