I think inFamous is overrated.

Recommended Videos

TundraWolf

New member
Dec 6, 2008
411
0
0
wgreer25 said:
TundraWolf said:
All that stuff you said.
Thank you for the well worded and thoughful comments.
My pleasure.

I really didn't want to give the impression that I didn't like the game. My disapointment is in this. You have a good mechanic (a sand box game + guy with powers + free running + electricity), but you didn't do anything really new with it. I guess where I'm going is, I see those elements (sand+powers+freerunning+electricity) and my imagination and think of TONS of things they could have done with it, but instead, they went with common shooter elements (for the most part). My disapointment is in their lack of imagination, not their execution.
Fair enough, I suppose. I can't say that I agree with you, as there haven't really been any other games that have done anything remotely like this, but I do see your point. However, in some respects, I think that doing anything other than just allowing Cole to use his raw power to attack individuals would've seemed gimmicky.

For instance: earlier you mentioned that it would've been neat to make you grab a can or some other sort of object, charge that with electricity, and then throw it to make use of the grenade option. Does that mean that you would have to have some sort of inventory system? You can only use as many grenades as you have cans in your inventory? And, when you run out of cans, you have to spend ten minutes going about, collecting more? That would've detracted from the action of the game ten-fold, and made it more an exercise in frustration (not to mention some sort of social commentary on recycling). I see your point, I do, and I will concede that more intellectual ways to utilize his powers would've been interesting, but I think the game stands combat system stands solidly as is.

I'm just focusing on the powers complaint that has been raised, as I haven't seen any wholly clarified arguments about the other parts of the game. If that's not all you're talking about, please clarify, and I would be more than willing to discuss those with you too.

And to your point... my complaint about the Karma system isn't exactly that I want neutral, it is that they give you dozens of choices through the game, but you are always going to pic the same choice (evil or good) because the level system is dependent on one or the other... so why give the player a choice. You might as well have a selection at the beginging of the game that says "Push square for evil, triangle for good". These "choices" should be more subtle and not spelled out for you. Don't tell me "this is a karma moment", just let me play the game and see where the character ends up. And the powers should only be skewed in that using one might lean you toward good or evil, not that you need to be good or evil to use them. This way, it is a choice, it is not forced and you play the game as you want and your karma ends up where it is.
I found the italicized part kind of funny, because there totally are moments in the game where you have a "Press X to commit a good act, Press Triangle to commit an evil act".

I have to agree with you that the game doesn't give you much choice beyond good or evil, but, as I pointed out in my previous post, there isn't much else that interests people in games. They either want to play to stoic, self-sacrificing hero who everyone looks up to, or the evil, homicidal maniac who everybody is afraid of. There generally isn't any middle-ground. In that regard, this sort of system caters to the greater mass of individuals, and therefore, the greater mass of consumers who purchase the game. I fully admit, whenever I play a game that gives me "choices", I always go with the good side, no matter what. I can't stand being an evil character, and so I never have to even think twice about what I would choose while playing a game.

In that regard, I guess I couldn't care less about the so-called "karma system". If you only ever play one side of the fence, so to speak, you won't ever even consider the other side, even as an intellectual experiment.

However, this is a common complaint that people have been having about games for longer than I can remember. A lack of choice. Something that gets marketed as having "choices", but really just boils down to Jesus versus Satan. That's just the way games are. Really, the karma gimmick is long past it's prime, I think. It was tried, tested, and has failed almost every time it's been used. It's only now, with upcoming games like Heavy Rain and Alpha Protocol that people are starting to realize that gamers say that they want "choices", it's not that they want to choose to be good or evil, it's that they want to choose how the story develops. I hope that these two games end up delivering, because they seem like the last hope that we have for true choices in gameplay.

In any event, I will concede that the karma system in inFAMOUS is flawed, but I counter by saying that it's not any worse than some of the other systems out there. Which isn't really a defense, because they all suck.

And Terminator Salvation not withstanding, I think I do have a gripe about game length. If you are marketing it as a sandbox game, then you are going to be compared to other sandbox games like SR and GTA, both of with are 50+ hour games. Now this isn't a big gripe, but when I got to the end so quickly, I was like... "oh, that's the end, I thought it would be longer... guess I'll go shock some pedestrians".
Fair enough. As a sandbox game, I will admit it's a bit short. Honestly, though, I can't see this as a game that can be compared to the likes of Saint's Row or GTA; the feel is completely different, and the focus is much different as well. I would say that it is better compared to, say, Assassin's Creed, a quasi-sandbox game that allowed you roam at your own pace, but didn't have a million things for you to do, and was roughly the same time length to completion. When it comes to sandbox-ery, games like GTA are in a league of their own, because they solely focus on the ability to go anywhere and do anything you want. Yes, inFAMOUS allows you to do this, but not on such a level. It's much more linear than those sorts of games, much like Assassin's Creed, which is a game that was critically acclaimed.

Basically, I just would say that you should take a game for what it is, and not continually compare it to other games which come from much different focuses. It's again the whole "format vs. genre" thing that I keep talking about. Just because it's a third-person shooter in a sandbox environment doesn't mean that it has to be the same as every third-person shooter in a sandbox environment.

I do enjoy the game, I might even play through again as good cole to see what they do with that in the story. This is a new IP and as such, I want to support it. It is better than a lot of other games out there (the afore mentioned terminator salvation for example) If you have a PS3 I would definately suggest a rent or buy.
I completely agree.
 

