I... really like FF13... am I weird?

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00slash00

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I loved Final Fantasy 13. It's probably my third favorite Final Fantasy game. I also felt that 6 is very overrated. Maybe it just didn't age well in terms of story and character development but I just didn't care about any of the characters and didn't feel invested in the story at all. I couldn't even finish it. I got up to the floating island and then just lost all drive to keep going.

I have always felt that 13 is a fantastic JRPG but a bad Final Fantasy game. It was so different from other games in the series that a lot of long time fans of the series were turned off (though I'm a long time fan and had no problem with the changes). I think 13 would have gotten much less hate if it didn't have Final Fantasy in the title and was instead just a JRPG unrelated to the Final Fantasy series
 

00slash00

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Sniper Team 4 said:
I liked XIII much better than XII. Man, did I hate XII...

But no, you're not weird. Just a minority on the internet it seems. I had fun playing it, although it could have been a lot better. I feel they addressed some of the concerns in XIII-2, and while I haven't playing XIII-3 yet, I did pick it up and I'm looking forward to playing that one too.
Agree so much about 12. Literally the only reason I finished it was because my friend (who also hated 12) bet me that my tolerance for the game would wear out before I could finish it. I loved 13 and consider it the best in the 13 series (thought I haven't finished Lightning Returns yet). I thought the characters in 13-2 were much more boring and adding time travel left me very confused for most of the game. As for Lightning Returns, I'm between 6 and 8 hours in to the game and I love it so far (but if 13 was too much of a departure from the other Final Fantasy games, Lightning Returns is an entirely different genre)
 

Aeonknight

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remnant_phoenix said:
I can agree with pretty much all of that. Very valid criticisms that were well thought out and backed up w/ comparisons to the rest of the series. I tip my non-existant hat to you sir.

However, I can at least see what SE was trying to do with it. They wanted to change up the age old ATB system a little bit compared to how it's been used for over a decade. So I can at least respect that, but it failed on the implementation.
 

MrBaskerville

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It's only weird if you think he story is well told and well written, considering how awful it is. But i could see how people could be entertained by the combat and some people might enjoy the general atmosphere. Personally i don't xare much for any of it, i think it's the worst since FFVIII, atleast that one had a decent soundtrack^^.
 

Lucyfer86

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I'm part of the minority too, XIII is without a doubt my fav FF.
But then again i never was a "true" fan of the series before that.
 

LetalisK

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00slash00 said:
Sniper Team 4 said:
I liked XIII much better than XII. Man, did I hate XII...

But no, you're not weird. Just a minority on the internet it seems. I had fun playing it, although it could have been a lot better. I feel they addressed some of the concerns in XIII-2, and while I haven't playing XIII-3 yet, I did pick it up and I'm looking forward to playing that one too.
Agree so much about 12. Literally the only reason I finished it was because my friend (who also hated 12) bet me that my tolerance for the game would wear out before I could finish it. I loved 13 and consider it the best in the 13 series (thought I haven't finished Lightning Returns yet). I thought the characters in 13-2 were much more boring and adding time travel left me very confused for most of the game. As for Lightning Returns, I'm between 6 and 8 hours in to the game and I love it so far (but if 13 was too much of a departure from the other Final Fantasy games, Lightning Returns is an entirely different genre)
Huh. Maybe I'll have to pick up XIII now. XII actually made me quit the series because of how insultingly bad it was. If I remember correctly, I was just past the part where Chewbacca wookie-raged on the Death Star and the party was travelling through some gullies. I dunno, my memory is fuzzy.
 

faefrost

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I enjoyed FF XIII. It's not my favorite FF game. But it is still a good play through, and possibly the best looking FF game outside of X. I wasn't crazy about the linearity of it. I probably would have liked the combat more if it didn't feel so "keep pressing this button" to it. There were some neat ideas, just a little too automated. The characters were a mixed bag ranging from decent to unbearable (please no more whiny small children.) I don't think it is anywhere near the caliber of VII, IX and X. But I enjoyed it more than VIII and XII.
 

Riverwolf

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Final Fantasy has always invoked diverse opinions about the individual games; honestly, that's one of the things I like about the series. I, myself, prefer not to compare the games to each other, since they tend to be entities on their own, each with its own strengths and weaknesses. One of the most polarizing games was VIII, as you pretty much either loved it or hated it. I, personally, liked it.

