There's no choice. I may have not played as many JRPGs to be called a Kotaku but I've played enough to notice this sort of thing. The thing I admire, love, and appreciate about games like Dragon Age: Origins and Neverwinter Nights 2(just started playing it, I think my CPU needs an upgrade though, plz pm for hlp) is that I have the freedom to choose who I want to be as a hero. I can be an evil psychopath that just likes to chop stuff up or the gleaming example of heroism and justice. In a JRPG, like Yahtzee said, your just stuck inside the head pulling at nerves. Just so you know I came upon this during my..."meditation time on the white throne" if you catch my meaning, not the TWEWY review. Listen I don't know if it's me or if their are people that like that, but it's kind of a huge,"wth," and FU to the player. I like video games because they make the epics my grandpa used to read me (like Beowulf) a near reality, it's free from the bonds of reality. But it's not truly free since you have to travel down the set path. I know that WRPGs may have separate start points and they reach the same ending, but at least I can do as I please in between. I wonder if this is a part of Eastern game design law vs. Western game design law but it's kind of annoying. If I am wrong, please show me a JRPG where I have a series of decisions to make. Where every act I do and don't do shape the world or at least my own story. What do you guys think or do you know any JRPGs with choice or at least have an explanation as to why they don't or how they can fix this?
(I haven't played any of the Persona titles so I think they might have at least on or two story driven choices and Cave Story has one or two lying around.)
(I haven't played any of the Persona titles so I think they might have at least on or two story driven choices and Cave Story has one or two lying around.)