i love *insert game here* BUT...

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Neverhoodian

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I love the Brothers in Arms series. Its focus on authenticity, tactics and an engaging cast of characters has made for some excellent gaming experiences. It also accomplishes the rare feat of showing the human cost of war, resulting in some of the most moving, emotional moments that I've ever experienced with the medium.

BUT...

It looks like Gearbox is throwing all of it away with the next upcoming installment, "Brothers in Arms: Furious 4."
My reaction was pretty much this:
The good news is that apparently they will return to Matt Baker and co. after Furious 4. I sincerely, fervently hope that will be the case.
 

Guffe

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Jul 12, 2009
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I liked Xenoblade Chronicles
BUT
Some of the cutscenes were just waaaaaaaaaaaaay too long
 

Skin

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Dec 28, 2011
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I love Dark Souls butt fuck the Anor Londo archerbro's. They can make life hard sometimes.
 

Scrustle

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Vault101 said:
I love assasins creed...but I fear its getting ruined because ubisoft wants it to be like call of duty
Totally agree with that.

I love the Forza series, but I hate how they rarely add new tracks in. Especially when it comes to DLC. DLC cars are all very well and good, but I'm not interested in 95% of them. I want to use the cars I love on new tracks! They have mostly used the same tracks in the games since Forza 2! I wish they would bring back some of the ones they cut from Forza 1. There were some really awesome fictional tracks in there.
 

Ilikemilkshake

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PurePareidolia said:
but Arrival was straight back to mediocrity.
What was bad about Arrival? I thought it was a bit short maybe but other than that i quite enjoyed it. Or maybe i only enjoyed it compared to the one with the vehicle section because the game didnt tell me how to "jump" so i spent 3 hours trying to drive over some frikin lava like an idiot -.-

EDIT: oh and OT: I love Dragon Age 2 but http://www.escapistmagazine.com/articles/view/columns/firstperson/9353-When-Dragon-Age-II-Fell-Apart The story kinda fell apart for me at those points too
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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JesterRaiin said:
I love the Fallout 3, but it's so short...
short?

....you mean the main quest? I mean if you added ALL of the DLC (including the essential IMO broken steel) then its a decent length..not accoutning for exploration screwing around

I peronally think there was alot more "subtle detail" in the environments of Fallout 3 than New Vegas (but both games are rather different and have thier merits)
 

Blue Hero

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I think Skyrim is a pretty good game, but I hate it because I keep restarting and that totally isn't because I'm an indecisive prick.
 

Suncatcher

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I love the Elder Scrolls, but when I hear the same voice coming from about half the females in Skyrim it makes me want to break things (after burning millions on graphics they couldn't afford to hire another dozen voice actors?). Also, the removal of teleportation and levitation has been a point against every game since Morrowind and I hate discovering that there's a single immortal npc with an iron dagger in every town that I somehow manage to persuade to try to kill me, and I can't do anything about them because they're vital to some stupid sidequest that I'll never do.

I love Mass Effect but I hate EA. So I can get the first two base games on Steam, but DLC has to be obtained through an incredibly obtuse, irritating, and expensive process. And it looks like it'll be impossible to get 3 without Origin, which is not only inferior in every way that I can see, but a huge security hole to boot and apparently prone to permanently revoking my access to things I've bought and paid for without any reason.
 

PurePareidolia

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Ilikemilkshake said:
PurePareidolia said:
but Arrival was straight back to mediocrity.
What was bad about Arrival? I thought it was a bit short maybe but other than that i quite enjoyed it. Or maybe i only enjoyed it compared to the one with the vehicle section because the game didnt tell me how to "jump" so i spent 3 hours trying to drive over some frikin lava like an idiot -.-
Mainly story reasons, though I wasn't exactly blown away by the solo mission. It wasn't awful, but it brought up a lot of problems with the overarching narrative.

It just seems like it was a hasty thrown together bridge between the end of ME2 and the beginning of ME3, with minimal thought put into it meaning it basically takes a hatchet to the previous two games. The only difference between where we are at the end of Arrival and if Sovereign had succeeded in ME1 is the reapers don't have the citadel, and Shepard is a wanted criminal instead of a celebrated hero. We're effectively in a worse position than if we had, at the end of ME1, wiped the citadel census data, then let Sovereign summon the reapers as he planned.
 

