I really don't like Deus Ex: HR

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weker

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Knobody13 said:
and wrong; but tell me how do u know this incorrect information about me?
Hmmm you have made me realize a few points and might penalize it for my review as the game proposes play how you want.
In future do not interact with trolls in such a way please, attempt to ignore them and just report anyone who is verbally abusing anyone in such a manner.
 

Knobody13

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LordRoyal said:
Knobody13 said:
i didnt think that anyone would be posting in this thread so much this soon
You haven't been on the Escapist for very long have you?
I've actually been lurking for quite some time now but recently I've felt the urge to post for some reason
 

LordRoyal

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Knobody13 said:
LordRoyal said:
Knobody13 said:
@elcher
at least im not alone in this ^_^ I mean i could see how people COULD like it but there's all this talk of it being a contender for GOTY. and a lot of reviews give it 9 out of 10. I feel that nostalgia has blinded the world.
I've seen way more people that say "This game makes the original game look like utter SHIT" then i've seen the other way around.

I mean boss battles was just way to much for me to comprehend, who exactly thought it was a good idea? The only people i can see that defend boss battles claim "Every FPS needs boss battles, there havent been any good ones since Quake"


Did you like the boss battles in MGS? I found them much more real, and fun even though they ripped u out of stealth mode.
It wasnt so much the fact there were boss battles as much as it ties into your point. The game advertises a massive amount of choices but if you choose to play the game as a stealth shooter or as a non-lethal specialist. You suddenly have to play the game as if it's Halo for the boss battles and carry around an assault rifle that you would never use in regular gameplay.
 

weker

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Knobody13 said:
LordRoyal said:
Knobody13 said:
@elcher
at least im not alone in this ^_^ I mean i could see how people COULD like it but there's all this talk of it being a contender for GOTY. and a lot of reviews give it 9 out of 10. I feel that nostalgia has blinded the world.
I've seen way more people that say "This game makes the original game look like utter SHIT" then i've seen the other way around.

I mean boss battles was just way to much for me to comprehend, who exactly thought it was a good idea? The only people i can see that defend boss battles claim "Every FPS needs boss battles, there havent been any good ones since Quake"


Did you like the boss battles in MGS? I found them much more real, and fun even though they ripped u out of stealth mode.
But then again MGS doesn't promote game style choice as it worships stealth over everything else, and also doesn't offer moral choice so have so issue with combat heavy boss fights.

Oh also use the quote feature when you want to respond to people, its difficult for people to know who your talking to, and furthermore many will not know you have responded to them unless you quote them, which sends a message to their inbox.
 

Knobody13

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weker said:
Knobody13 said:
and wrong; but tell me how do u know this incorrect information about me?
Hmmm you have made me realize a few points and might penalize it for my review as the game proposes play how you want.
In future do not interact with trolls in such a way please, attempt to ignore them and just report anyone who is verbally abusing anyone in such a manner.

i forgot the most important rule of posting in forums

 

Zenode

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You don't like a very popular game? You're so special!

Yes this game is more orientated towards stealth and the AI is set between 2 - 3 set points, it is all about choice. Even if it IS more geared towards stealth, it would be very difficult/near impossible to make an even 50/50 game where you have an equal choice.

Every game has its downfalls, some of your concerns aren't even game breaking in the slightest. I couldn't agree less with the animations, I think they are actually very visceral and smooth.
 

weker

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Knobody13 said:
weker said:
Knobody13 said:
and wrong; but tell me how do u know this incorrect information about me?
Hmmm you have made me realize a few points and might penalize it for my review as the game proposes play how you want.
In future do not interact with trolls in such a way please, attempt to ignore them and just report anyone who is verbally abusing anyone in such a manner.

i forgot the most important rule of posting in forums
And don't forget about not posting images unless is fairly relevant to the topic it self, so best avoid posting the anti-troll pictures.
 

Nunny

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The only thing i agree with you is the Stupidity of the AI, they seem to have horrible tunnel vision... i knocked out a guy loudly in the corner vision of another and he didnt even notice.

Everything else i disagree with though.
 

Knobody13

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Zenode said:
You don't like a very popular game? You're so special!