Now, I don't have a truly informed opinion on FFXIII, as my entire exposure to it consists of reviews (particularly Spoony's), but from what I can see, it's highly linear with barely any player input, making it more of a visual, interactive novel than other JRPGs. (Which means I could conceivably get 95% of the entire experience from watching a let's play, as opposed to the ~60-70% that you get from most other classical JRPGs; my girlfriend couldn't stand the terribly aged gameplay of VII, so she ended up watching a let's play of the game and thoroughly enjoyed the story). The story seems like it has a lot of potential to be something truly great, but spending so much time on spectacle (the game looks absolutely gorgeous) meant the story and characters didn't get the attention they needed to be fully realized. Snow's also an idiot (though not as bad as Wakka, the one character from any Final Fantasy game that I truly HATE as a character).

...I also must confess that I haven't finished IX, though I've very much enjoyed what I've played so far.
 

ShinyCharizard

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Not weird at all. I really liked XIII and so did my mate who played it. The story is actually pretty damn good, the combat system is fast paced, fluid and fun. The boss battles are amazingly epic and it has probably the best soundtrack in all of the series.

Plus I don't find the characters to be annoying like a lot of people say. The linearity never bothered me either, pretty much all JRPGs are linear. Sure the older games had a world map, but it wasn't exactly interesting to explore.
 

bbchain

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Nope! XIII Is still my favorite out of the series. The problem most fans have with Final Fantasy is most have one handful of the games that they treat as the "renaissance" and the games past (or before) that renaissance can't possibly compare. Every fan has a different defining game or handful of games that they think of as the definitive Final Fantasy, whether it be VI, VII, X, or even I. Going into the series blind is the best way to experience it because you can appreciate the ones you play for what they are rather than comparing them to others. XIII was the second one I played and I still love it. It's tight knit but has expansive possibilities with the battle system and strategy, the characters and their stories had me on the edge of my seat and some scenes like the Vanille/Sazh scene in Nautilus made me choke up a good bit. While a lot of fans faulted it for its linearity compared to older titles, I thought it was refreshing to not have to fuck around in towns talking to NPCs or do quests here and there or whatever, but instead focus on completing the story.
 

balladbird

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the nerve of you! Having an opinion that doesn't gel with the majority! Everyone knows Ad Populum is the tried and true method of deciding which opinion is the "right" one!

In all seriousness, though. I feel your pain. I always have, and always will, adore Final Fantasy 8, but when I first came into online final fantasy fandom, I had to go through a period of wondering if my taste was defective or something... Now I just embrace that differences keep humanity interesting. I can even enjoy a good tear-down of ff8 (which I loved) or ff13 (which I found okay, if disappointing and unworthy of a trilogy.)
 

ShinyCharizard

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s69-5 said:
Personally, FFVI is not my fave either, but it does rank higher than XIII. The truly overrated FF around here is FFIX.

The best FF is still Tactics.
Yes! Finally someone who agrees on IX being overrated.
 

Mangod

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ShinyCharizard said:
s69-5 said:
Personally, FFVI is not my fave either, but it does rank higher than XIII. The truly overrated FF around here is FFIX.

The best FF is still Tactics.
Yes! Finally someone who agrees on IX being overrated.
"Ok, Oskar, you get the car; Jesper, you get the gasoline; Annika, you get the torches; and I'll google ShinyCharizard's home adress."

Honestly though, every FF game has its detractors and defenders; it's the gaming equivalent of the Star Trek movies. The reason FFXIII gets so much hatred is because it is the largest deviation from the rest of the series to date, though I suspect it'll recieve a lot less hate once FFXV comes out.

Though that might also depend on if Toriyama could stop shilling Lightning all the time. You can only put up with someone, even someone you like, for so long before you grow tired of them.
 

EternallyBored

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Well, you aren't singing its praises as the best FF game ever, so I wouldn't call it that weird of an opinion, as long as you can see that its got some flaws I'm pretty sure most people will let you enjoy the game in peace.

As for me, meh, Final Fantasy went off the rails a long time ago, I can appreciate that 13 tried to do what it did, but I always felt it failed in too many ways for me to forgive its numerous faults.

The story is plodding and I ultimately found it to be boring at the best of times, and downright nonsensical at the worst.
It feels like the entire first half of the game just consists of the characters trying to find the plot, the story split that lasted well over 5 hours just felt pointless, the characters just wander around and aimlessly navel gaze and talk about themselves for way too long. I never cared about Serah, and by extension, a lot of the characterization for Snow and Lightning just felt flat, Hope's mom and her death was mishandled and over way too fast, making it hard for me to care about Hope and his issues, the game tells us way too much and shows us way too little.
Even once the plot gets going, the characters just seem to bumble into everything without a plan or care in the world, all the way up to the final boss, the characters essentially play right into the villains plan, even after he specifically tells them what it is, they don't discuss or plan a way around it they basically just return to Cocoon and hope that beating up the same guy they spend the entire second half of the game chasing and fighting will somehow have a different outcome this time. The only reason they even win in the end is because Fang and Vanille pull the power of friendship card at the very end, the whole ragnarok thing comes off as very contrived.
The villain himself just doesn't feel very threatening either, he doesn't even show up until halfway through the game, and there's no real sub-villain or force to fill the gap like the Turks, Black Waltzes, or the empire, even in 10 you at least always had Sin in the background to keep things interesting before Seymour showed up to give the heroes a villain they could talk to. For a second it looked like Cid or the Cocoon security forces might step in with some interesting face characters to foil the heroes, but they are introduced too late and aren't used enough to make them interesting henchmen to the big bad.

