pure.Wasted said:
Although most of your points are entirely valid, I'd like to add a few other improvements for consideration: 1) more weapon/skill customization, 2) getting to see such a multi-layered, atmospheric Citadel, 3) more meaningful interaction with the squadmates you have, even if you don't romance them - them moving around the ship; them having a life outside of you and going to the Citadel or talking to each other; important + emotional roles for Wrex, Mordin, and VS, arguably Garrus, Liara, EDI, and Tali* as well - and 4) great set-pieces/level design. Explosions might have been over-the-top, but there's no denying the main levels were more creative than last time around.
*I'm not Tali's biggest fan, never was, but the contrast between starting a mission with her laying down plans for where her house is going to be, to having her commit suicide at the end of that same mission... that's pretty potent storytelling. ME2 had character drama, too, but usually it was purely of the let's-talk-about-it variety.
edit: 5) the ability to legitimately, profoundly disagree with squaddies, ME1 Wrex-style. Wrex, Mordin, Legion, Tali, and VS can all die because you disagree with them. 3 of them physically by your own hand. The worst ME2 got was, what, not gaining their loyalty? I guess you could get Zaeed killed, but who cares, really? You meet the guy and 10 minutes later he's dead. Not really Wrex or Mordin, there.
I'll grant you 1, though I put that under the general 'Combat' banner.
2 I somewhat disagree with. The Citadel was better than ME2, but I still felt it was inferior to ME1. The areas had a bit more personality to them, but they were smaller than those copy paste levels in ME1. In ME1, whilst most of the areas looked the same, the people there were talking about different things, working in different jobs, and I got that same multi-layered Citadel, though a bit less intense. I'd have liked them to put some effort into making the Citadel an actual hub, rather than a set of 5 rooms connected by an elevator.
3 I wouldn't say more meaningful, but more varied definitely. I did like the fact they actually got off their asses and hung out on the Citadel a bit, and actually talked to each other. However, the conversations themselves, as I said, were quite hit and miss. Sometimes they worked well. Garrus and his calculus of war, or Liara's reaction to Thessia. Other times... I just didn't feel it. For example, I don't see drunk Ashley as very meaningful at all {Nor a lot of talking to Ash really. There was what seemed to be a script leak that was cut that added in some good dialogue for her, but otherwise... It was off}.
4 I'll agree with. Menae was Epic - looking up at the Reapers fighting whilst on your way to get the Primarch gave a great sense of scale. Tuchanka was great - the contrast between the rubble the Krogan live in now, the dark Labyrinth of one of their old cities, and the Green growing in the old city itself was brilliant. Other places, such as the 'Priority - Citadel' mission Citadel, and Sur'Kesh felt somewhat bland in comparison. Sur'Kesh just lacked any variety in its areas, or anything to go 'Wow' at. The Citadel Mission had the lifts as possibly its most intersting part, but the rest of it was shopfront after identical shop front, then down a few dim corridors in C-Sec. The Rachni Mission, whilst filled with the same thing over and over, was highly atmospheric.
5 the VS survivor isn't so much that you disagree with them, as that you can't get them to trust you. The rest I'll agree with as the 'Hit' moments out of the hit or miss parts of the game. An interesting thing to note: All listed [Except VS] either occur as a part of Rannoch/Tuchanka story lines.
Vault101 said:
not really a retcon since anderson left the council anyway because he wanted to go back to alliance military
and to be fair theres no way they wouldnt have eventually replaced the other council representitaves
I mean if you assasinate the president that doesnt mean you simply do without a president
Anderson leaving to join the military is in itself somewhat of a Retcon. Your choice has been illegitimised as it wouldn't allow for Priority - Citadel [Well, I can think of an easy way it could still allow that, so its that or lack of time]. Hell, something simple that could be done that would keep the choice valid, but still have no consequences: Have Anderson be the Councillor whilst on Earth, he's just there overseeing your trial, but have him stay behind. When you reach the Citadel, the Council grants Udina emergency rights to the seat of Councillor. Sure, that could have been headcanoned anyway, but we are shown nothing of this choice at all.
As for replacing the Council: Would the replacement council be all but the exact same as the original? Similar voices, similar looks, similar clothing, similar lines? From what I remember, the choice at the end of ME1 where you selected to kill the council granted the opportunity for Humanity and other minor races to become the new council, with the Asari, Salarians and Turians withdrawing due to the incident. This would have resulted in a very different leading party in ME3, which would have had some severe consequences for Shepard. As is, that was likely too much work for the Bioware team to do on their short timescale, and thus it was retconned. No different council. Same council, with some minor variations in script, and different voice actors.