al4674 said:
Uhm, I don't agree with that.
While, admittedly, my time and experience with
Demon's Souls is lacking, I did get a good foothold into the meat of the game. If by "the entire game," you mean stage X-1 of each level, and you can only move to X-2 after beating X-1, then yes, I agree. But that segmented setup isn't what I'd call open. Furthermore, there are distinct barriers that prevent the player from moving on. Being that I am only a portion of the way through the game, the only one I've seen is the fog wall in 1-2, after the Tower Knight. You are required to have a Demon's Soul before being allowed entrance. (It occurs to me that this may be the only instance, and is perhaps end-game content, but the point stands.)
I very much prefer the open-world style of
Dark Souls, however shallow that openness may be. To me, it makes it feel like a real world.
Demon's Souls's world felt segmented and not unlike games such as
Mario 64 or
Spyro in that sense. Yeah,
Dark is essentially a linear game at heart, but I like that it doesn't present itself as such.
Demon's's (...) world felt artificial, really. I didn't see how it was all connected.
There is a bigger focus on environmental challenge in
Demon's, whereas
Dark is more about the challenge of the enemy. Ideally, I'd like for
Dark Souls 2 to have a good mix of both, without losing the original spirit of either. But if it was just more
Dark Souls, while expanding on the universe of the first, I'd be more than happy with that. Because really, there wasn't even any indication we'd be getting a second one.