Ilikemilkshake

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PurePareidolia said:
Ilikemilkshake said:
PurePareidolia said:
but Arrival was straight back to mediocrity.
What was bad about Arrival? I thought it was a bit short maybe but other than that i quite enjoyed it. Or maybe i only enjoyed it compared to the one with the vehicle section because the game didnt tell me how to "jump" so i spent 3 hours trying to drive over some frikin lava like an idiot -.-
Mainly story reasons, though I wasn't exactly blown away by the solo mission. It wasn't awful, but it brought up a lot of problems with the overarching narrative.

It just seems like it was a hasty thrown together bridge between the end of ME2 and the beginning of ME3, with minimal thought put into it meaning it basically takes a hatchet to the previous two games. The only difference between where we are at the end of Arrival and if Sovereign had succeeded in ME1 is the reapers don't have the citadel, and Shepard is a wanted criminal instead of a celebrated hero. We're effectively in a worse position than if we had, at the end of ME1, wiped the citadel census data, then let Sovereign summon the reapers as he planned.
Yeah i can agree with all that, also the cynic in me wants to say the reason for the solo mission was so they didnt have to put in all the other characters, keeping costs low.

However if i have any problem with it, its not that its poorly done, its that its paid for DLC, which is pretty vital to the story.
It should either have been free or actually just been part of ME3, so that everyone can have a complete story
 

Suncatcher

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PurePareidolia said:
The only difference between where we are at the end of Arrival and if Sovereign had succeeded in ME1 is the reapers don't have the citadel, and Shepard is a wanted criminal instead of a celebrated hero. We're effectively in a worse position than if we had, at the end of ME1, wiped the citadel census data, then let Sovereign summon the reapers as he planned.
If Sovereign had succeeded in ME1, the entire galaxy would be hit at the speed of a jump gate, with no warning, no preparation... no chance against the Reapers. Shepard would be a hero, yes, but even he can't do much against simultaneous overwhelming attacks on every inhabited planet in the galaxy right after the closest thing to a centralized government was eaten.

At the end of Arrival you know what's coming, where, when, and theoretically have the capability to fight it. No, the Council won't believe you and will probably work against you every step of the way. But if you did it right, you don't need the council. You have the Shadow Broker broadcasting your warning to every sentient in the galaxy whether the idiots at the top like it or not. You have the Rachni at your beck and call, a force that nearly wiped out all intelligent life when they were working alone and acting as mindless drones instead of an intelligent race. You're practically brothers with the head of the growing unified Krogan nation, the race that put down the Rachni and almost took their place as the galaxy's doom (and you have a scientist capable of redacting the Genophage if you need to). There's a good chance you'll be able to pull the full combined power of the Migrant Fleet and the Geth Hive in behind you if you play your cards right. If Sovereign had won, the Reapers would be facing a scattering of confused defenseless apes. Now, they're facing a galaxy that's armed, waiting, and almost unified except for a conspicuous hole in the middle.

That said, Arrival wasn't nearly as well put together as the rest of the game, had several stupid points (why a solo mission? Why all the plotlined stupidity?), and was seriously overpriced for the amount of content it provided. But the story is still good.
 

LordFisheh

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PurePareidolia said:
Ilikemilkshake said:
PurePareidolia said:
but Arrival was straight back to mediocrity.
What was bad about Arrival? I thought it was a bit short maybe but other than that i quite enjoyed it. Or maybe i only enjoyed it compared to the one with the vehicle section because the game didnt tell me how to "jump" so i spent 3 hours trying to drive over some frikin lava like an idiot -.-
Mainly story reasons, though I wasn't exactly blown away by the solo mission. It wasn't awful, but it brought up a lot of problems with the overarching narrative.

