I think I'm finally over ME3 now...

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Vault101

I'm in your mind fuzz
Sep 26, 2010
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Sassafrass said:
Now I just play WoW and BF3 with friends as I'm currently in a gaming funk and not in the mood for anything else.
yeah, I'm kind of the same...nothing else apeals right now

I dont know how the ending came about...but I think its unfair to blame the entirity of Bioware
 

ShadowsofHope

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Nov 1, 2009
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kman123 said:
I found the game overall to be lacking.

I'm at the very end with Marauder Shields and I can't kill him, this being on insanity and scripted 'cinematic moments' are total bullshit so fuck you Bioware. Eurgh. I just want my 75 points and then leave.
..You say this like it is a bad thing? /bewildered

If you can't kill Marauder Shields, you are luckier than most of the rest of us that unfortunately didn't give it much thought the first time. :/

R.I.P. Marauder Shields

Also, on topic.. I've pretty much gotten over it myself as well, though it still kind of feels like dead weight in my chest everytime I think back to it. Like that weary feeling you get just after you've raged for a good few hours and just can't go on without lying down and taking several deep breaths..

..And then I chose to actively try to ignore it with Guild Wars 2 and TOR. Which ever so slightly seems to work. At least, until the EC comes out and I am forced to try Priority: Earth again (my game is paused just before Cerberus base)..
 

RatRace123

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Dec 1, 2009
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I coped by reflecting on the overall game and realizing that I found the entire thing to be kinda "meh", not bad, but not great either, just good. So now I just look at the ending as just being one more flaw in a deeply flawed, but still decently enjoyable title.
 

pure.Wasted

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Oct 12, 2011
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RatRace123 said:
I coped by reflecting on the overall game and realizing that I found the entire thing to be kinda "meh", not bad, but not great either, just good. So now I just look at the ending as just being one more flaw in a deeply flawed, but still decently enjoyable title.
What did you dislike? If you don't mind my asking.
 

TurtleCannon

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Mar 6, 2012
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El Danny said:
porpoise hork said:
I didn't let the ending bother me in the first place.
This.

The game was still amazing, and the ending really wasn't that bad.
That's the way I see it. I finished it then started a new game a week later when I transferred my old hard drive and ft the DLC. with my first Shepherd
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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ShadowsofHope said:
kman123 said:
I found the game overall to be lacking.

I'm at the very end with Marauder Shields and I can't kill him, this being on insanity and scripted 'cinematic moments' are total bullshit so fuck you Bioware. Eurgh. I just want my 75 points and then leave.
..You say this like it is a bad thing? /bewildered

If you can't kill Marauder Shields, you are luckier than most of the rest of us that unfortunately didn't give it much thought the first time. :/

R.I.P. Marauder Shields

Also, on topic.. I've pretty much gotten over it myself as well, though it still kind of feels like dead weight in my chest everytime I think back to it. Like that weary feeling you get just after you've raged for a good few hours and just can't go on without lying down and taking several deep breaths..

..And then I chose to actively try to ignore it with Guild Wars 2 and TOR. Which ever so slightly seems to work. At least, until the EC comes out and I am forced to try Priority: Earth again (my game is paused just before Cerberus base)..
yeah...

I dont know whats wrong, weather Im sad because of the ending (because I am) or because shepards journey is over and there wont be another game like mass effect for a while at least (and oh dear god..Mass Effect the MMO? no fucking way)

as for other games nothign itnerests me...Ive started antoehr playthrouhg of ME3 but I dont feel great because as I said the game is just one punch in the face after another
 

Ragsnstitches

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Dec 2, 2009
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Vuliev said:
porpoise hork said:
I didn't let the ending bother me in the first place.
Samesies. I don't know why people let this stuff really get to them--then again, my suspension of disbelief seems to be quite a bit stronger than most peoples'. :V
I actually think it just seems that way because angry people are more vocal. I know plenty of people who were disappointed with the end, but still recommended the game itself for doing a lot of other things right...
(like resolving the genophage issue in a tense and compelling way).
Though there are others who take it like a slap to the face. Very much like the recent Bluray star wars fiasco (or trilogy fiasco... some people still hold on to that fury).

