And I must say, its completely broken.
The following is my opinion on this matter mostly because I need to vent and haven't seen any significant discussion of this yet.
I've spent the last two years defending COD as a franchise simply because I enjoyed the single player campaign. But I can not excuse the crap they put out for this game.
The kill streaks and perks are completely broken, even more so than they were in MW2. And pretty much all of the features they touted as new are ones you have to work your ass off level griding to get. Even all of the game modes are locked until you get to level 20, which for someone like me is about 6 hours of crap.
I like Hardcore mode because it negates a lot of the bullshit the rest of the game gives and that takes until level 19 to unlock. I had to trudge through 19 levels of bullshit stair/floor glitchers, getting shot through walls and camping quick-scopers to get there.
It's better now that I can play Hardcore, but it makes me mad that I had to work so hard to get there. And not only that, what the hell happened to all the "team based" games they promised? Kill Confirmed? Bah. Not a team game. Everything is still "kill this many people to get this weapon/attachment". That doesn't exactly promote teamwork.
I feel better. So, for a discussion, was MW3 what you thought it was going to be? How was it different? Do you agree or disagree with my stated opinions on it? And finally, if you know how to help with some common problems (like glitchers and campers) state them.
Edit: Three things I forgot to include:
1. the team making system sucks. I ALWAYS end up on the team of misfits when it puts all of the clans and parties together on the other teams so they can work together perfectly.
2. the spawn system sucks. waiting fifteen seconds to spawn right in the middle of a firefight only to get killed instantly is not fun. At all.
3. The maps are simply reworked versions of MW2 maps. Literally. They are laid out EXACTLY the same just with different skins and furnishings.
The following is my opinion on this matter mostly because I need to vent and haven't seen any significant discussion of this yet.
I've spent the last two years defending COD as a franchise simply because I enjoyed the single player campaign. But I can not excuse the crap they put out for this game.
The kill streaks and perks are completely broken, even more so than they were in MW2. And pretty much all of the features they touted as new are ones you have to work your ass off level griding to get. Even all of the game modes are locked until you get to level 20, which for someone like me is about 6 hours of crap.
I like Hardcore mode because it negates a lot of the bullshit the rest of the game gives and that takes until level 19 to unlock. I had to trudge through 19 levels of bullshit stair/floor glitchers, getting shot through walls and camping quick-scopers to get there.
It's better now that I can play Hardcore, but it makes me mad that I had to work so hard to get there. And not only that, what the hell happened to all the "team based" games they promised? Kill Confirmed? Bah. Not a team game. Everything is still "kill this many people to get this weapon/attachment". That doesn't exactly promote teamwork.
I feel better. So, for a discussion, was MW3 what you thought it was going to be? How was it different? Do you agree or disagree with my stated opinions on it? And finally, if you know how to help with some common problems (like glitchers and campers) state them.
Edit: Three things I forgot to include:
1. the team making system sucks. I ALWAYS end up on the team of misfits when it puts all of the clans and parties together on the other teams so they can work together perfectly.
2. the spawn system sucks. waiting fifteen seconds to spawn right in the middle of a firefight only to get killed instantly is not fun. At all.
3. The maps are simply reworked versions of MW2 maps. Literally. They are laid out EXACTLY the same just with different skins and furnishings.