Charcharo said:
EXACTLY!
The game DOES judge you based on its OWN ideas.
Also, no, giving money to a stripper is a NEUTRAL act. It gives neither "possitive" nor "negative' karma. I have no idea why you think it gives you anything.
Very few things do actually. And they are all fairly logical. The biggest one is "judge after you know something, not before" which is a theme. That is what gives you the most "points' by far.
If you havent noticed you were with a child when you had that guy in your hands... the game has had 3 levels in which it was beating you over that you are teaching it the basics of morality. It wanted you to show the child mercy. Not so much save that retard, but rather do it for the one who is watching you both...
The entire point of the last levels...
As for the ending... both endings of Metro 2033 were made to feel epic either way. It is not like the book ending (even if the bad one IS in a technical sense)... now that is what gamers needed...
There is no accuracy cheating in STALKER. I can assure you of that. That is mostly shit talked by bad players to excuse them being bad at it.
Also, on almost EVERY single game EVER NPCs are less accurate than the protagonist. It is ALWAYS like that. From Half Life to Wolfenstein to Quake to CoD to Metro even...
You just said it didn't judge you. Good job being all flip-floppity. So that angle is a dead argument.
Also, they're not logical. No, to be fair, morality rarely is, based on personal views, bias, circumstance and upbringing.
The reason why I think it gave me bad karma, asides a I think a karma effect, though I can't remember if it has one or not, I seem to remember recognizing it and being like, 'No way'. Not to mention the whole Karma guide on the wiki says it does, and from when I played the games, it was pretty accurate. (I didn't follow it on my first playthrough.)
Honestly, I don't remember three levels where it was beating me over the head with it's poor, stupid, paint-by-numbers shit moral system. Like, at all. Maybe the time I was hanging out with the dude who got caught by nazi's with me, who ended up being a back-stabber, so that taught me... "Most people are assholes. Always look over your shoulder and be wary, 'cause post-apocalypse!"
Besides, I did show the kid mercy. I spared almost everyone I could, except you know, genocidal assholes, because you know. They're evil. And should die. And man, it's entirely hypocritic when the game is like, "For the good ending, the Dark Ones murder EVERYONE because you were such a nice guy. Moral of the story kids; Don't hurt bad people, have other people hurt bad people so you can be the hero?
Neither ending is really epic. They're kinda hollow. At least to me they were, mainly because I saw no impact. Dropping a nuke fucks things further and maintains status quo. The other is non-canon and dependant on a not-great morality system.
Right; you're not listening. I. Saw. A. Few. Bad. Examples. Of. Hyper. Accuracy. In. Gameplay. Kinda like in far cry when you're in shrubs three miles away, around a corner and a dude will still see you and shoot you in the leg.
Fun Fact; I was shot through a view point of roughly 2 inches, through three plain windows and a small hole in a tailwing of a plane while I was on top of one in Call of Duty: Modern Warfare 2. Bro, those guys aren't less accurate then you unless you're a pansy playing on normal or lower. Which, funnily enough, is kind of the point of difficulty settings. (Worse off, my story was on normal.)
In Metro, I was shot sprinting by a dude three stories up, through a railing, in the dark so well and so accurately I couldn't even bother to change path before I got killed. And no, he didn't have goggles.
Or maybe I should talk about the guy in Killzone, able to headshot me with a pistol from the bottom of a tower, behind a mech, and through three railings.
They are totally bad shots. I mean, all A.I. totally can't keep up with player accuracy.
*Edit: No, i'm wrong. The moral system isn't paint by numbers. You get moral points for just talking to some people and little things like. As well as you get bad ones for small details that don't really mean anything.
The big moments are paint by numbers, which are honest. But the rest of the system is really, really, arbitrary.