I haven't bought the game myself yet and I'll think I'll wait to see how this "clarified" end turns out... or at least until all the DLC is sorted in to one easily purchased bundle.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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irani_che said:
yes the ending sucked, and yes there are rumours of a free DLC ending that was planned since december when the endings were leaked but i dont mind. I thank Bioware for what they gave me
yeah..the Bioware hate is getting grating

because Id say the rest of the game is awsome

its annoying how some people have sworn off ME/Bioware...granted I understand their reasons and its their right..but I feel its unfair for those at bioware who DID do a good job and didnt go all george Lucas

and then theres the case of what could have been...christ lets not go there
 

RatRace123

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pure.Wasted said:
What did you dislike? If you don't mind my asking.
I don't mind.
I guess the main thing that irked me was that the game just feels kind of bare bones when compared to the previous 2, and it seems to lack that same level of polish that they had. The combat was improved and it was probably the most fun out of the franchise, but that's the only place where there was improvement.

The conversation system, I found to be too streamlined. They removed the presence of the middle of the road conversation option and I felt there was way too much auto-dialogue. Shepard said far too much without player intervention. I know that these seem like minor issues, but since you spend maybe, half the game talking to people, having that element cut down in any way really really leaves a negative impact. Rather than Shepard being a player character, as was previously the case, Shepard now really felt like Bioware's character, like rather than giving the player choice or even the illusion of choice as they often do, they just railroad Shepard into the position they want him/her to be in.

The sidequests were also very limited, I think there were maybe 15 or so actual sidequests, and 7 of those were N7 missions. The rest of the game had you doing fetch quests for people on the citadel. Which was frankly, very very boring to me.

Not helped at all by how much they screwed up your in game journal. This one I just find baffling and completely inexcusable. After you get a mission, the journal remains completely static until you finish the mission. It doesn't tell you when you've gotten the object you need to get, it doesn't tell you where the person on the citadel is, it's so unhelpful you may as well have no journal at all. I have no idea how they screwed this one up, apart from purposefully doing it.

And then the story, though good, feels rushed after a certain point.
That point was after Tuchanka, after taking care of the Genophage plot-line. We go back to the citadel and then jump to the Quarian-Geth conflict, which lacked the build up that the Krogan-Salarian one did.
And I thought that we'd have to solve another major conflict after that, adhering to the "rule of 3" as it were. I figured maybe we'd need to choose between Asari-Turian, not because the two species were fighting, but because the Reapers were pounding them both.

Instead we get shipped off to Thessia, and promptly watch it die. And though the scene was well done and suitably tragic, I'm not really sure why I was supposed to care. We had never visited Thessia before this, and when we finally do visit it it's nearly been glassed, so we're not mourning for the loss of the beauty we once saw. And we only get news of Thessia and the Asari involvement in the war right before we're asked to go there, so we haven't had this build up to seeing Thessia, it's just the next place we go to.
I feel like there was supposed to be more build up to that scene that we never saw, I also felt the same way about the Geth-Quarian conflict.

To me it just seems like a 3rd of the overall story is missing.
This is reflected in my playtime too.

In Mass Effect 1, it takes me about 40 hours to complete the game to 100%, or as close to it as I can.
In Mass Effect 2 it takes me about 30 hours to do that.
I beat Mass Effect 3 with 100% of the stuff done, or again, as close as I could come to that, in little over 18 hours.

And then the ending, well I'll just say that I didn't like it.

The game was fun, and I still like the game overall, but I think it's merely good and it shows signs of being rushed, albeit not to same extent that DA2 did, but there's evidence there to support that theory. And it's just kind of disappointing that the game is only "good", whereas Mass Effect 1 is amazing and ranks as my favorite game, and Mass Effect 2 is great. It seems weird to say, but when stacked up against those 2, being "good" isn't good enough.

Sorry for the wall O' text with that, but I hope that helps you understand my feelings on the game.
 

