Listening to some Castle Crashers music the other day reminded me of the glory days of Co-op games. They more or less died during 6th generation. T^T God the idea of playing with someone else and actually having fun with them instead of because you beat him. Great games like Contra, Streets of Rage, X-men Arcade, Simpsons Arcade, Final Fight and my personal favorite in childhood because it was both ruthless and enjoyable at the same time;
There are co-op modes on a handful of games these days, but they are just implemented terribly. I mean REALLY terrible. The whole, "We share a life pool" was and still is stupid. Let the other guy run around on his own for a bit if i'm the one that messes up or has crappy luck. Hell considering the tech these days developers can improve co-op games by implementing multiple paths, different characters, different endings, tons of unique locations, and split-screen. Heck Contra Hardcorps was a 16bit game with multiple paths, multiple endings and multiple characters. That game was 3 generations ago. T^T
I have friends that live by and I have a big family. Considering how many people in the escapist could possible, *GASP* be part of a large family too. Maybe a new co-op game would be fun?
Edit: Let me clarify. This isn't so much "rose tinted glasses" and more of my own experience with modern day co-op compared to past generation co-op. If you think about the co-op of the past; Time-Crisis, Aero Fighters, Metal Slug, Streets of Rage, Contra, etc., regardless of either skill level of the players, both players would have nearly the same experience in fun. You would look forward to another player joining your for House of the Dead, even if they are a little kid of 7 years of age. The design of the game nearly kept the poor experience of the Newbie from ruining the fun of the veteran.
Now in modern co-op games a trail of thought comes to me often. (Thus why the title is named the way it is.
) In short, the new guy better know how to play his role so we both can have fun. Meaning that newbies could and usually do ruin the gaming experience for the veteran. Same thing vice-versa, the veteran could walk the newbie through the game and ruin his fun, depending on the game. Borderlands comes to mind with that problem. Cause I was the newbie and the veterans more or less walked me through the game on the last half. Since hardly anyone else played it online that was at my level.
There are co-op modes on a handful of games these days, but they are just implemented terribly. I mean REALLY terrible. The whole, "We share a life pool" was and still is stupid. Let the other guy run around on his own for a bit if i'm the one that messes up or has crappy luck. Hell considering the tech these days developers can improve co-op games by implementing multiple paths, different characters, different endings, tons of unique locations, and split-screen. Heck Contra Hardcorps was a 16bit game with multiple paths, multiple endings and multiple characters. That game was 3 generations ago. T^T
I have friends that live by and I have a big family. Considering how many people in the escapist could possible, *GASP* be part of a large family too. Maybe a new co-op game would be fun?
Edit: Let me clarify. This isn't so much "rose tinted glasses" and more of my own experience with modern day co-op compared to past generation co-op. If you think about the co-op of the past; Time-Crisis, Aero Fighters, Metal Slug, Streets of Rage, Contra, etc., regardless of either skill level of the players, both players would have nearly the same experience in fun. You would look forward to another player joining your for House of the Dead, even if they are a little kid of 7 years of age. The design of the game nearly kept the poor experience of the Newbie from ruining the fun of the veteran.
Now in modern co-op games a trail of thought comes to me often. (Thus why the title is named the way it is.