...As opposed to the 900+ hour WRPG and MMORPG grindfests without any story. Or personality. Or interesting characters. Or basically anything except lore.Souplex said:Gamecube/PS2 JRPGs were 90+ hour grindfests with mind-numbing stories. I'm surprised they lasted as long as they did.Cyncial_Huggy said:The days when J-RPGs were thriving and weren't dying?
Anyway, yes, I do miss the times when your average RPG coming from the far East was more like Shadow Hearts, Lucifer's Call or Rogue Galaxy and less like Hyperdimension Neptunia, Atelier WhatEverTheHell, Time And Eternity or any other abomination cobbled together by Gust, Idea Factory, Compile Heart or Imageepoch on a way too regular basis.
On the other hand, I still have a working PS2 and I own almost every JRPG released in Europe - of which I've probably only finished a fourth up until this day. So, yeah, I'm still living the high life (though I don't think I'll be finishing Unlimited Saga or the .Hack series anytime soon).
As for my personal recommendation for JRPGs form that era: Shadow Hearts and Shadow Hearts: Covenant for the PS2. These are spin-off games from a PSOne title called Koudelka. While Koudelka is a very mediocre game - mainly because of its troubled production - the first two Shadow Hearts games are just pure, uncut, old school JRPG fun (and no, there's no need to play Koudelka before starting with the series). While the first game has some of the worst graphics I've ever seen - very low-poly models and pre-rendered CG-backdrops of PSOne quality - the story, characters, atmosphere, setting (WWI and pre-WWI, with monsters and magic), pacing and music are simply magnificent. What it lacks in budget, it makes up with heart (and solid game design). The gameplay is very basic: combat is turn-based and characters learn new moves as they level. The big twist here is the Judgement Ring mechanic, a 'love it or hate it' addition that adds an extra layer of depth in combat. I liked it, but I can understand other people not being so accepting. As for its sequel, it fixed what was broken in the original and improved what already worked, a classic. (There's also a third installment, but we don't talk about that one...)