Therumancer said:Sir or madam, you are the voice of reason, and you've just expressed my exact views better than I probably could, so thank you.Terminate421 said:Hmmm, a lot of pics, I edited the first one out but I didn't want to cut more for fear of messing up the quoting.
I just wanted to say that your missing a huge part of the point. Most of what your showing is graphics, and the truth is new technology can be used in old ways of playing games. The gist of this arguement is about people who want more complex games, and ones where the stats and skills and such are what determine the outcome, rather than your abillity to move a controller quickly.
See, there is no reason why most of those games could be be re-done with modern visuals without maintaining their core gameplay, which is what a lot of people want. This generally doesn't happen because of the desire to make everything accessible to the most casual audience possible. In comparing Skyrim to previous games like say Morrowwind or Daggerfall, while it got prettier, it also lost a lot of the options that were previously in the games. You have less guilds/factions and such you can join and work with, less skills, and less control over doing things like creating and casting spells or crafting magical items. With each installment there has been less and less in the games going with the prettier graphics. For example in Skyrim I can't fly, and that's a big deal when looking at how in the series you used to be able to. I'd love to have been able to engage some of those dragons in aeriel combat instead of having to shoot arrows/spells at them and/or wait for them to land. Being able to make items or spells to do things like fly was part of what made me feel powerful in Morrowwind, even at my most powerful in Skyrim I feel like a pale shadow I what I should be able to do.... and yes, I understand things like this can be modded, but the point is that the core gameplay has become much simpler, and options have been lost in the name of making things far more accessible.
Right now there is no reason why you couldn't make a game like "Bloodlines" (OP's example) with modern technology other than it's too complicated for most people, and wouldn't sell enough copies to casual gamers. Other than sheer accessibility there was no reason to remove the skill trees, attribute allocation, etc... from the Diablo series.
Now, there are exceptions, there always are, but as a general rule as games have gotten prettier, they have also gotten simpler and provided far less that you can actually do in them, especially when it comes to RPGs.
As nasty as I am, I don't begrudge casuals their games in an absolute sense, I just think we need to see more of them for serious gamers and RPG players. The problem is that the industry is always going to go after the largest group, which isn't us. I understand that, but that doesn't mean I'm going to be happy about it and not rail against it.
As a ray of hope I'd point you (I realise I'll sound like a stuck record to anyone who's read more than one of my posts in this thread) towards the forthcoming Shadowrun Kickstarter game. It's going to be a 2D RPG with an emphasis on character building and storytelling, with turn-based combat and a level editor. It has raised more than four times its target so far, demonstrating that while we are not the biggest group, we're not exactly small either.
Kickstarter may be the way forward, I think.