Yes this game is more orientated towards stealth and the AI is set between 2 - 3 set points, it is all about choice. Even if it IS more geared towards stealth, it would be very difficult/near impossible to make an even 50/50 game where you have an equal choice.

Every game has its downfalls, some of your concerns aren't even game breaking in the slightest. I couldn't agree less with the animations, I think they are actually very visceral and smooth.
The animation is only a problem in the dialogue sequences. In game and in the pre-rendered cutscenes it is well up to industry standards.

My mommy has always said I'm special; I'm glad I finally got a strangers sarcastic validation on the interwebs :)
 

Knobody13

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weker said:
Knobody13 said:
weker said:
Knobody13 said:
and wrong; but tell me how do u know this incorrect information about me?
Hmmm you have made me realize a few points and might penalize it for my review as the game proposes play how you want.
In future do not interact with trolls in such a way please, attempt to ignore them and just report anyone who is verbally abusing anyone in such a manner.

i forgot the most important rule of posting in forums
And don't forget about not posting images unless is fairly relevant to the topic it self, so best avoid posting the anti-troll pictures.
but a pictures worth a thousand words. Just think of all the added value I'm giving u free of charge?
 

KaizokuouHasu

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Liberaliter said:
So you don't like the game? Good for you, no one gives a shit. What do you want from us exactly?
Hey! I care. If I'm about to cough up £40-ish for this game brand new, it had better be fucking good and not include these small annoyances that are a game breaker for me. I'm glad I'm finding people who criticise it, because frankly 100/100 score doesn't tell me shit about the game!

So, I'm a sceptic, and the onus is on the developers to make me rest easy. So far they haven't.

Knobody13 said:
what i really wanted was to you know have a discussion . . . u know in a forum where people go to talk. U dont owe me shit but if u were interested in the sharing of thoughts and ideas id be down with that
If you can avoid spoilers, is there anything else about the game that was kind of a deal-breaker for you? I want to know if I should buy the game at full price or wait until it reaches the bargain bin.
 

Cenequus

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Jan 31, 2011
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Knobody13 said:
Okay, from what i have played so far i am not very impressed.

For starters this game claims that you can "play it how you want." Well that couldn't be farther from the truth. This is a stealth game plain and simple; you just get to choose whether it is a game where u shoot people that know your around there somewhere, shoot people that have no idea your there, or u can choose to not kill people but instead put them into a magical coma with your non lethal pistol/tazer and tranq rifle. But what you cannot do under any circumstance is stand up and stop using their stupid ass fucking cover system, more on that later, because u will die instantly.

but u know what i dont give a frak if the game doesn't want to give me choice as long as the gameplay im pigeonholed into is good. I actually LIKE stealth games. The splinter cell games are great fun. I love metal Gear Solid. I've played every single Bethesda game as a sneak character, ive played 3 SOCOM games, i played stalker like a kneay ghost dishing out Ukranian justice and honestly u could list a trillion more examples; basically stealth games are my shit. So i start this game with the intention of playing it how they want me to and after about an hour or so i realize how freaking dumb the AI is and how stupid the EXP distribution is.

lets start with the "AI" and all the wonderful intelligence they have been blessed with. basically every single enemy i have come across has one single set path where they walk between one or 2 points, stopping occasionally. They never deviate at all or have any sort of realistic rhyme or reason to how they are moving. They cant seem to see anything u do except for randomly every once and a while when they are nowhere near u. They can hear up to about 3 feet away from themselves. unless u dare try to kill someone with a melee attack. Heaven forbid u harm a human being(but we will get back to that) Basically if u are crouching and u arent directly in front of someone u could follow them around their entire patrol route without them noticing. 2 people are in a room less than 10 feet from each other. No problem just melee on then walk over and melee the other. Stealth AI is notoriously bad but this is just a joke.

but i guess the thing that pisses me off most of all, is that certain gameplay types actually get more experience than others.u get MORE experience for not killing someone(remember the magical coma). and u get loads more experience for meleeing someone but make sure u do a nonlethal melee attack because ure character has to kill people in the noises way possible. because u know getting stabbed is way noisier than getting the shit beaten out of you. This makes no sense.

and the controls are just freaking awful. U have no choice but to use toggle iron sights, when u stick to cover u cant peek with the iron sight button but u have to move to the edge. the melee button and cover change button do different things depending on if u hold or tap them/ The sprint is a joke. most of the upgrades are pointless and feel like they should have been unlocked from the beginning.

