Question mark at the end reinforces my confusion. See, I've been told by a couple of people that "ODST" is "better" than Halo 3, but in my mind I can't imagine how that could be... my understanding of it is that it's basically an over-glorified expansion pack, but they claim enough of the core mechanics of ODST has been changed that make it more of an "actual" FPS than Halo 3 was.
My main gripe about the Halo franchise, aside from the screamingly generic protagonist was that the game looked like a "lol we can do nightclub lighting EVERYWHERE" sci-fi shooter with unimaginative enemies and level design that you would often have to double and triple-back through to complete: Objectives were vague, multiplayer was floaty and dominated by children screaming into microphones because you can't rocket jump and throw 10 sticky bombs that kill 30 enemies, and everything... EVERYTHING... felt like a carbon copy of failed elements in other FPSes that, when combined, came out "in time" to satiate starving Xbox owners during the original console's underfed run.
But, that's what makes Halo a bad game *for me*... you might love it more than traditional FPSes like Doom or Quake, but that may be because Halo was the first FPS you played as a child (which, no offense, is just the difference in our age groups).
People have told me that ODST is about as different from Halo as Fallout 3 was from Oblivion: And where I loved Fallout but couldn't get into Oblivion, people believe I'll get the same type of enjoyment from ODST.
Thoughts? If its worth a shot, I'll go and buy it *tonight*. If its not, then... well, I guess I'll install the Zeno Clash thing I bought during the Steam sale this week.
My main gripe about the Halo franchise, aside from the screamingly generic protagonist was that the game looked like a "lol we can do nightclub lighting EVERYWHERE" sci-fi shooter with unimaginative enemies and level design that you would often have to double and triple-back through to complete: Objectives were vague, multiplayer was floaty and dominated by children screaming into microphones because you can't rocket jump and throw 10 sticky bombs that kill 30 enemies, and everything... EVERYTHING... felt like a carbon copy of failed elements in other FPSes that, when combined, came out "in time" to satiate starving Xbox owners during the original console's underfed run.
But, that's what makes Halo a bad game *for me*... you might love it more than traditional FPSes like Doom or Quake, but that may be because Halo was the first FPS you played as a child (which, no offense, is just the difference in our age groups).
People have told me that ODST is about as different from Halo as Fallout 3 was from Oblivion: And where I loved Fallout but couldn't get into Oblivion, people believe I'll get the same type of enjoyment from ODST.
Thoughts? If its worth a shot, I'll go and buy it *tonight*. If its not, then... well, I guess I'll install the Zeno Clash thing I bought during the Steam sale this week.