With the huge number of remasters, continuation of a series, reboots, and definitive edition ports (I believe there is a difference between remasters and DE, but that's a discussion for another time), it makes you wonder; With the both PS4 and XB1 been released for around 4 years, why don't the devs/pubs try to make new ips? If the gamers are complaining about releasing same shit (we all know the ONE pub that does this), why don't they try to make new IPs?
The answer that I came up with; They are scared. They are scared that the fans who were suckered in with the trailer would be disappointed with the final product.
Let's take an example of some of failed new IPs since 2013 when the PS4 and Xb1 were launched:
No man's Sky. Hyped and failed
Order 1886. Hyped and failed
Destiny. Hyped and mediocre
Watch_Dogs. Hyped, downgraded, mediocre, and worsened the sequel sales
Re:Core. Mediocre
Quantum Break. Mediocre
Rainbow Six Siege. Hyped and Mediocre
Division. Hyped, downgraded, and mediocre
And I can go on forever. Of course, there are some good new IPs that haven been released. Darkest Dungeon, Nier, Nioh, Banner Saga, etc. But these IPs are outnumbered by all the crappy new IPs.
Ultimately, it's playing safe vs trying something new. However, trying something new is a real hit-or-miss, so the makers are taking the risk-free route.
The answer that I came up with; They are scared. They are scared that the fans who were suckered in with the trailer would be disappointed with the final product.
Let's take an example of some of failed new IPs since 2013 when the PS4 and Xb1 were launched:
No man's Sky. Hyped and failed
Order 1886. Hyped and failed
Destiny. Hyped and mediocre
Watch_Dogs. Hyped, downgraded, mediocre, and worsened the sequel sales
Re:Core. Mediocre
Quantum Break. Mediocre
Rainbow Six Siege. Hyped and Mediocre
Division. Hyped, downgraded, and mediocre
And I can go on forever. Of course, there are some good new IPs that haven been released. Darkest Dungeon, Nier, Nioh, Banner Saga, etc. But these IPs are outnumbered by all the crappy new IPs.
Ultimately, it's playing safe vs trying something new. However, trying something new is a real hit-or-miss, so the makers are taking the risk-free route.