Oh and the voice acting is shitty but u cant tell because the idle animations during conversations look like the character has parkinsons 50 percent of the time.

The music and art are nice tho. I guess that is a plus. So ya someone please tell me what im doing wrong or why I'm wrong.
I'm gonna sound as a snob but it's kinda how the original Deus Ex was:the enemies were deaf and almost blind unless you were walking straight in their face. Sure they could have improved it but look at the second DE,which is actually a decent game,and how people seen the changes,so I guess they just worked strictly on the mechanics of first one.

As for the almost insta death mechanics it just tries to be difficult I guess,or atleast makes the running in guns blazing the hardest choice,still I agree the way it rewards certain types of actions seems very random.
 

kingcom

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Huh, really, my second playthrough seems to be going fairly fine as a cover based shooter but whatever.

The game does nothing well, except one thing. The world. Its good, really good in that respect, you get a great feeling of atmosphere and a very high level of attention to detail gives a great gaming experience. Otherwise the game is at best average, average combat, stealth, level mechanics, good story that swiftly gets silly and uninteresting. The boss fights are some of the stupidest things ive seen in any videogame in a long time. Thats how good the world is. It bumps the games quality in all these respect simply because of where they take place.
 

Tsukuyomi

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Actually the controls don't seem all that weird to me. Admittedly the left-trigger to hug-cover bit is a bit odd, but it's no different than something like Mass Effect 2. Just a little more complicated is all. Which, given that I've had issues in ME 2 with taking and keeping cover in the heat of a fight, it doesn't seem that bad. Gears of War I think had a similar setup and people seem okay with that. Thus far to me it just seems like something to get used to. Perhaps not the most efficient model, but it seems like the devs were trying to give you better control in terms of having less moments where your head pops out when you don't want it to, like the world's juiciest watermelon just sitting atop a box and being a prime target for small, fast-moving bits of lead. It's a bit more complicated, but in theory complication means more control and more control means less accidental dying because you popped out of cover when you didn't mean to. It may not be perfect, but it seems like a good thing so far.

Augments....if anything I feel like they unlocked the wrong ones from the start. Sure, some are fine, but I did not get the sense that I was somehow 'superior' to normal humans when I started. Admittedly one doesn't expect to be Superman from the start, but if Jensen is supposed to be better than human, why is he taking fall-damage from rather small heights? Why does one poorly-placed bullet kill him? If anything one acquires Praxis Points too slowly. I don't mind unlocking things, but give me a way to that doesn't take forever.

As far as the non-lethal option goes...well...I think that might be part and parcel to the story. Augmented or Not, all life is ostensibly important. Jensen, as far as I can see right now, is portrayed to be a seeker of truth. He's not here to take sides in the debate. He's got no side. He's just here to do his job for Sarif and ensure people don't get hurt. That is the point of security after all. Well, in theory anyway. But, like many things in the game, all those lines are blurred and we could debate all day about it. However I think the base point could be constructed that non-lethal is a more challenging playstyle, thus the reward in theory should be higher for the risk/investment you put into doing things that way.

I think when they talk about choosing play-style, what they mean is that you have a large amount of options to solve a given situation. Naturally they all fall into the broader realm of either Stealth of Combat, but developers can only do so much in what is supposed to be a story-driven experience.

As far as the AI goes, yeah. They seem a bit dense at times, but...taking context into account, I don't think they're that bad. Take the tutorial mission as an example. They've secured a Sarif Factory, taken hostages, and they know that SWAT is outside the building and for some reason not coming in. They're gonna be tense. I can see where it might go 'okay...if I just stick to THIS area and do my job, I should be fine.' Yeah, that's kinda bullshit, but eh. Realistically it just makes for less annoying moments. Ever play Arkham Asylum and suddenly wind up with two guards following eachother so close that you can't even Silent Takedown one? Yeah. It's annoying. Sure, they've altered their path and everything and that's great, but now you have to figure out how to pry them apart from eachother. and that's just annoying as hell. At least having them see what happened to their comrades and react is real and can help to alter their pathing and whatnot. But them staying on one patrol helps you get on with the bloody game.

