I think it's time to address Telltale Games' biggest problem

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Fhqwhgod

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What I really want them to do is something weird that doesn't really need gameplay. Like a Sequel to Deadly Premonition or something in that style. Maybe a Twin Peaks game.
 

CaptainMarvelous

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Tales from Monkey Island was pretty good, kinda kept the right feel of the older games without being flat rehashes and involved the typical complicated as all fuck puzzles that make Point n Click games fun.
 

Potjeslatinist

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Xsjadoblayde said:
Did they not create Sam and Max?
They most certainly did not. Sam & Max was a comic by Steve Purcell (original idea by his brother), which was adapted into a videogame in 1993 - Sam & Max Hit the Road- by Lucasarts, for whom Purcell was already working at that time.
 

Neurotic Void Melody

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Potjeslatinist said:
They most certainly did not. Sam & Max was a comic by Steve Purcell (original idea by his brother), which was adapted into a videogame in 1993 - Sam & Max Hit the Road- by Lucasarts, for whom Purcell was already working at that time.
Ah ok, thankyou for clearing that up. :) It has been some while since experiencing Sam and Max. I hope Telltale don't stumble on their first original IP then, it would be a shame to be stuck within other people's IP like professional fanfic writing for the remainder of their days.
 

RaikuFA

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sgy0003 said:
Now, I am not saying their games are bad. Other than their latest series TWD: Michonne I had fun playing each episodes of their series.

But here's the problem; They don't have their own flagship IP. Almost all of their games were from other licensed franchises and none of their games are original. The wolf among us? Originated from graphic novel series Fable (Which I recommend for everyone). Game of thrones? TV show and George R.R. Martin's work. Jurrasic Park and Back to the future? From the movies. There are some games that are TTG's original, but no one gives ape's shit about them. Hell, even the new Batman series that I'm excited about is based on the DC comic books.

TTG, we can see you guys have great potential. Please come up with your own stuff instead of borrowing shits from others
Puzzle Agent. Original IP and it plays like Professer Layton.
 

Fhqwhgod

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RaikuFA said:
Puzzle Agent. Original IP and it plays like Professer Layton.
It's based on the grickle youtube / comic stuff

https://www.youtube.com/watch?v=Tt5lB-RoAi4
http://gricklethings.blogspot.de/2010/04/puzzle-agent-coming-soon-from-telltale.html

Hector would have been original IP but TellTale only published it.
 

votemarvel

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I love season one and two of the Walking Dead. I know the gameplay isn't that great and the choices don't change much of anything, but by god am I hammering that button near the end of season one to try and get Lee up one more time on each and every replay.

Their strength was that they drew you into care about their characters, so that the illusion of choice was maintained. It also helped that beside a brief appearance by Glenn they were all original and could be played about with as the writers wished.

The problem for Telltale is that I really think they've taken on more than the studio can do with keeping the same level of quality.
 

Lennac

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Johnny Novgorod said:
There's no gameplay and choices don't matter?
This is pretty much it... To each their own in terms of what video games they enjoy. But I don't see the appeal of Telltale Games, or the variety of other "point and click" adventure games that have cropped up. I don't want to conflate them with puzzle games that operate in this fashion (like Myst).

With Telltale I don't see there being any "challenge" or fail state. Sure, your character can die (when they're not supposed to), and you will simply restart at the last checkpoint, but more often than not it's "You didn't respond to this QTE fast enough, try again." And solving any "puzzles" in Telltale and similar titles is simply clicking everything in the room until it gives you the answer to progress to the next scene of the story that... once again, you have no control over.
 

Scarim Coral

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I do agreed that it is about time they created their own story and OC then to used a franchise. They already got a strong flagship of licence games already so why not make their own already (too hard to pin it down)?
 

Fhqwhgod

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Probably because building your own world / lore takes time. They are cranking out game after game (or movie after movie) right now.