A fair few things were cut.sravankb said:How exactly was it dumbed down from ME1 to ME2?Xzi said:Lol, and what unnecessary bullshit is that, exactly? They already dumbed the game down significantly from ME1 to ME2. Not sure how it could get much worse. Make all of the characters communicate through grunts, maybe? Blue "ungh" = paragon, yellow "oogh" = neutral, red "arrruuu" = renegade? Maybe they'll add in auto-aim. Or even better, auto-attack. Who has time the time or intellect to actually PLAY their games these days? Such unnecessary bullshit.Ephraim J. Witchwood said:Trimming out unnecessary bullshit isn't pretty? Wow, I never would have guessed.Xzi said:I disagree. We all know what "being tweaked for a larger market" means. And it ain't pretty.
Genuine question; I'm not trying to incite rage here.
Mass Effect 1 skills:

Mass Effect 2 skills:

The new way the karma bars worked encouraged extremism in either Paragon or Renegade.
In the old game you had to focus your skill points into diplomacy, which allowed you to play a morally grey Shepard and still be effective.
In Mass Effect 2 you had to be either a Saint or Devil in order to be good at diplomacy.
Combat was more focused on cover based shooting. It was much smoother, and I liked it...
But it lost the variety of the first game. That one had enemies that could crawl on the ceiling and snipe, the Krogan were lighting fast melee chargers, more large enemies like Geth Colossus, the environments were not all corridors but instead there were many open spaces and the Geth were just generally more interesting then the Blue Suns/Blood pack.
There was a lack of quest variety. Almost all quests involved mass amounts of shooting corridors and killing. Not as bad as Dragon Age 2, but still more then Mass Effect 1.
The first game had quiet a few quests where you didn't shoot anyone at all and instead had to use your wits and silver tongue.
The Mako was cut in favor of Planet Scanning. Again, lack of gameplay variety. Sense of grandure and exploration lost, eve if the Mako did handle like a toaster on wheels.
And planet scanning was boring.
The main plot really didn't hold up under scrutiny. Go read Shamus Young's article for a full break down. It's a entertaining and interesting read.
Or watch his show "Spoiler Warning" if you'd rather watch a video.
The collecters and Harbinger were failures and generated no threat.
Compared to Saren, a worthy rival, and Sovereign, famous for the chilling speech about the Reapers motivations. Which leads to...
The awful and silly tacked on final boss. Which also ruined the whole enigma the Reapers had built up. Worst of all, people were laughing, rather then chilled.
So, thats the main reasons why people thought it was dumbed down.
On the whole, Mass Effect 2 streamlined rather well. Better then Dragon Age 2 and some other titles. Much better actually, presentation and the shooting mechanics were slick.
But it lost alot of the other things that made it great, unique and epic in scope.
Hope it helped