pure.Wasted said:
What did you dislike? If you don't mind my asking.
Not directed at me, but I'll answer anyway:
-The amount of auto dialogue. It was rediculous.
-Lack of any neutral dialogue options, and few investigate options.
-The fact that Shepard went from your character to Bioware's character. Auto-dialogue, dreams, final [lack of] choice - Bioware's Shepard. Not mine.
-The Deus Ex Machina/Magic Bullet that was the Crucible.
-The action set pieces. Seriously, just let me play the game, don't interrupt every few minutes with something blowing up next to me. A few times, its ok. But most of the time it just felt obnoxious and in the way.
-The complete linearity of the game. All story missions were forced to happen in the exact same order, whereas in ME1 and ME2 I had at least some level of control over the order I did the quests in.
-Sidequests. In ME3, 31 of 53 sidequests were those eavesdropping fetchquests, and 6 were multiplayer map quests. In total, 69.8% of sidequests in ME3 were without substance.
-I felt that the Dialogue was extremely hit or miss - more so than usual. It contained some of the best writing in the series, but also some of the worst.
-I don't think I need to go into the ending
-Kai Leng boss fights were terrible. If you're going to have an unbeatable boss, make them unbeatably fast and agile [As he's a ninja], not rely on cutscene magic.
-After Tuchanka, it felt rushed. No steady buildup towards anything, it all just happened. I can kinda get it for the Citadel attack, but there should have been some buildup there, and the mission itself felt quite meh to me. Rannoch and Thessia though... There just wasn't any buildup, or time to cooldown from the last mission. Some true sidequests would have helped here, but so would some buildup in the actual missions themselves. Noveria didn't start with you fighting the Rachni straight up, that only happened midway through, and you only found out what they were near the end.
-The romances, at least for ME2 characters, were abysmal IMO, and Femshep got really shafted for Romances.
-Decisions were completely retconned. You killed the Ranchi? No you didn't. Anderson on the Council? Nope. Killed the Council? Good thing we had emergency clones made before that incident!
-Decisions amounted to nothing anyways. The biggest decisions were the most Shafted. Saving the Collector base, Killing the Council and Killing the Rachni is at most something like 200 TMS different from Destroying the Collector Base, Saving the Council and Saving the Rachni.
And various other minor issues I had with the game. The one thing I thought actually got improved in ME3 was the combat. That was it.