I have a dislike for most JRPGs because of the repetitiveness of turn-base combat and random battles. Take Agarest for example (maybe the worst offender ever); Between every story event/battle there are usually from 2-6 random battles you have to fight and Agarest's battle system being so slow (and auto battle gets your party killed so you really can't depend on that) you may be spending over an hour fighting the identical battles, hearing the same music, repeating the same commands for an hour before anything meaningful happens. Other example games, any Star Ocean or FFXIII you can theoretically skip the random battles if you want, but the compulsory boss fights are going to get you back to grinding if nothing else will.
And one thing about "choice" in JRPGs... I can't say how many JRPGs with branching story (missed the mentioned Chrono Trigger) I've played, but most of the time I've seen it's physicaly impossible to influence the ending/events you're going to get, without extensive use of a walkthrough (they propably want to rip players off by selling them startegy guides -.-'). If anyone here has played Valkyrie Profile, any Star Ocean, or Agarest you know what I'm talking about. Especially Valkyrie Profile, which has 3 endings. The first two are rather easy to get, but the true one requires that you visit certain dungeons at a certain time, remove a certain (main!) character from your party for the rest of the game before a certain chapter, trigger specific events, influence a certain meter the game never tells you about (No, not the approval meter. What Zeal meter? Where is it? And how do you alter it? Good luck figuring that out!) etc. etc. The game never tells you about any of these. Not even a hint.
And I think many Westerners are put off by whiny emo kid characters and melodramatic stories. While I strongly dislike walking testosterone hunk protagonists in Western games, the JRPGs take the "emotional development" a little too far...
And one thing about "choice" in JRPGs... I can't say how many JRPGs with branching story (missed the mentioned Chrono Trigger) I've played, but most of the time I've seen it's physicaly impossible to influence the ending/events you're going to get, without extensive use of a walkthrough (they propably want to rip players off by selling them startegy guides -.-'). If anyone here has played Valkyrie Profile, any Star Ocean, or Agarest you know what I'm talking about. Especially Valkyrie Profile, which has 3 endings. The first two are rather easy to get, but the true one requires that you visit certain dungeons at a certain time, remove a certain (main!) character from your party for the rest of the game before a certain chapter, trigger specific events, influence a certain meter the game never tells you about (No, not the approval meter. What Zeal meter? Where is it? And how do you alter it? Good luck figuring that out!) etc. etc. The game never tells you about any of these. Not even a hint.
And I think many Westerners are put off by whiny emo kid characters and melodramatic stories. While I strongly dislike walking testosterone hunk protagonists in Western games, the JRPGs take the "emotional development" a little too far...