So yeah, gaming is dying. In my opinion it has been since around 07/08. And I think I know what gaming needs in order to survive & evolve.
Gaming is my favourite interactive medium, and no doubt yours too. But there has been a worrying trend. Call it nostalgia, but the general quality of games are going down. The industry is stagnating, but tehre are a lot of ways that the big companies can do in order to help gaming go on. Unfortunatly, soon, only the biggest game companies will survive (imagine every game as a DA2) or quality won't matter any more. You can see the trends of this now. But this is what I think is killing the game industry.
1. Pirates and Consolisation
Pirates are going to ruin PC gaming. This is a fact. The problem lies that because PC games are some of the best pieces of work out there (Witcher franchise), when they get ported to the current gen, they tend to get somewhat dumbed down. A prime example of this would be Crysis 2. But why would a company switch from making great games on the PC to console games? It's because of pirates. Gears of War 2 and 3 will not be on the PC due to large amounts of pirates. And what annoys me the most is what some people think that they can justify pirating a game because it is not "perfect" or that it's "Consolised garbage". The thing is, people pirate, devs switch to more platforms to get enough money to fund future projects, so more people pirate. It's a circle. Consolistation is not always a bad thing, but when it is used just to make money due to pirates, it's a shame. But when it's used to just make more money, it's bad.
2. Premium fees and DLC's.
I'm looking at you, Activision, EA and Capcom. If people want to play games currently, they have to spend £400 on a decent gaming pc, or £150 on a new-ish console, pay online in some cases, pay a subscription fee, pay £40 for the game, and then pay more for bonus content locked on the Disk or for just more items. Lots of the "Great" companies do this. Bad Company 3 has day one DLC with guns not availiable in the full game. MvC3 has Jill and Shumagorath locked onto the Disk. Resident evil 5's online. Call of Duty Premium service? WoW premium service? What most companies don't realise is that it harms their repuatation to charge even more than what we already do for the lulz. Look at Film. It costs me $10 to go out and watch a film with friends. I pay that for the content locked onto a disk in half of EA or Capcoms games. Related to this, Bobby Kotick can go die. By no means should games be free, but locking content and charging extra on top of subscriptions is cheap, and would probably lead to a loss of primary fanbase. You'd be pissed off if you watched a movie with 20 scenes, and you had to pay an extra $10 on scenes 13,14,15 and 16. Gaming should be no different.
3. Follow the Leader and lack of innovation.
Regenerating health. Done in one game then COPYPASTA'd over every shooter since '08. Even in game that's been in development for over half my lifespan. 99% of MMO's are WoW clones that get DESTROYED due to lack of innovation. Most best selling games are "Boring brown shooters". Some games just disregard their primary fanbase, and do whats popular, because screw innovation, it's all about the money, right? Dragon age 2 is an actionized sequel that is best summed up as ME2 not IN SPACE. There is still some amazing innovation to be found, the biggest being Portal, L.A. Noire and Minecraft+Terraria. But video games risk falling into a trend of nothing but Brown shooters if people ignore the indie developers and devs keep up with the whole Cackadoody 8 and Gears of war 7. Lets just see what the cod games have added- CoD4: Amazing multiplayer, GOTY, the best CoD game. WaW: More browness. Zombies. Worse online. MW2: Worse online. Nukes. Blops: An attempt to balance the game. More zombies. I don't want to have a world of follow the leader gaming.
4. Cash cows and not doing it for the art.
Cash cows are bad. When a franchise is going to die, let it die rather than go on forever. Don't keep selling spin offs of questionable quality and prequels. Also, would it kill devs to do anything for the art? "Vampire: The Masquerade: Bloodlines" is regarded as one of the best RPG's of all time. But damn, on release it had so many bugs it made New Vegas seem bug free. Want to know what the developers, who were going bankrupt, did? They stayed on, without pay, and patched the game. THEIR game. If companies did stuff like this now, then they would have more supporters, and we would support them. Overall, Devs need to balance morality and money.
If all of these are gone, then gaming would evolve rather than stay in the sorry state it's been in for a few years now. Already have we seen some franchises die (Metroid, Sonic) and some of the blandest continue.
So what do you think? Should gaming continue as it is, and be there just for the money and mass markets, or do you think that gaming needs to stop being less about the money and more about the art? Or is your opinion somewhere in between? I'd love to see your opinions ^_^