Hmm... Armies of Exigo was pretty good, but total Warcraft rip-off. But it was ridiculous hard on the other hand 
And I agree with Dawn of War.
And I agree with Dawn of War.
When I think "macro", I think workers, resources, economy, construction, expansion. All I ever seemed to do was move my pricks from one wall to the next. I felt like all the "big picture" strategy was broken down into the territories you had to take, so all I had to do was get to the capture point and hold it. Then, if I lose my pricks, all it takes is click click and more pricks are dropping into the field. All the economic shit was done behind the scenes, so the ticking resource counter was the only indication of how I was doing on that front. My favorite part of the game was the mission where you need to hold out in the city so you have to build bunkers and minefields to protect you. That was awesome and really kept me going.SL33TBL1ND said:What? That was all macro. The entire thing was your overarching strategy and very little thought was needed to be given to the micro, unlike games like SC2.
I completely missed this post. I've heard nothing but good things about the Total War series, but which ones really shine?Mr. Eff said:The Total War sisters are nice girls. They're a little complex than their friends, so I think that you'll find your experiences to be a little more in depth. They quite like their quiet time with settlement management and negotiations, but they love to get down and dirty with battles - and I think you'll find them to be some of the best you've had.
Ah. I see, we just have differing definitions. That probably comes from the RTS's we both played first. Since the first one I played seriously was Dawn of War, where resource gathering meant owning territory and holding points I've always defined macro as strategy and micro as tactics.MajWound said:When I think "macro", I think workers, resources, economy, construction, expansion. All I ever seemed to do was move my pricks from one wall to the next. I felt like all the "big picture" strategy was broken down into the territories you had to take, so all I had to do was get to the capture point and hold it. Then, if I lose my pricks, all it takes is click click and more pricks are dropping into the field. All the economic shit was done behind the scenes, so the ticking resource counter was the only indication of how I was doing on that front. My favorite part of the game was the mission where you need to hold out in the city so you have to build bunkers and minefields to protect you. That was awesome and really kept me going.SL33TBL1ND said:What? That was all macro. The entire thing was your overarching strategy and very little thought was needed to be given to the micro, unlike games like SC2.
My roommate and I broke the hell out of Civ V. As it turns out, if you refuse to ally with anyone for any reason, even economic reasons (basically become Switzerland), nobody will attack you and you're virtually guaranteed to win with non-violent goals every time.Merkavar said:i would suggest dawn of war. i didnt like dawn of war 2.
maybe civ 5.
I'm glad we got that settled. For reference, I define macro as the process of building an army/base and micro as the troop movements individually. What you call macro I call strategy, as an entirely separate concept.SL33TBL1ND said:Ah. I see, we just have differing definitions. That probably comes from the RTS's we both played first. Since the first one I played seriously was Dawn of War, where resource gathering meant owning territory and holding points I've always defined macro as strategy and micro as tactics.
In other words, my plan to win (macro) and the movements/moment by moment actions I take to get there (micro).
I would definitely try Dawn of War if I were you.
I'm on it. Thank you, and thank everyone else for helping. This thread has been a wild success. I think I'll have enough games to get me to November.Mr. Eff said:It pretty much depends which period of history you're interested in. The first two (Shogun and Medieval) were good, but the later games made huge improvements in the mapping. Each game makes improvements of course, but all of the games are well done and functional. Empire introduced naval battles, and either Empire or Napoleon introduced technological research. I've heard someone say that Napoleon was a bit sticky due to its era (muskets and cannons being primarily used) but I found it to be alot of fun.
I personally like Medieval II, but I played Napoleon alot too.
Never heard of it. This is from the Wikipedia article:Shaso40 said:Achron-a time travel RTS
See it to believe it.
It's not out yet, but I'm definitely looking out for it.
Take a look at http://www.achrongame.com/
Wikipedia said:The unique aspect of gameplay in Achron is the fact that the game proceeds not only in many instances of space, but also in many instances of time. Players can simultaneously and independently play in the past, present, or future...
Additionally, apart from the player being able to view and command his forces in the past and the future, individual units may travel through time as well, with a process called "chronoporting". When it takes place, the player must be cautious to avoid "chronofragging" their units - that is, having units collide with previous or future instances of themselves...
Chronoporting is useful as different instances of a unit may battle alongside themselves, resulting in a way of easily building large armies of time clones...
I'm looking at it and it sounds badass. I just have no Goddamn idea how it would work in multiplayer.Shaso40 said:To MajWound
As I said, go on the website!
And better Graphics!Stephen Caswell said:Age of Mythology. It's AOE2, but in Ancient Greece with Titans!
Men of War: Assault Squad!MajWound said:I love RTS games. I've been married to Starcraft II for a while now, but it's an open relationship and she's giving me the green light to seek other pleasures. Previous relationships include:
Age of Empires II (We still hook up sometimes.)
Age of Empires III (That was a dark patch.)
Empire Earth (A different experience every time. Sexy as hell.)
Empire Earth III (Then puberty hit her like a truck made of trains.)
Starcraft (Something about being fucked in the ass by a Korean just feels right.)
Warcraft II (My first love. Fuck, she was ugly in retrospect.)
Warcraft III (Her "models" got "3D" if you know what I mean.)
Rise of Nations (Forgettable.)
Company of Heroes (Well. That was...interesting.)
And a number of one-night stands. I'll remember them if you mention them.