Quiotu

New member
Mar 7, 2008
426
0
0
I find it funny how the term 'innovative' comes up a lot. Here's a little secret... you don't want a lot of innovation in your games. Because innovation has to be new, and new ideas can be complete and utter shit. Look at Lair... tried something, forced innovation, and suffered greatly for it. All they had to do was keep 'normal' controls in as an option, and it would've been halfway decent; by the time they added it, too late.

Look, Infamous isn't innovative in the grand scheme of things, but it also doesn't completely miss an opportunity anywhere. It's like Uncharted; it adequately does everything it wanted without excelling in anything. And yet... it's rare that you get a complete game where everything works and isn't trying to do too much. You don't start a new series by blowing your wad in the first game. You make it work, you make it fun, you make people want more; as far as I can tell, Mission Accomplished.

Like Uncharted, I can see them spreading their creative wings and trying much more in their second outing. But they succeeded in the first step: making a compelling first title that doesn't suck.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
17,032
0
0
It ummm...looks a lot like Crackdown mixed with Assassin's Creed to me. I didn't look into it much, though.
 

Quiotu

New member
Mar 7, 2008
426
0
0
Sorry for the double post, but I'd like to make a point about the morality system. Many here have said that they're all basically set to reward you for going all out one way or the other, and I agree. Here's the thing... in an article, Sucker Punch admitted that they made a neutral path in the game as well.

Then they tested the game... and pretty much everyone chose a side. NO ONE chose to be neutral, so they omitted it from the game.

http://www.destructoid.com/neutral-karma-not-in-infamous-because-no-one-cared-about-it-132849.phtml
 

Pimppeter2

New member
Dec 31, 2008
16,479
0
0
Why do people have the need to ***** about this mistical grey area? If you where playing a game don't you make a decission to be good or evil. I mean seriously can't make up your own damn mind
 

Wicky_42

New member
Sep 15, 2008
2,468
0
0
pimppeter2 said:
Why do people have the need to ***** about this mistical grey area? If you where playing a game don't you make a decission to be good or evil. I mean seriously can't make up your own damn mind
To me the most interesting super-heroes are the morally grey or conflicted ones - the modern Batman, with his hiding behind a mask, beating the shit out of people in alleyways, stalking the city by night for example, or the character arcs in Heroes, as each person gets faced with a challenge and doesn't always make a 'good' or 'evil' choice, but goes their own way and takes whatever consequences that has.

A bit more depth to decision-making is always nice, and making the distinction between good and evil less obvious - or at least making it a little more subtle than the examples given elsewhere - can only be a good thing if a game is going to claim to have a 'choice' system.
 

FinalGamer

New member
Mar 8, 2009
966
0
0
Lemme put down these copies of InFamous if any of you want it. *throws them over a chain fence* Well? Go get it then....oh I forget HE CAN'T!
 

mike1921

New member
Oct 17, 2008
1,292
0
0
Mazty said:
scarbunny said:
No if they were to do that they would make a sandbox game where you had superpowers and karmatic choices. Oh wait.

It seems like any game that is half decent becomes a must have game on the PS3, but I guess that is because when there are so few games the best of the bunch seem all the better. Not that the PS3 is bad just its taking a while to get into its stride, maybe to long? I think this year will be make or break for the PS3.

What?s that I hear? The sound of the PS3 defence force?

I'm pretty sure indigo_dingo told me that the choices would be very grey and have far reaching implications that were not obvious to begin with.
Hello fanboy.
Sorry, but the PS3 has almost all the games the 360 has, and exclusives such as Killzone, Motorstorm, Resistance, LBP, MGS4 and Uncharted fill up the exclusive list.
The bullcrap that is "The ps3 has no games" just doesn't fly anymore.
Move along troll, just pitchforks and torches here, no bridge.
Sorry, no one's counting multi platform games as PS3 games.
soulasylum85 said:
Zebidizy said:
Me and a friend were commenting about it and we have come to the conclusion that it is merely a sad attempt to combat prototype but failed miserably
how do you know it failed? prototype doesnt come out til next week it could be worse. i agree prototype looks awesome and i probly will get it but hey the force unleashed looked good to
Forced unleashed was awesome, assuming you didn't want anything deep from it.
 

devildog1170

New member
Apr 17, 2009
452
0
0
Darkrai said:
I didn't like it. And my cousin bought it when it was released, and then returned it an hour after. The clerk was like "WTF? Why would you return this game?" "Because we didn't find it fun." He got Folklore and Warhawk instead.
Good for him. Luckily, I was able to rent a copy, and was not extremely impressed. Felt like a rushed mediocre project. Way more excited for Prototype
 

nathan-dts

New member
Jun 18, 2008
1,538
0
0
Remleiz said:
nathan-dts said:
Darkrai said:
I didn't like it. And my cousin bought it when it was released, and then returned it an hour after. The clerk was like "WTF? Why would you return this game?" "Because we didn't find it fun. He got Folklore and Warhawk instead.
Folklore? Why would you do that?
maybe because folklore is a far better game?
What? Since when? Why did nobody tell me that Folklore wasn't the shit that I played near launch?
 

EeveeElectro

Cats.
Aug 3, 2008
7,055
0
0
When I went to my boyfriends and played on his PS3, all his friends were playing it o_O
[small][sub]And I sent his friends messages saying 'Love youu!' and changed his comment to 'I like boys' Bwaha, I like to spread the love.[/sub][/small]

I think I can download the demo, so I might try it and see if it's worth the hype.