People keep talking about how the DRM and the server issues affect the consumer. These are legitimate grievances that should be addressed and I feel sympathy for those affected by them (I'm not a Diablo friend, so I'm looking in from the outside), but they are not what Blizzard's concern. So let's look at this from Blizzard's perspective: Why would they decide to put Always-Online DRM in Diablo 3?
This is where I see a problem. I don't see a reason why Blizzard would have Always-Online DRM. Let me go through the reasons I've been given so far.
To prevent piracy from taking sales from Blizzard: As I recall, Diablo 3 had tons of pre-orders and was basically guaranteed to make Blizzard even more billions of dollars. With that and the fact that Blizzard's fanbase have been fanatically loyal to them up to this point (no offense, Blizzard fans), that doesn't make much sense to me.
Because of the online auction house: Again, this doesn't make sense. All they would need to do is separate single-player and multiplayer saves and make single player offline-only (just like everyone wants). From what I've been told, this is basically how Diablo 2 was set up. If that's the case, then that makes even less sense since they already know how to code it that way.
It is easier to prove something did happen than that it did not. Similarly, it is easier to show a "why" as opposed to a "why not". So, I ask my fellow Escapists, why WOULD Blizzard decide that including DRM like this was the best decision? I think you'll find that the answer to that is arguably more important.
This is where I see a problem. I don't see a reason why Blizzard would have Always-Online DRM. Let me go through the reasons I've been given so far.
To prevent piracy from taking sales from Blizzard: As I recall, Diablo 3 had tons of pre-orders and was basically guaranteed to make Blizzard even more billions of dollars. With that and the fact that Blizzard's fanbase have been fanatically loyal to them up to this point (no offense, Blizzard fans), that doesn't make much sense to me.
Because of the online auction house: Again, this doesn't make sense. All they would need to do is separate single-player and multiplayer saves and make single player offline-only (just like everyone wants). From what I've been told, this is basically how Diablo 2 was set up. If that's the case, then that makes even less sense since they already know how to code it that way.
It is easier to prove something did happen than that it did not. Similarly, it is easier to show a "why" as opposed to a "why not". So, I ask my fellow Escapists, why WOULD Blizzard decide that including DRM like this was the best decision? I think you'll find that the answer to that is arguably more important.