First however, I shall say some nice things in a futile attempt to take the edge off the ensuing rage and accusations of casual-ness.
I like Dark Souls. Or rather, I really, really want to like it. It's an action-adventure game with RPG elements that forces me to use every one of the meagre resources at my disposal to beat it. It features a solid combat system that forces you to stay on your toes. It should be right up my ally.
However, I have one major problem with it. The developers somehow managed to confuse the notion of "providing a challenge" with "wasting my fucking time".
See, Dark Souls has two flavours of gameplay. First, there's your boss and mini-boss fights against unique enemies. These are fun and generally pretty hard, which is cool since that's exactly what was advertised.
Then there is... the rest. This consists of fighting respawning generic enemies while exploring the levels. These are not so hard. They can kill you if you don't pay attention but once you've got the combat figured out you'll be carving through them with relative ease. Hold down block, bait them into attacking, retaliate. Rinse and repeat.
The problem is that there are always a significant amount of the respawning filler enemies between the boss fights and the nearest checkpoint. So every time you die to a boss - and chances are this will happen a lot - you get to hack your way through an identical sequence of
mooks. Every. Fucking. Time.
Get killed by Capra Demon. Respawn. Cross bridge and fight four soldiers. (Yawn.) Go down stairs and fight three dogs. (Stretch.) Fight four thieves. (Wonder how long it's been since you cleaned the bathroom.) Fight three more thieves and two more dogs. (Yawn again.) Get to Capra Demon. (Finally!) Get killed by Capra Demon. Respawn. Cross bridge and fight four soldiers. (Yawn.) Go down stairs and fight three... yeah, you get the point.
This is not fun. It's tedious.
This is not a challenge. It's shit design.
This is not "hardcore". It's just cheap padding via poor checkpoint placement.
Hell, they might as well have just put ten minute unskippable cutscenes in front of all the bosses. At least that way I could mitigate the blatant waste of my time by making myself a sandwich or picking up a book.
My other complaint is that the game looks like... well, like crap. At first I thought this was just due to me being accustomed to glorious 2550x1440 PC graphics, but then Journey came along and showed me that console games can look gorgeous too. Dark Souls just has bad visual design. Grey-green sludgy environments populated by nondescript grey-green enemies. Even the backgrounds are bad. I fear I might sneer myself inside-out the next time I find a message saying "lovely view" in front of a blurry green carpet masquerading as a forest underneath some blurry grey clouds.
So that's my Dark Souls experience. I want to get along with it, but it's ugly and seems to take great pleasure in wasting my time. It's like an ex-girlfriend in video game form.
I like Dark Souls. Or rather, I really, really want to like it. It's an action-adventure game with RPG elements that forces me to use every one of the meagre resources at my disposal to beat it. It features a solid combat system that forces you to stay on your toes. It should be right up my ally.
However, I have one major problem with it. The developers somehow managed to confuse the notion of "providing a challenge" with "wasting my fucking time".
See, Dark Souls has two flavours of gameplay. First, there's your boss and mini-boss fights against unique enemies. These are fun and generally pretty hard, which is cool since that's exactly what was advertised.
Then there is... the rest. This consists of fighting respawning generic enemies while exploring the levels. These are not so hard. They can kill you if you don't pay attention but once you've got the combat figured out you'll be carving through them with relative ease. Hold down block, bait them into attacking, retaliate. Rinse and repeat.
The problem is that there are always a significant amount of the respawning filler enemies between the boss fights and the nearest checkpoint. So every time you die to a boss - and chances are this will happen a lot - you get to hack your way through an identical sequence of
mooks. Every. Fucking. Time.
Get killed by Capra Demon. Respawn. Cross bridge and fight four soldiers. (Yawn.) Go down stairs and fight three dogs. (Stretch.) Fight four thieves. (Wonder how long it's been since you cleaned the bathroom.) Fight three more thieves and two more dogs. (Yawn again.) Get to Capra Demon. (Finally!) Get killed by Capra Demon. Respawn. Cross bridge and fight four soldiers. (Yawn.) Go down stairs and fight three... yeah, you get the point.
This is not fun. It's tedious.
This is not a challenge. It's shit design.
This is not "hardcore". It's just cheap padding via poor checkpoint placement.
Hell, they might as well have just put ten minute unskippable cutscenes in front of all the bosses. At least that way I could mitigate the blatant waste of my time by making myself a sandwich or picking up a book.
My other complaint is that the game looks like... well, like crap. At first I thought this was just due to me being accustomed to glorious 2550x1440 PC graphics, but then Journey came along and showed me that console games can look gorgeous too. Dark Souls just has bad visual design. Grey-green sludgy environments populated by nondescript grey-green enemies. Even the backgrounds are bad. I fear I might sneer myself inside-out the next time I find a message saying "lovely view" in front of a blurry green carpet masquerading as a forest underneath some blurry grey clouds.
So that's my Dark Souls experience. I want to get along with it, but it's ugly and seems to take great pleasure in wasting my time. It's like an ex-girlfriend in video game form.