Joccaren

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Mar 29, 2011
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I coped by thinking about how crap the game actually is overall, and how its not just the ending, and how since this is the direction Bioware is heading, I really don't like them any more.
I'm somewhat sad that ME3 ruined the entire series for me, but I no longer give a damn, just like I don't give a damn about any Bioware games any more.

Personally, ME3 is possibly the biggest waste of potential I've seen in a long time - endings excluded.

However, Bioware does what Bioware wants to do, and they can reap what they sew. If this loses them a lot of fans and business, its their own damn fault. If it doesn't, well good for them, but they've still lost mine.
 

Joccaren

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Mar 29, 2011
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Frozen Donkey Wheel2 said:
How did I "cope"? You've gotta be shitting me. People "cope" with dead loved ones, or terminal diseases. We're talking about a damn videogame here. I was over it about a day after I beat the game.
Who are you to tell people what to care about?

Seriously. Lose that attitude. People care about a game? That is no more wrong than caring about a loved one. We all find meaning in our life, and where we find that meaning is up to us - not some arrogant people on the Internet and in society who think that everyone should feel the same way about the same things as they do.

You may find caring about a video game 'Sad', but it is something some people do. Don't try to tell people what to care about. What you care about is no more or less valid than what anybody else does. If they care about games, and you don't - there is nothing wrong with that.
Its like those "Get a life" people. Who are they to say what a life is or isn't?
 

Grimh

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Feb 11, 2009
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The shitty ending had such an impact on my life that I basically became a zombie and didn't shower for weeks.
That's what I tell people when they complain about the smell anyway.

But seriously though it didn't affect me much beyond me simply hating the ending. I still liked the rest of the game.
Hell I even replayed 1 & 2 to make my final "true" save import and am currently replaying 3.
I've also enjoyed the multiplayer quite a lot, still do.

Now I'm just hoping they'll make a DLC that somehow involves the redirection of an asteroid, only then will Mass Effect come full circle.
 

pure.Wasted

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Oct 12, 2011
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RatRace123 said:
Wall O' text is exactly what I was hoping for. :) Some great points.

I really agree with the Quarian/Geth stuff lacking proper set-up, but especially so in the case of Thessia. I never considered that the missing ingredient was appropriate set-up, but it makes perfect sense. The ending of Thessia was so bizarre because it's basically the first and only time in the series that Shepard suffers a defeat in combat, and it really isn't a convincing one at all. On top of that, he leaves Thessia and suffers a Heroic BSOD, and just like you I was wondering, of all the places, really, here? Not when VS nearly died on Mars, not when Mordin/Wrex/Thane/Miranda/Legion/Tali/whoever died... but over an artifact you can steal back?

Conversation system I didn't mind most of the time, except in the aforementioned example where all of a sudden Shepard was getting weirdly emotional without any input from me. I don't mind it in other games, but it doesn't... happen... in ME... it was just weird.

The journal was terrible.

But for me, the emotional arc and the writing, from Mars through Tuchanka and parts of Rannoch in particular, was more than enough to catapult the game into my top 5. Reuniting Wrex with Garrus and Liara on Sur'Kesh, and then Mordin on top of that, was one of the funniest/most dramatic missions of my gaming career... or losing Mordin, then Legion/Tali in such quick succession... I don't think I shed any manly tears, but even if I didn't, it's by far the closest a game has come to eliciting that powerful a response. And EDI's speech on Earth... yikes.

Fuck you, catpcha. Fuck you. "It's over." I know it's over, god damnit.
 

RatRace123

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pure.Wasted said:
Yeah, the emotional character driven stuff is what does it for me too. It's what ultimately makes the game worthwhile in my book. Despite all the negatives I've said, and I'm sure to say again in the future, when Bioware does what they do best, there are fewer who are finer at it.
 

Ed130 The Vanguard

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Sep 10, 2008
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I got over it by not buying it, then laughing at those who did and got burned with the RBG ending.

Apparently I'm better at pattern recognition than most people.
 

