FieryTrainwreck said:
My opinion is as extreme as yours, just diametrically opposed - I think if we're given the option of crafting, we should actually have to craft.
At the moment, what we have is buying stuff at a shop with money, or buying stuff at an anvil with iron bars. It's still just shopping, only the shop only accepts Disney money. I think some of the glorious power of next gen systems should go into a realistic crafting system.
Lets say you want to make a leather helmet. First you hunt a deer. Then, rather than just telepathically yoinking its' skin, meat and organs, you play some kind of Surgeon Simulator game where you take your hunting knife and peel the skin off the meat, then portion the meat off the bones. You can stop whenever you feel you have enough, either being a "use everything" guy like the Native Americans, or a "just the buffalo tongue please" cowboy.
Then, you take the skin to a tanning rack and leave it to cure for a couple of in game days. When you come back, it's ready to work, so you take it to a tool bench. You lay it flat, draw on the shapes that will make up your helmet (either doing it from memory or working from a blueprint), then cut free the pieces you want. Then you take it over to a mannequin and stitch/glue the pieces into your helmet.
Once you're done, either you've done it well and the helmet is far superior to anything that idiot shop keeper is peddling, or you've screwed up one of the steps and the helmet fits poorly (and so has lower defense/a health penalty). People with a strong stomach and teh skillz get an armour upgrade, vegetarians get standard armour and idiots end up wasting their time making crappy armour.