Just on the Quarian/Geth thing - I think the lack of build up can be explained by the fact that the build up has really happened over the three games (and has been a central theme of each), whereas the Krogan/Salarian one wasn't as central a plot point (apart from Virmire obviously).RatRace123 said:snip
Somewhat agree about Thessia though - I felt attached to Thessia because of Liara, but there was a certain lack of build up there which was disappointing. The overall pacing may have to do with the setting - I definitely felt a sense of urgency in completing missions and side missions, and this just became more apparent as the game progressed.
As for the story - I guess in a way I can understand the streamlining that was done. I mean the game is meant to be tying loose ends up and providing closure for the overarching story - not introducing a ton of new material which then also needs to be finished within the confines of the game. I can also understand fans dislike of this approach given the story-rich settings of the previous games though.
I really enjoyed the game, but like you, I did feel it was a bit short compared to what I was expecting. I know DLC will fill that out (and i'm happy to pay for good DLC), so i'm not too fazed by the length.
Very much this.pure.Wasted said:But for me, the emotional arc and the writing, from Mars through Tuchanka and parts of Rannoch in particular, was more than enough to catapult the game into my top 5. Reuniting Wrex with Garrus and Liara on Sur'Kesh, and then Mordin on top of that, was one of the funniest/most dramatic missions of my gaming career... or losing Mordin, then Legion/Tali in such quick succession... I don't think I shed any manly tears, but even if I didn't, it's by far the closest a game has come to eliciting that powerful a response. And EDI's speech on Earth... yikes.