Chalacachaca

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May 15, 2011
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Well I earned 250 bucks the week I ended Mass Effect 3, so that really helped me clear my head off the ending.
 

Joccaren

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pure.Wasted said:
What did you dislike? If you don't mind my asking.
Not directed at me, but I'll answer anyway:
-The amount of auto dialogue. It was rediculous.
-Lack of any neutral dialogue options, and few investigate options.
-The fact that Shepard went from your character to Bioware's character. Auto-dialogue, dreams, final [lack of] choice - Bioware's Shepard. Not mine.
-The Deus Ex Machina/Magic Bullet that was the Crucible.
-The action set pieces. Seriously, just let me play the game, don't interrupt every few minutes with something blowing up next to me. A few times, its ok. But most of the time it just felt obnoxious and in the way.
-The complete linearity of the game. All story missions were forced to happen in the exact same order, whereas in ME1 and ME2 I had at least some level of control over the order I did the quests in.
-Sidequests. In ME3, 31 of 53 sidequests were those eavesdropping fetchquests, and 6 were multiplayer map quests. In total, 69.8% of sidequests in ME3 were without substance.
-I felt that the Dialogue was extremely hit or miss - more so than usual. It contained some of the best writing in the series, but also some of the worst.
-I don't think I need to go into the ending
-Kai Leng boss fights were terrible. If you're going to have an unbeatable boss, make them unbeatably fast and agile [As he's a ninja], not rely on cutscene magic.
-After Tuchanka, it felt rushed. No steady buildup towards anything, it all just happened. I can kinda get it for the Citadel attack, but there should have been some buildup there, and the mission itself felt quite meh to me. Rannoch and Thessia though... There just wasn't any buildup, or time to cooldown from the last mission. Some true sidequests would have helped here, but so would some buildup in the actual missions themselves. Noveria didn't start with you fighting the Rachni straight up, that only happened midway through, and you only found out what they were near the end.
-The romances, at least for ME2 characters, were abysmal IMO, and Femshep got really shafted for Romances.
-Decisions were completely retconned. You killed the Ranchi? No you didn't. Anderson on the Council? Nope. Killed the Council? Good thing we had emergency clones made before that incident!
-Decisions amounted to nothing anyways. The biggest decisions were the most Shafted. Saving the Collector base, Killing the Council and Killing the Rachni is at most something like 200 TMS different from Destroying the Collector Base, Saving the Council and Saving the Rachni.

And various other minor issues I had with the game. The one thing I thought actually got improved in ME3 was the combat. That was it.
 

Risingblade

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I was over it too till I got near the end of my insanity playthrough bleh not looking forward to the end again.
 

pure.Wasted

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Joccaren said:
And various other minor issues I had with the game. The one thing I thought actually got improved in ME3 was the combat. That was it.
Although most of your points are entirely valid, I'd like to add a few other improvements for consideration: 1) more weapon/skill customization, 2) getting to see such a multi-layered, atmospheric Citadel, 3) more meaningful interaction with the squadmates you have, even if you don't romance them - them moving around the ship; them having a life outside of you and going to the Citadel or talking to each other; important + emotional roles for Wrex, Mordin, and VS, arguably Garrus, Liara, EDI, and Tali* as well - and 4) great set-pieces/level design. Explosions might have been over-the-top, but there's no denying the main levels were more creative than last time around.

*I'm not Tali's biggest fan, never was, but the contrast between starting a mission with her laying down plans for where her house is going to be, to having her commit suicide at the end of that same mission... that's pretty potent storytelling. ME2 had character drama, too, but usually it was purely of the let's-talk-about-it variety.

edit: 5) the ability to legitimately, profoundly disagree with squaddies, ME1 Wrex-style. Wrex, Mordin, Legion, Tali, and VS can all die because you disagree with them. 3 of them physically by your own hand. The worst ME2 got was, what, not gaining their loyalty? I guess you could get Zaeed killed, but who cares, really? You meet the guy and 10 minutes later he's dead. Not really Wrex or Mordin, there.