Also....did you know that if you're probably 12 feet in the air say on something like cargo-crates or an H-frame most regular people really will NOT notice you? Yeah. Working with and on those things is part of my job and it's true. probably eight times out of ten people will walk right under you completely oblivious. They simply aren't that aware of their surroundings. It may seem stupid, but humans can be stupid. It's "real" AI. Not perfect, obviously, (had a group try and shoot me through a door.) but if it's realism one is after, yeah. People are kinda stupid. Thus the AI being stupid works perfectly.

It's got flaws, but I don't think that it's anything players can't adapt to.
 

Lenin211

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I like how the op makes many statements that could be disagreed with, (like the controls, I could map them to my keys of choice.) and then calls everyone who doesn't agree with him a troll.
 

Deimateos

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I pretty much bought it for the story, which I enjoyed. If you're having issues with the iron sights, playing Killing Floor will fix that right up (both are a "headshots only" affair). Once you find the laser sights, cover shooting is much more enjoyable


The only things I wish changed were Brody-Bale Jensen's face (OG Deus let you choose a few looks), Brody-Bale's "Batman" voice and a certain plot trope that made no sense that it happened (given Jensen's enhanced body mods and quicker reflexes). Namely,

How during the Vtol crash, Jensen's derptastic ass can't grab Malik and jump out the Vtol with her(especially if you have the icarus landing aug)

It's the only thing I found really annoying, since some mod/aug choices you make affect some other in-game cinematics.
 

Knobody13

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KaizokuouHasu said:
Liberaliter said:
So you don't like the game? Good for you, no one gives a shit. What do you want from us exactly?
Hey! I care. If I'm about to cough up £40-ish for this game brand new, it had better be fucking good and not include these small annoyances that are a game breaker for me. I'm glad I'm finding people who criticise it, because frankly 100/100 score doesn't tell me shit about the game!

So, I'm a sceptic, and the onus is on the developers to make me rest easy. So far they haven't.

Knobody13 said:
what i really wanted was to you know have a discussion . . . u know in a forum where people go to talk. U dont owe me shit but if u were interested in the sharing of thoughts and ideas id be down with that
If you can avoid spoilers, is there anything else about the game that was kind of a deal-breaker for you? I want to know if I should buy the game at full price or wait until it reaches the bargain bin.
My complaints rest almost entirely with the gameplay. In my initial incoherent rant that's all i criticize so u can read that with out fear of spoilers. If the story is what your interested in I would say to go for it. It has kept me playing even though i obviously find the gameplay lacking. I did say that i did not like the voice acting and i will stick by that but its nothing that will ruin the game. The actor twitching however cannot be unseen once u have seen it. It bothers me so much i dont look at people when they talk anymore. I just read the subtitles and wait for the pretty cutscenes.

Also if you have a hard time getting used to odd control schemes u will definitley hate how this game plays.
 

Knobody13

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Lenin211 said:
I like how the op makes many statements that could be disagreed with, (like the controls, I could map them to my keys of choice.) and then calls everyone who doesn't agree with him a troll.
any statement can be disagreed with and I only called the 2 people that ignored my comments and attacked me trolls.
 

winter2

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Oct 10, 2009
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Hmmm... I mostly played the game as a stealthy character unless I got bored with it and decided to kill everyone for whatever reason seemed reasonable to me at the time. :)

I could have sworn I got some kind of Expedient XP bonus or something like that as I ran around headshotting the enemy with my trusty silenced 10mm gun. (The pistol with the explosive rounds are also good for comical mischief. :))

I did use the silenced 10mm to make the guards deviate from the pre-set path by shooting at a wall or something to make them go over there to investigate.

Another fun way to get XP bonus by killing the enemy is letting the turrets or robots do the job for you. Every kill they made I got some kind of bonus. (I think it was also the Expedient bonus)

Oh yea.. another fun thing to do is picking up a dead body and flinging it at his comrades.. Had me giggling like a little school girl every time.