Characters and concepts are introduced with no rhyme or reason, it's very similar to the set pieces in Uncharted 3, the cutscenes exist to serve the visuals and fancy technology rather than to assist the story. The gravity grenade scene makes no sense, the technology is never used by the heroes again, even when it would have come in handy or even been lifesaving, and its never even explained where they got the damn things from, the scene exists entirely to showcase nifty graphics and effects, nothing more. Characters get unique technology with no explanation or reason either, in games like 7 and 10, you had characters like Cid and the Al Bhed to explain it, and even things like Barretts gun hand and Tifa's martial arts got an explanation. In 13, Hope and Vanille just pick random weapons off the ground and are suddenly killer experts with them. This can maybe be handwaved by the l'cie thing, but if it is it's hidden in those stupid data logs that seem to hide a good chunk of information that would have been better served to be revealed by the game itself. Sabin piledriving trains in FF6 is ridiculous, but they at least offer the barest explanation with his super martial arts training, Snow doesn't even get that, his abilities are not explained outside of datalogs, and even then the only explanation is that he has a strength enhancing trenchcoat for some reason, that's it, and you have to dig into dry text logs just to get that much.
Scenes like the carnival, while beautiful and well directed, are equally empty, in FF7 the golden saucer was a minigame hub as well as an area for spectacle, you returned to it throughout the game to mess around and play in it, in 13, the theme park is just another empty area on the corridor of doom that comprises the entire first half of the game, you come, you see a pointless cutscene that makes you wish you could actually explore this awesome location, and then you are presented with a boss battle that just takes you to the next disconnected hallway to watch more cutscenes, the entire park cutscene just highlights how empty the actual game world feels.

I could go on, but this post is long enough, I'll cover my problems with the gameplay and the sequels in a subsequent post. As a final note, don't take this as a personal attack against you liking the game, I agree that the loathing it gets goes a little overboard, and that the game is still functional, but it commits a cardinal sin that I will cover in my next post that I think is what causes a lot of the more ardent hate leveled against it.
 

TT Kairen

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Thanks for all the responses. For reference, I have played I, II, III, IV, VI, VII, VIII, X, X-2, and XIII. I liked I, III, IV, VII, VIII, X, and XIII (though still not quite done) to varying degrees.

I can obviously understand some of the criticisms, but most of them don't bother me. The soundtrack is quite forgettable, and the battle system doesn't really come into it's own before Gran Pulse, but once it does, it's fun as hell. Challenging and fast paced, with quick decisions on a dime. The character PROGRESSION sucks balls, however, just being a straight line with no choices or decisions.

The linearity doesn't bother me considering you're on the run and don't have time to dick around exploring every random shiny you may see, and it fits in with the "inescapable destiny" theme the game has going with it's story. The lack of interaction with characters in the world sucks, but is explained by the fact that the entire populace of the planet fears and reviles you.

As for the characters, the only one I actively dislike is Vanille. Little tool can get bent for all I care. The rest are likeable or at least interesting to watch.

By no means am I saying this is the best FF ever, or my favorite. But I'm still enjoying it. Pretty much only an absolutely asinine ending could make me dislike it at this point.
 

EternallyBored

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I'm back again, it's almost like I think more than 3 people are going to read the long winding critique I'm posting here, but I got offtrack in the first post talking about the story, so I figured I should at least mention the gameplay, and go into why I think the game gets so much fervent hate.

Let's face it, turn-based fighting featured in most JRPGs isn't exactly the most exciting gameplay in the world, even fans will generally tell you that JRPGs are mostly about story, atmosphere, and very few will sing the praises of the old school turn based combat model. Even then, there are exceptions, but I don't think very many people will count FF XIII among those exceptions.

