So a little over 6 months ago I started playing Dark Souls, by and large I thought it was great, brilliant even in some respects. However, there was one aspect of the game that just kept nagging at me, and I decided to post a [a href="http://www.escapistmagazine.com/forums/read/9.847113-I-have-a-problem-with-Dark-Souls"]thread[/a] about it.
Basically I was bothered that grinding for souls in the game is incredibly easy, and that one can effectively level up forever just by re-killing the same enemies again and again without any additional challenge or exploration. In fact this tends to naturally occur if you keep dying and retrieving your souls again. In a game that has so much focus on stats and leveling, and that also get's praised for being challenging, it seemed like a gaping hole in the overall design.
What weirded me out the most though, was that I seem to be the only person in the world who saw this as a negative. Most people seem to LIKE this element and will even recommend places to farm souls easily for hours. It seems so weird, it's not fun, and it feels game-breaking.
Although you can read the thread to see how people responded to this, by and large they dismissed my criticism by saying that later in the game farming for souls becomes less helpful, that soul leveling gets diminishing returns, and mostly that I hadn't played enough to know what I was talking about.
Anyway, I finally just beat the game today, and I thought I'd give an update on my feelings about it. My opinion hasn't changed, in fact it's mostly gotten stronger. The fact that character stats become less important as the game progresses doesn't really matter, because nearly everything else that can help you can also be bought with souls. Weapons can be bought with souls, spells can be bought, titanite shards can be bought with souls, even some of the rarer kinds, and they don't even become more expensive. Even item drops that can't be purchased can still be farmed by repeatedly killing the enemies that drop them. Obviously to acquire new items you need to progress, but even early items can be effective when upgraded fully.
Anyway, I know I come across as some nitpicky asshole who just wants to find the negative in an otherwise good game. Please don't take it personally if you like the game. I do too, I wouldn't have beaten it and posted a thread topic on it otherwise. I just feel confused how a game so lovingly crafted can have such a glaring flaw, and how it's never brought up by anyone when talking about the game.
Basically I was bothered that grinding for souls in the game is incredibly easy, and that one can effectively level up forever just by re-killing the same enemies again and again without any additional challenge or exploration. In fact this tends to naturally occur if you keep dying and retrieving your souls again. In a game that has so much focus on stats and leveling, and that also get's praised for being challenging, it seemed like a gaping hole in the overall design.
What weirded me out the most though, was that I seem to be the only person in the world who saw this as a negative. Most people seem to LIKE this element and will even recommend places to farm souls easily for hours. It seems so weird, it's not fun, and it feels game-breaking.
Although you can read the thread to see how people responded to this, by and large they dismissed my criticism by saying that later in the game farming for souls becomes less helpful, that soul leveling gets diminishing returns, and mostly that I hadn't played enough to know what I was talking about.
Anyway, I finally just beat the game today, and I thought I'd give an update on my feelings about it. My opinion hasn't changed, in fact it's mostly gotten stronger. The fact that character stats become less important as the game progresses doesn't really matter, because nearly everything else that can help you can also be bought with souls. Weapons can be bought with souls, spells can be bought, titanite shards can be bought with souls, even some of the rarer kinds, and they don't even become more expensive. Even item drops that can't be purchased can still be farmed by repeatedly killing the enemies that drop them. Obviously to acquire new items you need to progress, but even early items can be effective when upgraded fully.
Anyway, I know I come across as some nitpicky asshole who just wants to find the negative in an otherwise good game. Please don't take it personally if you like the game. I do too, I wouldn't have beaten it and posted a thread topic on it otherwise. I just feel confused how a game so lovingly crafted can have such a glaring flaw, and how it's never brought up by anyone when talking about the game.