It just seems like it was a hasty thrown together bridge between the end of ME2 and the beginning of ME3, with minimal thought put into it meaning it basically takes a hatchet to the previous two games. The only difference between where we are at the end of Arrival and if Sovereign had succeeded in ME1 is the reapers don't have the citadel, and Shepard is a wanted criminal instead of a celebrated hero. We're effectively in a worse position than if we had, at the end of ME1, wiped the citadel census data, then let Sovereign summon the reapers as he planned.
I think this is part of a larger problem with the Reapers as a whole, which is my grudge with Mass Effect, a series I otherwise love. In he first game, they were these eldritch, mysterious, unknowable machines of godlike power. Just one conquered the combined forces of the entire Citadel. If it'd managed to summon the rest, it would be game over. That would be it - there was no fighting Reapers, just a desperate hope to stop them arriving at all. Then in ME2, we essentially fight their backup plan; fair enough. But we also find out that, in complete contradiction to everything Sovereign said, they aren't eternal, godlike machines but instead need to melt down species to reproduce. I preferred space-cthulu, but whatever.

Then in ME3, the Reaper fleet that would have been irrevocable doom in the first game turns up anyway and are fought with orbital bombardments while Shepard dodges around them on foot. That fleet should have taken Earth in a matter of hours. Yeah, they're still powerful but by now they've been reduced to the bad guys from any shitty alien invasion movie.

Tldr; awesome invulnerable godlike beings devolve into the tripods from War of the Worlds here to harvest humans. No mystery, no terror. Yawn.
 

Jitters Caffeine

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I love Mass Effect 1, but I hate all the Planet exploration you have to do to get all the good meaty parts.

I love Dragon Age: Origins, but I hate the Fade section in the Mage's Circle quest.

I love Fallout 3, but I hate how long the opening take, no matter HOW immersive it makes the whole experience.

I love KotOR 1, but I hate the Underwater section

I love Mass Effect 2, but I hate how bland a couple of the Squad Mates are *cough* Jacob Tyler *cough*
 

loudmadman

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I love Super Mario 3D Land, but I hate how they try to shove the tanooki leaf down your throat. If I want to beat a level with a fire flower, I'll beat the damn level with a fire flower.
 

Scarim Coral

Jumped the ship
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Oct 29, 2010
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I love Monster Hunter Tri BUT-

I don't get how when you use the lance you can move while using your shield but when you use the sword and shield, you stay still to use your shield. Yes I can get you probably grounded yourself more from a attack but what about when you just to move in closer while being caution?
sextus the crazy said:
I love Cod (single player), but besides Cod4, they're all interactive michael bay movies.

I love Fire emblem, but Blazing sword's story has such large holes you can drive a tank through it. Also, Radiant Dawn sucked.
I love Blazing Sword (Eliwood, Lyn and Hector for the win) but I hated The Sacred Stones. It was far too easy due to it being able to multi path choices allowing you characters to level up faster which made the game itself far too easy. (I loathe Radiant Dawn as I can't stand Micah.)
 

Thomas Rembrandt

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I love Vampire Bloodlines but ... the last 15% of the game just sucks. Filler Combat is the worst.

I love Deus Ex HR but ... see above

I love Gothic 2 but ... see above

Seriously, what is it with Roleplaying Games losing it in the last Act? Don't they want us to play the game again? Could be, I mean this way we rather buy a new game than playing the same one over and over again.

I smell a conspiracy ;)
 

JesterRaiin

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Vault101 said:
JesterRaiin said:
I love the Fallout 3, but it's so short...
short?

....you mean the main quest? I mean if you added ALL of the DLC (including the essential IMO broken steel) then its a decent length..not accoutning for exploration screwing around

I peronally think there was alot more "subtle detail" in the environments of Fallout 3 than New Vegas (but both games are rather different and have thier merits)
Unfortunately no. For me, even with all DLCs and mods there's nothing to do in F's world.
Color me puzzled, but i really don't know why i have this impression. One day i mauled some Deathclaws to death without taking any serious damage and i didn't feel like playing anymore. :)
 

Mojo

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I love the Baldurs Gate series, but there is no mod that allows you to travel from BG2 back to BG1.
I love the Mass Effect series, but it has no mod support.