FF XIII has the paradigm shift system, and basically takes away control of your other party members entirely except to switch their roles mid-battle, For the first half of the game, anywhere from 13-20 hours, you can basically get away with minimal paradigm shifting, probably because the character split means you are often stuck with only two characters, and only a handful of roles to shift between before you unlock your full party. Almost all of the complexity and interesting aspects to the system are basically non-existent until you get about 20 hours into the game.
The leveling up is facilitated by the chrystarium, basically a poor mans sphere grid with even less choices, during that same 20 hours that severely handicaps the paradigm shift system, the chrystarium gets equally handicapped. At the beginning, each character only has a few paradigms, and there are hard-locked walls that you can't get past until you get to certain points in the story. What this means is that the first 20 hours of gameplay, any sort of grinding is pointless, you are locked into specific roles, and you can't even level those roles up beyond a certain point, the game basically level caps you until you beat the next boss. This wouldn't be so bad if the combat system was wide open and encouraged experimentation or playing around, but it isn't, you don't even get introduced to the concept of staggering enemies until about 5 hours into the game, and that is probably the most active part of combat until you get your full party and actually have the room to play around with paradigm configurations.
The chrystarium really doesn't serve any purpose except looking pretty, what few branches there are in the chain only branch off by one or two points then you go right back to the chosen paradigms main upgrade path. Once the chrystarium and paradigms open up in the late game, its already far too late to really generalize your characters as they'll already have a crapton of levels in the roles they were railroaded into at the beginning, so unless you really love the combat and want to grind out the other paradigms, there's little reason to bother switching leveling paths until the very end of the game when a characters main paradigms are all maxed out.

The magic system is also kind of silly as the main story feature of being a l'cie is the ability to use magic, but the magic in the game is limited to tossing tiny balls of elements at the enemies, it would be fine except they decided to make the magic thing a story point, so it looks a little silly that the organized military with jetpack snipers and giant fucking death robots is apparently afraid of something that looks so visually unimpressive in combat.

Since this topic is only about XIII, I'm only going to mention the sequels as being kind of seen as more of the same except the story makes even less sense (time travel basically makes the entire story of the first game pointless, and all the characters are now completely different, trying to skip from XIII to XIII-3 will make your head explode), XIII-2 apparently cut out the finale to the game as DLC, and the trilogy keeps pushing lightning as the protagonist, which despite her popularity in Japan, the West is mostly indifferent to her, and are largely sick of her at this point. These factors have probably kept the hate train for XIII alive longer than it would be normally, because a lot of Final Fantasy fans who disliked XIII just want it to die already so Square can give them a new story, rather than keep trying to push the story and world of XIII on us.

As for why the game gets so much vehement hate? A lot of reasons really, but a lot of it is that the game is just boring to a lot of people. The combat plays itself even more than most RPGS, and even when you are actively involved, you're mostly just choosing roles to adapt to enemy attack patterns, once the pattern is down the battles become a chore, and most of the strategy of the system is removed, you feel less like your playing as these characters, and more like a pokemon trainer who just throws suggestions as to what you want the heroes of the story to do. A lot of people just couldn't make it through the 10-20 hour slog to get the game to open up a little bit, and even after opening up, a lot of people just didn't care about the characters, story, or world anymore.

The game wasn't broken or actively bad like some games, but many people saw it as boring, and a chore to play. In some ways, that's actually worse than being broken or offensively bad, at least in those games, you know what you're getting, and can actively mock it. With XIII, I think some people got really worked up about seeing a once lauded series known for its fantastic worlds, and epic battles and stories, reduced to 20 hours of tutorials and corridors, that doesn't even attempt to flesh out the world beyond what they can show in pretty cutscenes. Empty spectacle, ultimately accomplishing nothing; that was my experience with the game once everything is said and done.
 

Ironshroom

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GZGoten said:
XIII wasn't bad it was convoluted yes but at its core it was a simple game. The problem most people have is just that, if it's a Final Fantasy game it can't be simple, there needs to be multiple paths and things to explore if they try to change the formula the game is immediately labeled as shit. Which XIII did by making the game a single linear path and adding auto battle command, I mean sure you could deviate here and there and chose not to do auto battle but the fact the option exist makes the game shit

XIII-2 was the same deal, good game but old school fans hate it because they're entitled. XIII-3 is great and you can wear a chocobo on your head... nothing else needs to be said go and buy that game!



as for you not finding VI a masterpiece... there might be something wrong with you, I still prefer VII over VI, but that's because at the time in my life when I played it, I connected with it on a different level than video game = fun, it became something greater for me... also Tifa made me realize that girls were awesome and I should start paying more attention to them, and wouldn't you know it not only are they awesome but they are born with and develop some of my favorite things :D
go look up Jesse Cox's playthrough of FFXIII-Millionty-the-third and you will see a former lover of FF break and give up on his favourite series. That game is trash and I don't understand why anyone would try to defend it.
On the other hand however, it proved my idea that Lightening has no emotion because she literally states "I have no emotion"