Drake doesn't actually get hit by any of them. (The half-tuck of his shirt is hiding a Magnetized Plot Armor Device that deflects some bullets and explosion shockwaves but runs out of juice quickly under stress. Some softer blows such as melee strikes come through, however.) Though you could also say Drake's "health" is actually the time the bad guys need to aim properly. It's because of this very reason I found the new Tomb Raider a bit dumb, as Lara clearly gets hit by those arrows sticking out of her.Zhukov said:Because cutscene bullets do like 300% damage. Double that if it's a major character doing the shooting.
Like when Nathan Drake spends half a game eating bullets to the face with nary a complaint, but then gets shot once in the gut by a main villain during a cutscene and suddenly shit is real.
Umm, that's not how that battle went...BloatedGuppy said:I recall that first Narnia movie...there's some kind of rebellion or something? Of beasts and people? And they put this little kid in charge? Because of a prophecy or something? I don't want to second guess a prophecy but leading people in battle is a serious job, you probably shouldn't just hand it over to a kid who is just recently out of short pants.
And his entire plan boiled down to shouting "attack" at which point the army just kind of went boiling off pell-mell, so...one, that's not a very good plan, and two, I'm pretty sure you could've come up with that one on your own, peoples of Narnia.
Just saying.
LMAO that made me laugh waaaay too much lolSolkard said:You mean stuff like this?
https://www.youtube.com/watch?v=U-E9HbUqc5k
Fallout was great for thosePhasmal said:![]()
When there is something my character could clearly navigate with a reasonable sized human body, like a broken door or a knee-high fence that the game is just like `Nah, girl, you can't go this way because you couldn't possibly get through this`.
I can see the other side, I should be able to get through to it no problem.
This always got me with the style of fighting they gave Batman in the Arkham games. Especially when you add in the lack of potential medical treatment in City and Knight (Asylum had doctors amidst its captives I could allow for), there's no way that the guys taking those hits to the point they can no longer even stand up unaided are all surviving.DementedSheep said:So our protagonists are are infiltrating somewhere and need to get past some dudes but their morally upstanding sort and won't kill them. No problem! they can just knock them out and doing so is easy, quick, won't cause any damage to them and will keep them out of commission for as long as you need.
Games often show the box being dropped straight out. I honestly don't car about the realism, since I'm usually playing as a hulking space marine who can shrug off hundreds of bullets, but it doesn't really seem to support the "in the pocket" model.Dr. McD said:I thought the PCs just put mags/rounds in their pockets and sorted through them in-between battles and we just don't see it (like the HL/HL2 theory that Freeman does rest, it's just that the game never shows it so as to never break the pacing if the player doesn't want to).
Yeah, if it's otherwise good I can give it a pass at stupid things. For this reason, though, best not to do something like that in the beginning, it needs to get me onside first.Kyrian007 said:Not really. I can do this thing called "Suspend my disbelief." It really helps.
Kidding. Actually for me it's just quality. Movies, tv, video games, books, whatever. If I'm enjoying the experience, I never have any problem suspending disbelief. For example, I really dislike Borderlands, but if I'm playing with pals on a lan or on console splitscreen... It's a blast. Otherwise it's just a samey, tedious, boring, unreal engine brownshooter. I can overlook all the cheese and dated effects of Big Trouble in Little China and love every minute. But something as bad as Man of Steel hits the screen and all I can see is the horrid overuse of shaky-cam.
And then you break out the tank....Seth Carter said:This always got me with the style of fighting they gave Batman in the Arkham games. Especially when you add in the lack of potential medical treatment in City and Knight (Asylum had doctors amidst its captives I could allow for), there's no way that the guys taking those hits to the point they can no longer even stand up unaided are all surviving.DementedSheep said:So our protagonists are are infiltrating somewhere and need to get past some dudes but their morally upstanding sort and won't kill them. No problem! they can just knock them out and doing so is easy, quick, won't cause any damage to them and will keep them out of commission for as long as you need.
Nah, it's just like tennis. You don't know this, but you've secretly got a "magazine boy" running behind you, scooping up all the magazines you drop on the ground and replenishing them, before sticking them back into your ammo bag. He's putting his life on the line so you can do things like reload after 2 shots. Give the poor guy some credit.MarsAtlas said:I got one, a mix of OCD videogame logican and real life logic at the same time.
I have a 200 round magazine, but I did fire four whole rounds at that one enemy. Better reload, just to be safe. Wait, where did that brick of 196 rounds go? Did you just throw out 196 rounds???